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Feedback comments for LD55
Sam Minh's games and stats for all events →
| Timestamp | Since previous | Game | Sam Minh's comment | |
|---|---|---|---|---|
| Apr 16 17:16:51 | Hot Wax 🕯️ | ♥ 1 | A nice variation on tetris. I love tetris and this gives a nice twist to it. It is very satisfying to see the candles slowlybe consumed. | |
| Apr 16 17:26:39 | 9m 48s | The Demon Ate My Homework | ♥ 3 | This was a very charming entry, I love what you have done here, good job! The puzzles and mini-game were good, but the vibes were the best. I love that you guys did voice-acting for this. |
| Apr 16 17:38:23 | 11m 44s | The Summoner's Trial | ♥ 3 | I love the summoning mechanic on this entry. The gameplay is good and veried. Tehre are a lot of summons and possible passive bonsues to stack. I like to experiment with different builds and see what the game has to offer, which was cool to explore in this game. Also, I love that the liens resemble the creature you will summon. <3 for the fishy |
| Apr 16 17:54:08 | 15m 45s | Horizon Assault | ♥ 3 | I like strategy games so this is right up my alley, pretty good game! I tried out some unit combinations but found that the long range guy didn't really get countered so you can just spam it and win. The tutorial was really good, it was comprehensive and had some good interaction to explain the game. |
| Apr 16 18:02:49 | 8m 41s | Creature Conjurers | ♥ 1 | Really nice cute game! |
| Apr 16 18:06:14 | 3m 25s | Frame Wizards | ♥ 4 | Stacking frogs yeee booooi Stacking Frogs.png |
| Apr 16 18:28:49 | 22m 35s | Tristram | ♥ 7 | This is a super polished LD entry. Very impressive what you managed to put down. It looks very good and is very immersive. Only point of feedback I have is that I want more direct ways to influence adventures. There are a lot of details and stats for each adventurer, but they randomly form groups and I have little control to swap or kick them. |
| Apr 16 18:42:07 | 13m 18s | Decades And Dragons | ♥ 5 | Oh no, is this how it is going to be? Very funny and well put together entry! I love the vibe and the mechanics. |
| Apr 16 18:47:06 | 4m 59s | King of the Pit | ♥ 1 | Fun concept, I can see potential to explore this more and expand on it. Well done! |
| Apr 16 18:54:57 | 7m 51s | Conjurer's Quest | ♥ 3 | Some nice ideas here! Only feedback I have is that I often accidentlally touch the purple borders while not meaning to. Would have probably been better if it just blocked movement instead of resetting the map. |
| Apr 22 11:01:17 | 136h 06m | Summoned Army | ♥ 1 | Nice little strategy game. These kinds of ideas can easily be expanded upon. You probably want to have a bit more a-symmetry going on since this is a PvE kind of game. You can think of specific challenges the player can overcome and how a different unit composition or location can help with that. Display some obvious weakness in the eenmy placement but have them spawn more than teh player, so the player has to be smarter. |
| Apr 22 11:08:21 | 7m 04s | The Birth*Day of Cthulhu | ♥ 3 | The visuals and atmosphere are really good! The whispering is creepy, the artsyle is in-theme, the music is foreboding, the Cuthulu is cute 😃. |
| Apr 22 11:19:41 | 11m 20s | Dr. Kappasigma's Summoning Training | ♥ 3 | I loved this entry! The whole vibe is silly fun. The references to Brain Training were hilarious. I thought I recognized the thumbnail, it looked like the box of a DS game. Great game you managed to make in the time. Very polished and a complete experience. Kappasigma.png |
| Apr 22 11:54:33 | 34m 52s | Necromancer 101 | ♥ 3 | This entry has a lot of potential. The ideas here are great and it seemed you guys had a great deal of fun making it. I think some things are overly complex and more effort than it worth. The 3D world could have been left out, the interest of this game does not come from navigation, but of the feeling of growing your army of the undead and gaining power based on what you defeat. To make these decisions even clearer, having a 2D world (or at least fixed camera) with more confines would be better to clearly see a difference in challenge. For example: do you want to fight 3 wolves, or 1 knight and 1 assasin. The combat also feels overly complex. Units have 2 different attacks, but one seems to be better than the other. So I would suggest not giving the player this choice. The interesting part here is not what you make your units do, but what kind of units you are putting on the field. There are some other smaller UX improvmenets that would make the game much more smooth to play: - Have the targeter auto-select an enemy. - Have an "all attack" button. - Have my premake my army or a better UI to summon them, there are too many clicks before combat really starts. - Have the status effect icons be way clearer, and just skip the turn of the guys who are stunned. For this going 2D or pseudo 2D would have helped. Its a lot of feedback, but I am only giving it because I had a good time, finished it to the end and I see a lot of potential here! (PS: it seems you get the summon you select as default for free, so you get 2x of the first guy you come across, after getting the sword guy, I could stunlock everyone) |
| Apr 22 12:10:00 | 15m 27s | Chicken Slayground | ♥ 2 | Great entry, very funny and easy to get into. The artsyle is very cute and striking. The gameplay is simple but it works. I like the minigame of having to juggle two different things at once, in this case: a twin stick shooter where you kite enemies, but you want to draw the runes on the ground with your movement. It would probably have been more interesting if the runes were more necessary for the game, where they unlock progress to ending the levels for example. |