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J0ye

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TimestampSince previousGameJ0ye's comment
May 2 10:23:10 Save the Mail! ♥ 2 Great entry. This is a very fast mini-game. It takes a couple of throws to get the hang of it, but after that you get right into the flow. I only missed two or three shots. And the increase in difficulty was perfect for me. I really liked that. The only thing is that the game just stops after the last box. I got the last box to the other side, but not into the truck, and that was it. No end screen, no score, no "play again". I think there should have been something.
May 2 12:05:23 1h 42m Faking It ♥ 2 I really liked the interactivity. There was so much going on and soo much to do. But honestly, I was really impressed by the model and animations. This game has a really polished look and is a great idea for the theme.
May 4 08:44:07 44h 38m Hell'o-Cargo ♥ 6 While making our game, we talked about how we wanted the simple things to be satisfying. We wanted satisfaction as our main ideal and drive for our player. Your game truly excels at this. The sprites are wonderful, and the animations are perfect every frame. Everything moves and is alive, and there is already so much love in such a tiny game. Congratulations to the team. You definitely made one of the best games this jam.
May 4 12:14:07 3h 30m Of Mice and Mail ♥ 4 Who in the world has that many hydrants on one house, let alone one street? It took me a couple of swings(lol) to get the hang of it, but I think I figured it out in the end. What first struck me were the graphics. The colors don't really create a lot of contrast between what is interesting to the player and what is in the background. But I would still say it's a great art style. You rarely see something like that for a game jam. Screenshot 2023-05-04 141325.png
May 5 10:21:09 22h 07m Pizza Pete's Peculiar Predicament ♥ 1 The feel of the game and the style really feels consistent. You rarely see somebody putting effort into styling the menu and the fades between scenes. This gives this whole project an extremely polished feel. The game play loop is a lot of fun and not too frustrating, yet challenging. Great effort on every front.
May 5 10:30:22 9m 13s An Ocean Planet ♥ 1 I can see what you wanted to achieve with this game and i really appreciate it. This was a nice alternative to the hectic and confusing gameplay of many other projects. You set out to make something de-stressing and relaxing, and the game accomplishes this. I would really like to have more of it. More game would be perfect.
May 5 18:13:39 7h 43m Parcel Pinnacle ♥ 1 Then janky animations sure made me look twice. This game has a special way of being incrdedible. And i have to git gut :(
May 5 18:18:56 5m 17s "idk, i haven't finished it" ♥ 1 Very very difficult. I barley could make it past a couple crates. The physics could use a bit of an adjusment. But everything else is already supreme.
May 5 18:30:18 11m 22s Devil's Corp ♥ 4 Man, those are some punchy sounds. And the guns add the right amount of strategy. I would love to see this being expanded to a finished game.
May 5 18:42:47 12m 29s Dough on the go ♥ 2 Somehow, this is a fighting game to me. The driving physics are just janky enough that going trough traffic is unpredictable. I am amazed and i have never laughed this had while playing a LDJam game. Good job.
May 5 18:51:34 8m 47s Food Factory ♥ 1 I actually really liked this. This is already such a great start. You should be proud of what you have achieved.
May 7 18:36:53 47h 45m Couriers' Route ♥ 1 I really like the concept. For me, a game like this would be too much. But you did amazing with this one. It could only be improved with more interaction feedback. I was a little bit lost in those regards.
May 17 09:30:46 230h 53m Mugen Express ♥ 0 No joke. My biggest issue by far with this, was that the wheels of the train didn't go round and round, round and round. I enjoyed playing this. It has just the right depth of gameplay for a LDJam game. Very nice. Unbenannt.png
May 17 09:43:29 12m 43s Cyndermine Mail Delivery Service ♥ 0 This is a very ambitious game, I think. The game itself worked well (just the score was a bit confusing) and what looks like an ice cream truck going to space is a fun concept. And there were a couple of really great beatmaps, which in itself is already pretty hard. The only thing I can really recommend you, is to spend more time on polishing the look of your game. This was truly something else. Especially because of the hard colors you used for the sky and ground in the first levels and the style of the blocks and angle of the camera. I think there is a reason why most of the rhythm games look really similar.