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Feedback comments for LD53
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| Timestamp | Since previous | Game | Juutis's comment | |
|---|---|---|---|---|
| May 2 15:52:30 | Derro Delivery | ♥ 1 | The vibes are great with this one! You really nailed the mood! The physics in their janky glory were quite enjoyable and very fitting. If anything, maybe there could be a way to rotate the object you're holding to make it a bit easier to load your car. I loved the unorthodox ways you could play with the physics. For example, I found the easiest way to transport ice cubes was to stuff 4-5 of them in the shotgun seat and then glitch yourself to the driver seat through the back. I also had some trouble getting the fridge to the truck bed so I ended up pushing the thing with the truck. The fridge got kinda stuck to the front of the truck so it was really easy to just push it all the way. π | |
| May 2 16:37:23 | 44m 53s | Tentacle Delivery | ♥ 1 | I like the overall look and feel here, but like others already mentioned, this mechanic doesn't really work with the current camera perspective and the game becomes pretty much pixel hunting. I think you'd either need to change the perspective or revamp the mechanics so that the challenge comes from something else than just finding the correct angle. |
| May 3 14:54:14 | 22h 16m | Delivery Survivor | ♥ 4 | This is a great base for a Survivors-type game, but as it stands it's a bit rough on the edges. Initially I had trouble figuring out where I was supposed to take the rune, but once I found the different colored circles it clicked. There could be some feedback when you hit enemies. Right now it's hard to tell where the attacks are hitting. Also, at some point the enemies just seemed to stop spawning at all. Good job on finishing a game in your first jam! You managed to stuff plenty of features and some nice graphics in there! π |
| May 3 15:13:47 | 19m 33s | Apocalyptic Pizza | ♥ 0 | For a muscle car this one has terrible acceleration. π I think you got ripped off, buddy! In all seriousness, technically this is a very impressive entry! Once you got the momentum going it was very fun mowing down the zombies. Unfortunately, the fun was usually short-lived as there were quite a few obstacles hiding behind the buildings. Some obstacles were very hard to see through the faded-out buildings. |
| May 3 18:01:58 | 2h 48m | Mailville | ♥ 1 | Wow, what a polished entry! You really nailed the look and feel. Shooting mail and sliding around felt very satisfying. |
| May 4 15:11:08 | 21h 09m | RogueLike Delivers | ♥ 4 | Wow, now that was something! A very ambitious entry. I really liked the sheer amount of playable content. I found myself a bow and was able to beat the game with it: roguelike_delivers.PNG It's a bit rough on the edges, though. I think the following things would need some polish for the experience to be a bit smoother: - Some additional feedback for hitting enemies and getting hit. Yeah, there's the health bar but it only appears when you hit someone for the first time, so some additional indicator would be really nice. In the beginning I had really no idea if I was hitting them with my butter knife (turns out I was out of range). - The camera was awkward at times. Especially in the snow fort level where you have to go uphill. It's really hard to see what's up ahead. - Ranged weapons were hard to aim with and overall kinda janky with the animations and projectiles. Once I figured out where to aim, though, my bow felt really overpowered. The enemies simply died before getting anywhere near me. - The enemies would often get stuck in obstacles (which frankly made the bow even more powerful π ). I suggest you check out Unity's NavMesh. It's super easy way to get basic pathfinding into your games. - Your weapon resets when the encounter starts. A minor inconvenience but still frustrating when you always have to re-select your weapon. - The green texts on the items are a bit hard to read. I'd suggest you increase the contrast between the text and the background. Nevertheless, this was a thoroughly enjoyable entry and I spent a good 30 minutes playing it! |
| May 4 16:27:53 | 1h 16m | Nuclear Delivery | ♥ 0 | Quite nice graphics and audio. I wish you could turn the car without also pressing the up button. |
| May 5 17:26:16 | 24h 58m | Mt. Deliverest | ♥ 3 | Wow, that was super polished! I'm really impressed with your entry! My only gripe is that it's really hard to grab anything when the screen is moving up. It kinda prevents you from going full speed. |
| May 6 10:37:09 | 17h 10m | Hot Dog Rescue | ♥ 2 | A very interesting entry! It's got a nice old school vibe to it. π Initially I found the game very hard. Almost frustratingly so. But then I realized the ice cube "regenerates" a bit so I started playing a bit more strategically, and was able to beat the game in a few tries! I think I found one bug, though. If I dropped the ice cube from the helicopter very late so that it lands on the lava, the ice cube would often fall right through the geometry and go out of bounds. Overall, very good job! |
| May 6 11:08:44 | 31m 35s | Delivering Lustful Spirit: Desire Manipulation | ♥ 3 | Impressive graphics and audio! The game feels very polished. A couple of gripes, though: You could activate the risquΓ© images through the tutorial texts. Made me lose a few rounds before they even started. π Also, the timings on the later levels felt really tight. I actually got caught in two levels while I simultaneously made it to the finish, so I was kinda confused when I failed but then the next level started. Overall, a very enjoyable entry! |
| May 6 11:52:46 | 44m 02s | The Rum Run | ♥ 2 | Wow, that was great! This is a very polished and well-rounded entry. There's so much content and the enemy variance is great. Gorgeous visuals, too! I particularly enjoyed the distortion effect on the shadows of underwater enemies. If anything, the bosses felt like major bullet sponges. I lost my cannon powerups before the last boss so fighting it was super tedious. π |
| May 6 12:30:14 | 37m 28s | Delivery Drive | ♥ 1 | Considering the time limit this is an impressive entry with both, walking and driving around. That said, the driving part could use some polishing: it's really hard to turn around on a street since the turning radius of the car is so large. You also get damaged super easily when you can't touch the curbs even a little bit. I also found it hard to find a good parking spot since the other cars would ram my parked car and cause me to lose. π I also with I could run diagonally when moving on foot. Overall, it's still a very good entry! |
| May 6 12:54:55 | 24m 41s | Astra Delivery | ♥ 1 | Wow, what an ambitions entry! The graphics are very nice. Unfortunately, the gameplay-wise the game falls flat due to the hard controls, as others have also mentioned. I was able to finish the tutorial and deliver one package in the actual game, but ran out of fuel immediately after. I guess one way to make it more forgiving would be to get rid of the fuel meter altogether. Then you could at least fly around and learn the ropes without having to worry about being super optimal in your rocket thrusts. |
| May 6 13:27:38 | 32m 43s | De-Livery: A Game About Organ Removal Surgery | ♥ 1 | Great interpretation of the theme! π I love the stretching effect! Were the blades and stretching supposed to do anything, though? I got 490 points per delivery no matter how much I stretched the liver or touched the scalpels. |