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Sam Minh

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TimestampSince previousGameSam Minh's comment
May 5 12:54:48 Kingdom Post ♥ 1 Inetersting twist on the delivery theme. The onboarding was difficult to understand. It would have been nice if I did not have to reset my orders everytime, but if the logistical lines you set up was done once and you only need to expand on your network instead.
May 5 12:58:52 4m 04s Haitatsuin no kaeru ♥ 1 The artstyle and premise are really good. I got the idea for the game pretty quickly. The controls need some more work. The horizotnal movement is way too fast and it is very frustrating to get stuck in the snow. Especially since the hitbox of the slow is way bigger than it looks like. It is very difficult to get out of the snow again. It would be better for a player's experience if the hitbox was smaller and the slow not as extreme. And to make the snow stand out from the rest of the background, so they are more noticable. Some acceleration on the character would also help to make the movement feel more satisfying.
May 5 13:05:47 6m 55s Mini Industries ♥ 1 Its a very nice little game. It is very simple and satisfying in its simplicity. The economy inflates very fast and could use a little more challenge.
May 5 13:25:29 19m 42s Package for the King ♥ 2 This is the best Ludum Dare entry I have seen so far.It is really polished and really fun. There are so many little details that make evetything very satisfying. The zoom in on conversations, the attack predictions, the options of managing your party. It is all really good. I played it from start to finish and want to play more to try and get a different party composition together. I like that it is not punishing and short. Veyr well done!
May 5 13:31:05 5m 36s Space Cannon Delivery Service ♥ 1 Nice little game. The physics and controls are nicely done. And the beat was a nice surprise too.
May 5 13:36:46 5m 41s Red Planet Rendezvous ♥ 1 This is a well done game. I am personally not good at these but I do like them. I think you can improve the controls by making the same slightly slower and have some momentum in your controls instead of instantly rotating at max speed.
May 5 13:43:01 6m 15s The Simple Life: Expedited Edition ♥ 1 This game is a gem. The physics are really fun and the harvesting is really satisfying. The multiple stages is very impressive. The free resetting is well played since the phsyics can unfairly screw the player over. Really enjoyed this quick well done game! Crops.png
May 5 14:12:01 29m 00s HMS Deliverance ♥ 1 This is a very well done game. It reminds me of the golden age of flash games. The upgrades and auto aim was really good. I loved the old school "Mothership" acknowledgment, though it is used too often xD. Some things of feedback: The movement speed seems to be based on how far your movement command is, which is not intuitive and results in some tedious behavior. It would be amazing if I could choose what upgrade to put on which hardpoint,t o have some custimization and expression of what I want to do. The missile aiming was not working very well. They had about a 50/50 to actually go towards an enemy. Maybe next time, you can foxus on having multiple versions of the same weapon and the same behavior. (Gun with slower projectiles but more dmg, higher fire rate but more expensive etc.) to get some more diversity without having to write new logic. I really enjoyed this entry and my feedback is just to show how much I would love to see a concept such as this improved and expanded upon. Good going!!
May 5 15:07:30 55m 29s Box Dragger ♥ 1 Nice simple gane. I love the polish and the presentation. A very clean artsyle and introduction. I wish the trucks came back quicker, I found it impossible to juggle the boxes long enough for the next truck to arrive.
May 5 15:12:37 5m 07s Asteroid Miner ♥ 1 Welcome to Ludum Dare! I hope we can see more of your work here in the future. The premise is simpel which is good for your first jam. For the main feedback: The controls are too floaty. The decceleration on the rotation should be way higher to make it more controllable. Then you can play around with the momentum of the ship as a whole if that is the challenge you want to introduce. Difficult controls are generally not the way to make a game difficult, they often make a game frustrating. You want the challenge to come from the mastery of the player and the control they can exert over the game.
May 5 15:18:23 5m 46s Caveman Express Delivery Inc. ♥ 1 A nicely polished entry. Well done! The boxing glove is hard to control, especially when you need some fine controls or whena box is against a wall. Maybe a bounce or a charging boxing glove could have helped with that. Similarly to the box throwing mechanic.
May 5 15:23:52 5m 29s Delivered With Care. ♥ 2 Nice charming LD entry. Well done! The controls are fun once you figure out that you can throw while in the air and that you can throw diagonally.
May 5 15:32:30 8m 38s Give It A Shove! ♥ 1 Played it to the end. Its a good Ludum Dare entry. It works well and is charming.The boxes tumble way over the mark sometimes but not enough time to be frustrating. Thumbs up!