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poboy

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TimestampSince previousGamepoboy's comment
May 2 03:59:32 GobEx ♥ 4 Really innovative gameplay concept that I haven't seen before :) The small details (packages bouncing off the spring, bobbing head of the goblin, being able to remove the hat) add a lot of polish. I wasn't totally sure what to do with the envelopes.
May 2 04:14:51 15m 19s Cracken Cargo ♥ 2 This jam game feels like a bunch of friends just having fun making a thing and I am so very about that. The sea shanty is an absolute banger. Also BEAUTIFUL art, both with the models and the motion design/shaders.
May 2 04:43:08 28m 17s The Holy Scanner ♥ 3 MY SWEET LOVEMAKING MACHINE OF A CHILD needs to see a surgeon, his poor legs. Dialogue is great & full points for humor. One small gripe is it's easy to accidentally click on an upgrade, which I did several times. I hope Hermann gets recognition for his troubles.
May 2 05:08:18 25m 10s Pizza Here On Earth ♥ 1 Love SHMUPs like this and especially love to see a Game Maker title. The design of the bosses is great and super unique. I like the crab boss. One trick with SHMUPs is that the hitbox tends to be both (1) much smaller than the sprite, and (2) clear to the player where the bounds are. I had some difficulty dodging bullets because of the second point. Writing is great, full points for humor. Great game!
May 2 05:41:33 33m 15s RELEASE THE MEAT ♥ 2 Most fun game I've played from the jam so far! Created some really interesting cart designs that I wish I had saved. Awesome work!
May 2 06:24:34 43m 01s Game Genie: Crunch Time ♥ 4 Fun game! "Clusterfuck" is definitely the operative word. Though I think I managed to get lucky and beat it without too much difficulty. The powerup system seems like it'd be interesting, but there was so much going on that I couldn't make out when to use them (and found that they weren't necessary). A friend and I were debating whether this was an allegory for AI generation? And also where that turtle sprite came from, cause we were sure we had seen it before. Thanks and great work!
May 3 04:51:21 22h 26m Daring Delivery ♥ 1 Nice Crazy Taxi clone, brings me back a bit. If there's one thing I'd add, it'd be some form of sprite deformation when the car crashes into things -- the really fun part about those games was just how much destruction you could cause to yourself and everything around you. A cool demo :)
May 3 05:03:29 12m 08s Devilery ♥ 1 That art is really fantastic. Top points for mood! I found the two stairway endings ("stairway up" and "stairway down") but I couldn't find the third (unless it was just "die to the thing"). Great job, super polished!
May 3 05:11:52 8m 23s Lord of Hosts ♥ 7 Jesus christ you made a game in TempleOS??? That is insane. I'm not able to set it up but I appreciate the dedication
May 4 04:42:52 23h 31m African Bicycle Dealer ♥ 3 A nice game and a really innovative approach to the idle game genre. Instead of a single "number go up" (like Cookie Clicker) you have bike capacities, town capacities, loading speeds, routing, production/consumption cycles, and others. I love optimization games and this scratched a similar itch. Nice work! Some thoughts: * One of the biggest sources of engagement for idle games is the feeling that you're always "just one upgrade away", that every upgrade feels significant and will let you snowball the rest of the game. The bike upgrades did this really well, but the town upgrades felt too expensive and not impactful relative to their cost. * Graphically, I love that you can see each produce item individually being loaded on each cyclist, a very cool detail that adds a lot. It's fun to see and hear them get rapid-fire loaded onto each bike. * One small gripe about graphics is the thickness of the borders of your sprites is pretty random, which looks a bit odd. I imagine this is because the sprites are drawn at different native resolutions; if you enforce the same native scaling across all sprites and use the same brush sizes, you can get cleaner outlines and therefore and overall cleaner look. Of course, this is Ludum Dare, and an ambitious project as-is for one person, so it's hard to have time for polishing stuff like that in the end. Great game :)
May 4 05:05:27 22m 35s Pizza Time ♥ 2 Big nostalgia factor and a really fun unassuming puzzle game. I beat it :D
May 4 05:13:43 8m 16s TukTuk Delivery ♥ 0 Holy level of polish, batman. The map looks excellent, how did you make this in three days?? Gameplay is very relaxing. Truck is a bit hard to control, but not unreasonably so (it is a truck after all). Interested in how you did the route calculation on the minimap (like @yaroslav-gozak mentioned).
May 7 00:16:42 67h 02m Mouth Feel ♥ 3 O AAA VUH TH O NUH??? This is my favorite game of the jam hands down and the only time I remember ever giving straight 5's to a Ludum Dare game. WHAT A JOY THIS WAS TO BEHOLD