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kasperhangard

Feedback comments for LD53

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TimestampSince previousGamekasperhangard's comment
May 3 21:41:16 Dinolivery - The adventurer delivery service guild needs you ! ♥ 1 Super interesting concept. Really liked the idea. Was a bit confused since i expected sword spawns to always drop swords, but got it in the end. great innovation, and super polished. Well done!
May 3 21:45:59 4m 43s Baby Boom ♥ 0 Super cool concept. I am really bad at rythm games, but this one was really fun!
May 7 06:41:52 80h 55m Orb on the Borb ♥ 0 Controls felt a little bit quick. I really liked the feel of throwing the orb into the basket, and the confetti though! I reckon your should consider inverting the normals of your levels, so that you only have normals facing inwards. That would fix the issue of the camera sometimes seeing the outside of the walls to the level, and should simplify your camera work in the future. Well done! :D
May 7 06:51:00 9m 08s DeliverZ ♥ 0 Really great idea. Absolutely loved the juice with the splatter when killing enemies. The truck was a little bit hard to control, and couldn't quite figure out if i was changing gears, or just holding to accelerate. Loved it though!
May 7 06:56:40 5m 40s Angel Envelope ♥ 2 I liked the platforming, but do have some ideas for how to improve it. I think you should reconsider colors, and their meaning. Having pink as "save point" and purple as "kills me", i feel like those two colors are too close to eachother, with such different meaning. It would make more sense to have eg. green "save" and red "Kill". Furthermore, the elevators are white, and push me around, but the circles, which are also white will kill me. I assumed since they were white, that they would push me off the platform. I really did like the "ghost" positions of the elevators though, so that i knew where they were stopping.
May 7 07:08:57 12m 17s Mars Delivery Program ♥ 2 Super cute little game. Absolutely loved the art style, and the depth of field really added to the aesthetics. I would love to see more gameplay in the future, with upgrades and other things. All in all really well done, and the most beautiful game i've seen this jam!
May 7 07:17:27 8m 30s Carry This ♥ 1 I really liked the art style on this. I did find it a little bit hard to figure out who to deliver the packages to. I think, if you are building a game where we have to memorise which person is looking for what theme, that should be further worked towards. Otherwise, if you are looking to build a game where you deliver packages quickly, maybe try to give the people a look that explains what they want eg. the person who wants an exercise book should be wearing fitness clothing. Also i think it would be fun if we could throw the package from at distance, and we knew who to give it to, just to add some physics fun! Great idea nevertheless
May 7 07:21:17 3m 50s Delivery Doggo ♥ 0 Good platforming, the jumping didn't feel floaty as often happens. I did find an issue where, if you stood at the bottom of at stair, and moved "into" the stair and tried jumping, the character couldn't jump. This can probably be fixed by not using a box collider, but using something more rounded. :)
May 7 07:24:27 3m 10s Olympus Food Delivery ♥ 1 Fun game. I do think it would be worth considering maybe making your energy bar refill entirely when touching a white cloud. I had a lot of fun trying to speedrun the levels, but having to "land" on a cloud to get the energy back took away a lot of the momentum, and thus a bit of the fun. Good idea nevertheless!
May 7 07:28:49 4m 22s You Hate Mail ♥ 1 I had a lot of fun trying this arcedey game. I think it would be great to add an upgrade shop, so that i could control which upgrades i bought.
May 7 07:30:47 1m 58s Rogue, fluff & nuts ♥ 1 Good entry! I would love to be able to hold the arrow keys. Also i expected to be able to pick up multiple nuts at a time. I think this should be added, or should be specified that you can only hold one at a time :)
May 9 17:59:48 58h 29m Uber-Heck ♥ 1 I like the idea. Driving around was fun, and getting airtime was really fun. I managed to do a shortcut but using the bridge as a ramp, loved it. I think the most confusing aspect to me was the navigation. The arrow showed a direct route, which usually didn't align with the road. A minimap would be a great help, and is super easy to implement.
May 9 18:44:31 44m 43s Pollygone ♥ 1 I'm not sure if i encountered a bug, or didn't understand the rules, but sometimes when my snakes had multiple shapes in it, i would just die from making a turn, without touching anything. I really liked the idea though, and the music and sound was absolutely great!
May 9 19:18:32 34m 01s Balloon Dropper ♥ 1 It was a super fun idea. I liked dropping packages while blasting at the speed of sound! Maybe consider not allowing players to deliver to the same house all the time, maybe put a timer on the houses, or force the player to deliver to all houses to complete the level.
May 9 19:21:57 3m 25s Crunch Time ♥ 1 I really liked this take on the theme. I would consider allowing packages without a stamp to be thrown with fast throw, as it would possibly allow the player to place their own packages, and remove the opponent packages with another throw.
May 15 20:31:57 145h 10m Stop the Delivery ♥ 1 Incredibly complicated. I don't think the solution made a lot of sense, and the red herrings didn't help. With that said i think this is a super neat idea, and if the interactions tied more logically together and the game "told you" that you had made a correct connection, it would be fun to try the different interactions to finally get the entire puzzle solved.
May 17 20:13:52 47h 41m Skate or Die ♥ 3 I really liked this game. I think it is a super cool idea. I did manage to get stuck in a menu loop, and it felt quite hard getting back to speed when crashing in front of a rail but otherwise, it was great!