Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Kujoen
Feedback comments for LD53
Kujoen's games and stats for all events →
| Timestamp | Since previous | Game | Kujoen's comment | |
|---|---|---|---|---|
| May 3 14:05:52 | Derro Delivery | ♥ 1 | Game makes me want to head to australia and deliver some ice cubes. It's clear what you were going for and I can say you hit the mark. Only critique would maybe be some quality of life, like when something falls out the back that you get something to let you know. But I guess you don't have that in real life so hm :D | |
| May 3 15:01:07 | 55m 15s | Delivery Boy | ♥ 1 | Nice entry, but the controls need a bit to get used to and one gets familiar with the gameplay loop very quickly |
| May 4 11:47:21 | 20h 46m | T.I.M.E | ♥ 4 | Great Humor/Audio and good graphics. As others mentioned, weak on theme and innovation, but it's still an awesome entry and well worth the Time. Also tylers theme is awesome. |
| May 4 11:58:50 | 11m 29s | Stork inc. | ♥ 0 | Fun little game, but it's possible to be stuck with multiple missions and no storks that can do them. Also I had a few missions show no distance information, just "baby info 8" or something. The screen effect is a bit too much for me. With a bit of polish and these issues removed you guys got a very impressive first game :) |
| May 4 12:32:23 | 33m 33s | Cargo Cove | ♥ 3 | Very fun game, however, once I maxed everything out besides sails and net it becomes stale quickly. Still, I beat the game. The mini-me's are a really fun upgrade, however, it seems sometimes they like to sail around out of the map. One thing is the audio tends to pop violently from one ear to another. Perhaps more of a blend on both ears would work. |
| May 4 19:06:19 | 6h 33m | Popcorn Odyssey | ♥ 4 | Totally worth the 2-3 hours I put into this. Not sure how many of these skips you intended for, but they were fun to run/discover. https://youtu.be/b4WUYXyAjyE I challenge anyone to beat my speedrun of 3 min and 6 seconds. Until then, I shall assume the title of "Popcorn King" |
| May 5 12:48:10 | 17h 41m | Parcel Problem | ♥ 1 | Cool entry. The towers are a bit large and it's not clear how they hit enemies. Sometimes enemies seem to walk just through them. The large particles also make it hard to see. You have a good rythm and melody in your music, something many people struggle with, you just need work on Mixing and Mastering so the different instrument layers work better together. This feedback is meant with the best intentions, I hope you take it as such :D |
| May 5 13:15:25 | 27m 15s | Package for the King | ♥ 2 | Incredibly impressive, not sure how much was done purely in jam but benefit of the doubt applies. Some feedback/polish ideas: - Characters should have some sort of bar showing attack cooldown. Gets confusing when playing the paladin and you are just clicking furiously - Rearrange party in the camp or during the map segment Not much more since the overall quality is very high. |
| May 5 13:47:14 | 31m 49s | Autopotion | ♥ 2 | Very impressive game. Here some feedback: - When deleting items rapidly, a somewhat painful static click is playing. - A "Clear the room" button would be great. - The audio of the potions reaching the delivery zone sometimes turns into some sort of static. All in all, great job! |
| May 5 18:50:18 | 5h 03m | Death Delivery | ♥ 1 | Short but sweet. As others mentioned, I wish you had the time to put more content into this, but what's here works well. Perhaps multiple levels if procedural generation would take too much time to implement. |
| May 6 12:25:59 | 17h 35m | Ice Break Delivery | ♥ 3 | Nice submission :), here's some feedback: - I find it really harsh that the entire game resets when you land in the water and it quickly kills the fun for me. Perhaps tying "game over" to another aspect, such as having too many open deliveries left at the end of the day would be better. This would also allow you to remove the penguins from despawning, which is really annoying. - Some of the mechanics, such as you being able to take back fish from penguins, aren't very clear. - Your art and music is fantastic. - Impressive that you got an upgrade system working, that stuff takes time. All in all a good submission, great work! |
| May 8 15:00:35 | 50h 34m | Space Haulers | ♥ 1 | Great game, here's some feedback: - Awesome music and art. Obviously this is your strong suit. - The gameplay loop, in it's core, is fun and addicting - The enemies aren't very interesting, as everything "melee" gets instantly obliterated while the ranged dudes shots cannot be blocked. I wish there were some mechanics in regards to stopping melee vs ranged enemies, perhaps varying from level to level so you need to equip weapons that are up to the task. - The disruptor feels very weird. From the animation I expected a flak cannon, perhaps that can take out enemy missiles, but instead I guess it's more like a shotgun - Plating didn't feel like it made much sense. I guess you slap it on when you can't afford a disruptor or a laser and just want something in the slot. Would be better if it didn't lose its purpose once you can afford the larger weapons. All in all, great game :) |