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Dinoraz

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TimestampSince previousGameDinoraz's comment
May 1 04:33:02 Stork Exchange ♥ 1 Pretty good! I do kind of wish it'd show your score at the end, but I think I got around 650 points on my first run
May 1 05:02:47 29m 45s Boxbrawl Delivery ♥ 2 Very good! If I didn't know any better I would think this was a real arcade game. Quite fun!
May 1 07:33:18 2h 30m Hotel Frenzy ♥ 2 Really cool one! Mouse movement is super fast and responsive, which gives this game a really high skill ceiling. Frantic and enjoyable.
May 1 11:26:10 3h 52m Treats Inbound ♥ 1 Cute! I like the pet to speed up mechanic quite a lot
May 1 13:27:52 2h 01m Drone Diner Dash ♥ 1 Pretty interesting; I think it would have been nice to have a L/R inverted controls option. I never invert game controls normally but here I think it could be more understandable, since here the physics means left arrow makes you go right and vice versa
May 2 02:58:09 13h 30m Moonshot ♥ 1 Platformers are a very exhausted genre at this point, and yet despite that this game manages to be both unique and fun in how it controls. This is a really good one. My only complaint would be that the air momentum is a bit hard to get used to, since you continue to deaccelerate quite significantly even when off the ground. Especially given the space theming, I wouldn't expect so much air resistance. This is really just a nitpick though, for an otherwise great entry
May 2 03:46:34 48m 25s Station Run ♥ 1 Nice! I think it would have been beneficial to have more control over your vertical position (fast fall, variable jump heights, etc). I got to 16 and then got the pattern that dips down (v-shape) and couldn't fall fast enough to make the jump after, so it was an impossible pattern. Not bad overall though!
May 2 05:41:11 1h 54m Special Delivery ♥ 1 Super cool! Other people have well beaten me to saying this, but I find the 3D box in a 2D environment concept really interesting and unique
May 3 09:21:05 27h 39m Legal_Transactions.bat ♥ 3 Really unique and interesting concept! I'd love to see this expanded upon, since it's evident right now that the game has to end quickly to compensate for the current simplicity of the game (which is understandable in a jam setting)
May 4 06:25:11 21h 04m Deliver Or Die ♥ 1 Quite nice, although I will say the end starts to drag on a little bit. Since the game fully restarts upon dying, I think it would be better to make the sections slightly shorter but more difficult (except the big bullets, which I think already move fast enough) Overall I like it though!
May 5 06:40:06 24h 14m Belt Rush ♥ 1 I like it, but I think with 3 conveyor belts the arrow keys/WSD could have been a good alternate control scheme (up for top, right for adjacent, down for bottom). Art style is nice, and overall this is a solid submission!
May 5 15:46:22 9h 06m Give It A Shove! ♥ 1 Very good, although I will say (especially with the box trajectory being somewhat unpredictable) the best level rating seems kind of ridiculous to achieve in later levels. Since getting a good rating isn't required it isn't a major issue, however. Otherwise, this is solid basis for a delivery game!
May 6 06:18:06 14h 31m Santa's Slip Up ♥ 2 Short, simple, but not too shabby at all! As others have said, the RNG of where santa goes and how the presents fall can be a little unfair at times, but I have no other complaints really
May 6 07:20:01 1h 01m Last Stand Delivery ♥ 3 This might be my favourite entry so far, very well done! Love the characters and the gameplay. My only nit-pick would be the lack of sounds for textboxes and the constantly restarting music, but other than that this is a really great one
May 8 13:13:09 53h 53m Mail owl ♥ 1 Cute! Nice characters and dialogue in particular
May 10 10:23:42 45h 10m Next Day Delivery ♥ 1 Has fast gameplay, which I really like, but does unfortunately lead to the issues many others have mentioned. Has some cool ideas though, like the package throwing recoil for boosting As far as fixing the floor clips, an easy fix I'd recommend is to cap the downwards velocity. For instance, if we assume a tile is 32 by 32 pixels (may not be true here, just using this as an example), make sure the player doesn't fall faster than 32 pixels per frame/tick (may need some adjusting based on how your physics system works) Not bad overall! Just a little bit buggy