Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Sam Gorman

Sam Gorman

Feedback comments for LD53

← LD49   LD57 →

Sam Gorman's games and stats for all events →

TimestampSince previousGameSam Gorman's comment
May 2 02:44:12 QuadTrain ♥ 2 Really fun just to play around with, and I loved the campy cutscene. I found it a bit frustrating in the later levels, though. Good job!
May 2 02:58:34 14m 22s Manucci's Pizza Hunt ♥ 6 I really like the art, it's very bright and cheerful. And there's a lot of character, especially in the voice clips. I did find the combat a little basic though, maybe another move would help. In terms of bugs: once I killed all the enemies, they just stopped spawning and I was stuck in the arena. Not sure if something was supposed to happen there? Anyway, nice job!
May 2 03:10:58 12m 24s Snail Mail ♥ 1 Nice and clean, I like it! Reminds me of Papers Please. I really loved all the letters flooding in at the end, for a moment I thought I had to get all of them :O The scoring seems really tough though, I felt like I was getting through a lot of letters but I still got one star. Maybe I'm just bad though!
May 2 03:52:46 41m 48s A Wolf's Riposte ♥ 2 Love how the battles are integrated into exploration! They're really fun, and the start of the show here. I wonder if there's some way you could make the exploration/delivery gameplay more interesting to go with those battles. Nice job!
May 2 04:25:55 33m 09s Little Messenger ♥ 2 Really cute artstyle! And I think this concept has potential for something really interesting. Unfortunately talking to people didn't seem to change anything - I could always answer correctly at the end. Unless the idea is that I myself would forget, not the character, so who knows ;) One thing you might want to fix is the collision. I think you were trying to limit the player to sidewalks (which I think restricts movement too much) but also it just felt really buggy in general. Great work overall!
May 2 20:19:50 15h 53m HUBERT ♥ 2 I'm really impressed, this is great. The graphics are top notch, and the music and vibe are so chill. I'm also very impressed by the random generation, it felt varied every time. My one critique would be to be more forgiving on collisions - sometimes cars would just scrape me but I'd still take a full hit. I also think the drifting was a little too fast. But overall, amazing work on this!
May 2 20:27:29 7m 39s Solar Sandwiches ♥ 2 I like the minimilist aesthetic a lot, and particularly the explosion effect. Cool premise, too. I do think that while they're supposed to be loose-feeling, the controls could use some tightening up, as it's a bit frustrating currently. I also wish you died instantly when you went off screen, as it seemed the ship went for a while before dying. Overall, nice game!
May 3 00:16:43 3h 49m C.R.A.B. signal ♥ 3 I love the art (those comics were so cute!) And it's nice to see a strategy game, I haven't seen a lot of that so far. I agree with other commenters that the game needs a tutorial, and I would also suggest labeling the buttons - 1, 2, 3, and 4 don't immediately say what they control, and the order is weird (in level 2, for instance, only buttons 2 and 4 are used). Even just colouring them would help. Overall, great work!
May 4 03:04:56 26h 48m maritime delivery job ♥ 1 I really like this. It's simple and relaxing - you achieved exactly what you wanted with this game. It's not trying to be anything crazy, and I respect that. If I had one critique, I don't think it even needs the health and hazards. Just let the other ships wander to add life to the ocean.
May 4 04:15:10 1h 10m Hive ♥ 1 The game is absolutely stunning. Amazing work, especially for starting late! It's very relaxing, but I feel the tutorial could've been clearer.
May 5 00:48:59 20h 33m Slime Express ♥ 1 I really enjoy the art (the big snail sprites are so cute) and the mechanics are nice and simple to understand. I think a great puzzle game could be made out of this, and it feels like it could work well on a touch screen. I know you can skip it, but I found the intro really long and I think you could shorten it. Speed up the text, maybe edit down the exposition, and get to the tutorial quicker. It was really polished, but the intro took longer than the entire game, so shortening it might improve the experience!
May 5 03:24:50 2h 35m Becasse against the depths ♥ 3 Love the art so much. The environment is so mysterious - and it almost looks toy-like. I do think the gameplay could use some improvement - the ship moves far too slow, and the feeding seems like trial and error without the recipes, since the hints give multiple possibilities for each monster. Great job!
May 5 20:39:12 17h 14m The Simple Life: Expedited Edition ♥ 1 The chaotic energy is strong, love it! I agree with others that the truck kept getting stuck, requiring a reset - two options here might be making a way to respawn the truck without losing everything, or just making everything destructible. Nice work!
May 6 03:18:57 6h 39m Dirigible Delivery ♥ 3 I'm shocked this doesn't have more ratings - an amazing amount of polish for a jam game! The mechanics are solid, the world is really relaxing, and I could see myself playing this for a while. My only suggestions would be to try to simplify the control scheme a bit - it was good, but a lot of buttons - and maybe make wind currents easier to distinguish. Brilliant work by all!
May 6 04:19:35 1h 00m Space Cannon Delivery Service ♥ 1 I like how immediately I was able to understand the mechanics. Everything felt snappy and responsive, and the level design was solid, but that intuitiveness really stuck out to me. I think the game could use another mechanic to add depth, might allow for more interesting levels. Nice work!
May 7 03:06:14 22h 46m DETOUR ♥ 1 What a lovely little game! Graphics and music were very charming, as were the mechanics. I like how simple they were, and yet there's a lot of depth. I wish the game were a little more about puzzle solving than timing and movement, and I found a few gaps a bit tight for the character's speed towards the end - but overall a very fun experience, congrats!
May 7 04:21:32 1h 15m Sky Drop ♥ 2 This was really cute, I love the little world you made! Very detailed environment for a game jam. I feel the gameplay could use some more depth - all you really do is drop packages, and the birds don't present much of a threat. And the cinematic camera, while cool, swung around in some weird ways which made it hard to aim. Overall, very unique entry - I like it.
May 7 04:40:20 18m 48s Pigeon Post ♥ 0 Really neat concept and a cool atmosphere. I agree with others that it has Papers Please vibes. I do wish the pigeons that appear on subsequent days had their destinations listed, and I found the mechanics for packing tubes a bit frustrating - they all have to be stacked, and have to be on the scale. I also think you should be able to get tubes more quickly. But those are just nitpicks, the game is great!
May 8 01:13:31 20h 33m Deliver Us From Evil ♥ 0 Very polished for a game jam! And very charming retro vibe overall. I wish the theme was incorporated more, though, and I feel the game could use some more depth mechanically. Also, a few QOL suggestions: I'd love to be able to jump on ladders, and I ended up cheesing the last level by killing everything from the ladders xD Well done overall!
May 8 02:45:30 1h 31m AstroParcel ♥ 1 This needs more ratings! Really cool graphics and excellent sound design, though I wish there were music/a soundscape. I also really like the gameplay concept. The game is very hard, though (ironically for many of the same reasons mine is). Landing took a while to learn off the bat, and since it takes so long to reverse momentum, and you die at the slightest touch, I could never get more than a delivery or two. This could really shine with some balancing!
May 8 03:05:03 19m 33s T.E.M.P.S (The Enchanted Multitasking Potion Shop) ♥ 1 Really nice progression, and the art is very nice. I found the physics in minigame #3 a little awkward, but other than that they all played well and together created a fun chaotic atmosphere. For post-jam, this would work even better with a bunch of mini-games chosen at random, or maybe a co-op party element? Nice job!
May 8 13:16:29 10h 11m Logisticlaw ♥ 1 Really bright and cheerful art and music! And the gameplay was solid, I especially appreciated the "steady claw" button. I think the game could possibly do with a bit more depth, but it's really fun as it is. As for suggestions, I think the packages should have a bit of weight to them - the claw bounced around a lot, even when carrying something. FYI - I encountered a minor bug where the claw got stuck offscreen after delivering a package.
May 8 13:21:40 5m 11s STARTUK 🚕💫 ♥ 3 Really cool graphics and world, I'm always impressed when people create a whole environment during the game jam. I did think the controls were quite awkward - everything, including the camera, moved a little too fast, and I was crashing into everything. I also felt there just wasn't much to the missions. But this is one I might come back to post-jam!
May 10 02:07:36 36h 45m Hexpress ♥ 3 Top tier entry! The graphics are amazing and very medieval - I think the first isometric game I've seen. It took me a minute to get that what you were delivering changed your weapon, and then the gameplay clicked for me. I love the open world too, it's massive for a game jam. My only critique is that it felt too easy? I could just mow down most groups of enemies, or just walk through them. I felt like I survived way longer than I should. And I think the font was a bit too hard to read. But those are nitpicks, great job!
May 10 02:54:36 47m 00s Golden Hour ♥ 2 The game is gorgeous, especially impressed with the shader effects on the water. Aiming took some getting used to, but I eventually got the hang of it. I wish there was a little more depth to the gameplay, and that more ships were active at any given time. Nice work!
May 10 03:36:05 41m 29s Lost & Found ♥ 1 Love the music and creative artstyle! The lighting was cool too. I found the combat a little one-note and spammy, especially with the massive hoards of enemies coming after me. I also wish objects and tents spawned more frequently, and further away from the campfire. Overall, nice entry! BTW, late in the game the music stopped playing for me, and things stopped spawning. Might be a bug :)