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Juutis

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TimestampSince previousGameJuutis's comment
Oct 5 16:08:15 Botpourri's Space Chase ♥ 1 Yeah, that was kinda good. Kinda addictive too. It was a bit demotivating to realize you used int (signed, mind you!) for the high scores. It was even more demotivating when the game crashed before I could submit my score of -2,000,000,000. :( On a more serious note, a freaking great entry. I honestly spent an hour playing it. 😁 I'd say the scanner upgrade (so you can see the spawns) was a bit overpowered. Once I got it there was essentially no way I could die as long as I planned my moves carefully, only tackling a single pack at a time. Then it was smooth sailing (well, as smooth as it gets with the 10 or so FPS I was getting when some seriously huge packs started spawning 😅) all the way to the score range of 2^31, when the aforementioned loss of motivation happened and I suicided, promptly crashing the game.
Oct 6 16:26:38 24h 18m KAAMOS ♥ 4 Great art style! Very Disco Elysium! The vehicle feels kinda sluggish. Maybe this is on purpose to enhance the mood (which you guys totally nailed, by the way!) but it's a tad too unresponsive to my taste. Unfortunately there also seems to be quite a few game-breaking bugs. Eg. if you accidentally re-enter the first or second location after leaving them you get stuck in the dialogue. Also I'm not sure if the lake was supposed to be traversable. I somehow got on it and was unable to leave.
Oct 7 12:25:29 19h 58m Diableotes ♥ 2 Wow, that was much more engaging than what I expected initially! The core loop is very _very_ solid. After a couple of failed rounds I simply had to beat it. 😁 Great job combining Flappy Bird with Vampire Survivors! Turns out they mesh really well together! I agree with the notion that Avalance Dash is overpowered. Paired with Fecal Bombs it kinda trivializes the game as you can just bounce between the wall and the middle block. The avalanches clear most of the enemies (and in the end deal massive damage to the boss) while the poopy bombs keep your precious little bouncing area clear of any random stragglers. I tried quite a few strategies and this seemed to be the most reliable.
Oct 8 08:12:00 19h 46m Quantumine Capture ♥ 3 That was a very fresh twist to the old classic and a very solid entry overall! I enjoyed the chill yet mysterious mood and the little world building you managed to squeeze in. That said: - The start of the game was kinda text heavy and it was hard to understand the mechanics like that. If the tutorial was entangled with the actual gameplay somehow, maybe it would be easier to understand and internalize. - I believe I got into a stalemate situation a couple of times: there was no way to know that any single tile is 100% mine or 100% free, and I just had to pick a random tile. Now, if I understood correctly, that's when you always blow up due to the quantum nature of the mines. In these situations I just had to take the loss, restart and hope for better luck in picking my starting tiles. - A super minor notion on usability: since the gameplay works with only the mouse, I don't see a reason to use Z for advancing the dialogue. You might as well do that with a mouse click or a button in the UI. My cat jumped on my lap when I started playing and she _hated_ that I had to use two hands to play the game. 😁 I wanna emphasize that these are very minor gripes and I thoroughly enjoyed the entry. 😁
Oct 8 16:56:01 8h 44m Greedy Joey ♥ 3 Great entry! Pretty addictive, too! 😁 I got heavily swarmed on my first few tries but then I found a nice little cheese with the sword. I upgraded the melee damage a couple of times so I would one-shot all the enemies and then just pump attack speed. I could simply stand in one place on the lower side of the ship and kill all enemies by swinging upwards as that hits both left and right. Nothing could touch me at that point anymore. I eventually bought the bigger ship but that seems to be bugged? In the next level there was no booty and no ship. 😁 greedy_joey.PNG