Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → katamary
Feedback comments for LD53
katamary's games and stats for all events →
| Timestamp | Since previous | Game | katamary's comment | |
|---|---|---|---|---|
| May 1 14:27:47 | Royal Capital Dark Store | ♥ 1 | I like it! I had a lot of fun reading the labels on the boxes! | |
| May 1 14:52:17 | 24m 30s | Derry | ♥ 0 | It looks cute and calm. The art style is great. But I had a problem with jumping. I tried many times to jump from the growing leaf to the near stone and every time I failed. However it looks nice for a game made in 48 hours. |
| May 1 18:24:22 | 3h 32m | BANKWAVE: Neon Networth | ♥ 4 | Art and audio are great! So, I understood only one rule in this game: dragging money between the cash register and the client. Ouch, and the Panic Button! Nice work! It would be great if the player can clicking to the same banknotes for gather it all before move it into the cell. And it needs more readable feedback from the client that a time is running. Good luck! |
| May 1 18:36:25 | 12m 03s | Treats Inbound | ♥ 1 | It looks very dramatically, when I try to deliver the fish crackers to the cat. Giant paws look great! I expected that the cat is opening its mouth in the end of the run but it didn't happen. However it's nice work! |
| May 1 18:55:33 | 19m 08s | Fridge Floppers | ♥ 2 | I love this game! Apart from the fact that I was close to beat my keyboard when I try to pass the Fall #2 level! It's very polished game. I impressed! |
| May 1 19:06:11 | 10m 38s | Packet | ♥ 1 | It's a briliant idea to make game about the network package delivery. I had a lot of fun to make a path from one point to another with limited time. But I think it will be great to adding on the map more challenging mechanics, for example a firewalls or blinked broken wires. However It's nice work! Good luck! |
| May 1 19:13:19 | 7m 08s | Impatience Coffee Roasters | ♥ 0 | Simple, challenging, brilliant! Thank you for the good time that I spent when planning the path for my imaginary barista! Good luck! |
| May 2 20:04:38 | 24h 51m | Post Haste | ♥ 3 | Awesome game! I completed two days and the third day I had four mistakes out of four! I had a lot of fun! Thank you! |
| May 2 20:11:46 | 7m 08s | CatCatPost | ♥ 1 | Nice game! Simple, cute, polished. But after I delivered three boxes it suddenly frozen. However it's nice work! |
| May 2 20:59:02 | 47m 16s | Dingsi | ♥ 1 | It looks like a trip through a strange dream. And I like it. Seriously. And here everything is in its place: creepy graphics, jerky animations and awkward controls. It's just a piece of art. |
| May 2 21:05:11 | 6m 09s | Bomb Express | ♥ 1 | It's very sticky game! Brilliant idea! |
| May 2 21:17:00 | 11m 49s | Mission: Intercept | ♥ 1 | Nice idea! I had a lot of fun. |
| May 3 14:03:47 | 16h 46m | Pack It Up | ♥ 5 | Very polished and enjoyable game! I lose many times after first checkpoint but it was worth it! Thank you! |
| May 3 21:27:42 | 7h 23m | Goods With the Wind | ♥ 1 | Nice game! Clear and little challenging controls. But I was annoying when I try landing the plane to the ground and it exploded. Despite this it's good work! |
| May 3 21:42:45 | 15m 03s | Planet Quest | ♥ 2 | Nice idea with split screens. The game looks polished and well balanced. Specialty respect for changing music when player switches between the planet and the ship. Good luck! |
| May 4 08:59:11 | 11h 16m | Paleo Pickup | ♥ 3 | The game looks completely done! Amazing work! I had a lot of fun to running around map, beating enemies and delivering things. Especially thanks for the funny tools to help player beating the enemies. Good luck! |
| May 4 10:47:18 | 1h 48m | Paper Drone | ♥ 1 | Nice game! Very funny mood! But I feel sorry for the dying cats it's inhumane. And some little recommendations below: - make shooting faster; - add more impact feedback when the projectile hit enemies; - make walls more different color as opposed to background; ...and finaly it would be great adding intermediate targets between start and end points. For example you can add the persons sitting on the toilet on their house roofs and when the paper intersect with them one pice of the paper is cut from the roll. |
| May 4 13:30:36 | 2h 43m | Hexpress | ♥ 4 | The game looks polished. Nice graphics an audio! I had a lot of fun! But it would be nice adding additional meta-progression system with coins or something else when the player delivered things. It could be abilities that player can buy when gathering coins, for example. |
| May 8 12:40:40 | 95h 10m | Its All in the Delivery | ♥ 1 | Brilliant idea! It's really fun to make a sentences that make me laugh. Nice work! Good luck! |
| May 8 12:49:09 | 8m 29s | Nuclear Hammer | ♥ 1 | It's really funny game! But influence of the hammer strike is not clear in the first time. I think, It would be great to change the hammer to the air fan for example. This game mechanics I saw in Rubber Bandits. I got to say, very nice work. |
| May 8 21:47:05 | 8h 57m | Brass Monkeys | ♥ 1 | Good game! But the camera could be moved back to better see the shooters. The game sounds too loud for my opinion. However it's good work! |
| May 10 21:54:58 | 48h 07m | Swiftly And With Style | ♥ 1 | Good idea. But it could be better if adding here more challenging mechanics to deliver items. For example - time between last and next delivery points. And last, I'm feeling lonely self in the game. May be It would be better to add an enemies (angry birds for example) or just recipience models in the end delivery points. Good luck! |
| May 11 10:12:26 | 12h 17m | Age of Mail | ♥ 2 | Nice game for the short compo-format! But I was confused first time when I trying to figure out how the delivery works. And especially I didn't understand why the counter on a letter or a package is counting down! Nobody reads the manual! However it's a nice work! |