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Feedback comments for LD53
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| Timestamp | Since previous | Game | Gardenovena's comment | |
|---|---|---|---|---|
| May 6 00:53:34 | PuffyCats | ♥ 3 | Beautiful visuals and audio, as others have said! I really like the idea for this game, I had fun and eventually got a score I was happy with. It was definitely a bit tricky to get a hang of, I'm not sure if I ever did. I really like the concept, but I started to get a bit frustrated because I felt like I couldn't reliably hit anything. I think this is mainly because of the lamp and those darn seagulls. I don't think it's a bad idea to involve those as obstacles to increase the difficulty, but perhaps a bit intense to throw those in from the start. The aiming mechanic is interesting enough, especially with those puffers bouncing around, I think those together are a tricky-but-satisfying challenge. The gulls being moving obstacles doesn't really gel with that dynamic, in my opinion—typically with moving obstacles, you want to skillfully wait for an opening, but when the puffers you're aiming at are franticly wiggling about, the player has to calculate more variables at an unfeasible speed, so at least for myself, I ended up just aiming and praying. I'd be curious to play a version of this that lets the player get some practice without those to start, I really like the concept and theming, and overall really enjoyed this game! | |
| May 6 01:16:57 | 23m 23s | Thou Lines | ♥ 2 | Love it! I am a nerd so I like the theming, particularly the pseudo-tarot cards. I agree with CalicoBubbleTea, I think this would be extra fun with a keyboard option. I also agree that the levels were a good ramp up. I did find in the earlier two levels, there were a few times that I dropped the correct card on the correct person, but it gave me an x. Maybe I missed the hitbox? Fortunately that didn't happen later, so I possibly just got good. There was also once in the beginner level where no one forgot their line at all!...Which, I think, froze the game...haha. I assume that means the player was let go because their services were not required! 😂 Overall, I love it! |
| May 18 01:13:07 | 287h 56m | POSTLORD | ♥ 0 | Nice! Others have mentioned the controls, so I won't rehash that. I loved the design of the grumpy postfellow, I loved how I would chaotically cartwheel sometimes, the music was whimsical and I had a lot of fun overall, a satisfying little compo game. |
| May 18 01:26:56 | 13m 49s | Infant Interceptor | ♥ 1 | Hilarious and fun! While this somewhat a straight-forward driving game at its base, a lot of good choices were made to make it super enjoyable. Obviously the humor is great (audio especially). I was really grateful for additions like the buildings disappearing, arrows, floating directional symbols, these types of things are often low priority for jam games but really decrease frustration and improve enjoyment. Cheers! |
| May 18 01:36:04 | 9m 08s | Doggo Delivery | ♥ 1 | I agree with all above, very cute and chill with room for growth. You've got an excellent foundation for both art and game, you should keep adding to this! |
| May 18 02:04:42 | 28m 38s | Moon Kiss | ♥ 1 | Fun! I usually suck at games like these, but I was determined not to give up. I was pretty pleased with myself for being able to figure out the solutions. Side note, I really really like the art on the start menu, very cute and cozy. |
| May 18 17:15:43 | 15h 11m | Train Sort | ♥ 1 | Super addictive, as everyone else has said! I also had screen issues, still had a lot of fun. Would love to see this developed further, I think this would make a really fun mobile game. Thank you! |
| May 18 17:46:20 | 30m 37s | Medieval Package Delivery Company | ♥ 3 | This looks really nice! You guys definitely took on a big project for this jam, I am impressed that there are just three people on this team. You all seem to have talent/skill, it seems time was the biggest hurdle. My teammate and I have definitely learned the hard way (multiple times 😳) how important it is to start with a very narrow scope for jams. I look forward to seeing your future games! |
| May 18 17:58:26 | 12m 06s | Absurd Packing in Outer Space | ♥ 1 | I WANT MORE LEVELS!! I seriously loved this simple little game. I might be biased because I love packing/arranging puzzles anyway, for some reason—I've been trying to convince my teammate to make a game about arranging charcuterie boards for several jams now, to no avail (yet). I think this zero-gravity version is an excellent innovation, I had so much fun, 11/10 |
| May 18 20:49:35 | 2h 51m | Paper Boiii Menace | ♥ 2 | Nice! Great humor, I am impressed by the graphics. I was definitely disoriented by the camera, controls, and motion blur. I think it would be interesting if there was an optional objective system. I think the music was really fun. |
| May 19 18:37:32 | 21h 47m | Anvil Express | ♥ 1 | In the arms...of...an anvil... ANVILASCEND ...It seems that the anvil can clip into certain walls, and trying to "attract" to it launches you. Curious! In all seriousness, I agree with other commenters, this is a clever concept—a very clever concept, actually, and I hope you continue to hammer out (pun intended) some of the issues. For me, I experienced many of the physics bugs mentioned by others, it was difficult to get anywhere. Very impressive what you managed to do in 23 hours, I would love to see it polished! |
| May 19 19:16:17 | 38m 45s | 13Hour Shift - Idle Game | ♥ 0 | I'm a simple woman...I see idle game, I play it. This was pretty fun, simple and straightforward, the graphics were cute, and I love to see them numbers go up 😎 |
| May 19 19:29:41 | 13m 24s | Frantic Folding | ♥ 0 | This was hard! I definitely cheated at some point...I never would have thought to do so on my own, but my teammate @celtican saw me playing and suggested keyboard smashing, so blame him 😈 The polish/gamefeel was SPECTACULAR! Everything moved so smoothly, absolutely lovely. I agree with another commenter that the arrows could have been clearer, maybe they would have benefitted from being color-coded. Overall, I loved the graphics, music, and atmosphere, very fun! |
| May 19 19:43:13 | 13m 32s | Alien Postal Service | ♥ 2 | Omigosh, this was super charming, I loved this cute little guy and his squiggly arm! Through rain, snow, lack of a skeletal structure, or hail, he'll deliver your mail! 🤣 Anywho... I really liked this short experience. The physics def needed polish, the slow acceleration made jumping tough. I liked the music, it would be nice if it persisted rather than restart each level, so I could hear more of the track :) I had a lot of fun trying to balance the package on the guy's head and hopping around 😊 Very fun and cute, thank you! |
| May 19 20:11:40 | 28m 27s | I'm On My Way | ♥ 1 | This was so unbelievable beautiful!! Thank you so much for making this lovely game, the graphics and music are stunning. I agree with many of the other commenters about tweaks that could be made, I really wish I could have gotten to the end to see more of the beautiful art ♥️ PS!! You still need about 8 ratings in less than five hours. If you want your game rated, you probably want to increase your smart balance. You might be able to do this in time, the key is to get karma points by writing comments that get liked. This is pretty important for getting your game seen, if you go to the "games" tab and sort by either "smart" or "danger", you're likely to get your comments liked by active devs. If you want a headstart, I think you already rated my game, packet breach. If you throw down a comment, I can like it to get you started. It makes a huge difference! |