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Feedback comments for LD53
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| Timestamp | Since previous | Game | blank_3D's comment | |
|---|---|---|---|---|
| May 3 09:14:45 | Love Birds | ♥ 2 | overall super cute drawings, the story is very well delivered. I really liked the different end screens. | |
| May 3 09:34:59 | 20m 14s | Drifting Trailer | ♥ 2 | Incredibly well executed, very polished experience. The drifting feels amazing. |
| May 3 10:29:59 | 55m 00s | Asteroid Outlaws | ♥ 2 | The movement is well made and feels realistic. Reminded me of Outer Wilds. I found the spinning bug as well, it is fun to struggle with space flight! There doesn't seem to be a limit to how in debt you can go, or any real penalties for incurring the debt. In my opinion the money/buy/upgrade systems more get in the way of a fun spacey tug of war with asteroids(packages, deliveries?) than add to the experience. Great execution on the models and textures, really solid for the time frame. |
| May 3 11:11:33 | 41m 34s | SatisfAction - The Ultimate Marble Machine | ♥ 2 | You Sir have made a great game. It is engaging and quite challenging. I had a lot of fun playing! The design of the level is very well made, with enough points of crossing where marbles stalked. The UI is not so well made, apart from it blocking the view, it is hard to read and understand how you are doing in the game. I think It would be interesting to explore the meter starting from the middle and leaning in the direction of the most missed marbles. Overall Great Work. |
| May 3 14:50:20 | 3h 38m | Orbit Express | ♥ 2 | The art and sounds are very nice, so is the concept. The spaceship does feel like it is lacking in thrust. I delivered a few packages and flew too close to a planet, but I reversed, spun the ship around and even though I got deep in the red zone I didn't actually crash.. and then there I stayed. Thrusters at full blast keeping me a cool constant 3 pixels from the planet. |
| May 3 15:17:45 | 27m 25s | Flooding Fisherman | ♥ 5 | Beautiful game! Would have loved it if the story progresses as you play. |
| May 3 15:30:50 | 13m 05s | C.R.A.B. signal | ♥ 3 | Victory for Crab Kind! Maybe consider adding the comics in between the levels to communicate how the battle went, but mostly because your comics are great. |
| May 3 15:49:32 | 18m 42s | Mailville | ♥ 1 | The animations and general game feel are amazing. The Artstyle is really cool, and the audio is fantastic, especially the "thunk" when delivering letters. The sliding mechanic is cool but the level doesn't require it in any way. Maybe if there were places you could only go through by sliding. Overall amazing Work! |
| May 3 19:05:17 | 3h 15m | Sundae Driver | ♥ 3 | Fun for speed running. I don't understand the use for the go slow button though. |
| May 3 19:24:39 | 19m 22s | Cat Elite | ♥ 4 | The orbital mechanics are very well implemented. The game overall is quite engaging and rather fun to play. The volume slider could maybe hide after a while, and it would be cool if the edges of the map just seamlessly looped you back. The pull of the planets might be a bit too jarring on the line of gravity influence. Great work! |
| May 3 19:38:49 | 14m 10s | ShotFood | ♥ 1 | The art and sound are cute. I love that you can bounce food of the customers to get to the back of the line. |
| May 3 20:30:35 | 51m 46s | The last way | ♥ 1 | So I was walking on the path to the dock and I saw the water shader you mentioned, and I thought I should go take a closer look. I like shaders after all. So I go for a walk by the sea and :) WALK.png I feel like you were too worried about collisions. Really liked your navigation system, beautifully done! |
| May 3 20:42:20 | 11m 45s | Commutator | ♥ 1 | Awesome! Innovation and graphics are a solid 5/5 |
| May 3 21:23:28 | 41m 08s | Bomb Delivery | ♥ 0 | The Freezing didn't work for me. I clicked to freeze the bomb and it stopped moving with the belt, however it still counted down and exploded. Also the rotation can be more responsive. |
| May 3 21:25:02 | 1m 34s | Cablepunk | ♥ 0 | same |
| May 3 21:33:06 | 8m 04s | The Skeleton Delivery Experience | ♥ 2 | skelly.png Hello and welcome to this short presentation on workplace safety 😆 Very cool game! |
| May 3 21:46:08 | 13m 02s | Oshumania | ♥ 1 | I like the controls and the particles marking the collectors. |
| May 3 23:03:05 | 1h 16m | Deep Sands Delivery | ♥ 1 | Incredibly expansive scope for the time frame. I have been writing this so long that you actually updated the game :) The main thing for me is knowing that I will not be able to reach the destination node before I arrive at the drop off node. It just clicks that I have made the wrong choice in destination and I will for sure die in five trips. It doesn't feel good to be able to do nothing about your impending doom. Other than that, very cool concept and really well executed. Great Entry! |
| May 3 23:21:10 | 18m 05s | BANKWAVE: Neon Networth | ♥ 2 | The art is great. The music as well. The heavy papers please vibes are awesome. Though maybe a more instructional supervisor would be nice. |
| May 3 23:49:03 | 27m 53s | Good Vibe Delivery | ♥ 2 | The level of polish is very impressive. Loved the characters. |
| May 4 00:47:08 | 58m 05s | The Snack Shack | ♥ 1 | Cute graphics, fun organizational elements, nice music. It might be less overwhelming to at first start slow and build up to proper kitchen chaos. In general I dislike games about making money, but this was a very pleasant and relaxing experience. Great work! |
| May 4 14:35:27 | 13h 48m | Hexpress | ♥ 4 | Really nice Artstyle and palette. The sound is great as well. The mechanic of switching weapon based on the delivery you are making is very cool. The movement feels a bit too floaty and slidy. Amazingly creative wands though, Unu's Reversal especially was awesome to wield. Great game! |
| May 4 14:52:59 | 17m 32s | Rain On Their Parade! | ♥ 3 | Such a beautiful and cozy feeling game! The credits were awesome as well. I normally try to give any constructive feedback but I am at a loss. Perfectly executed, interesting mechanics, nice soundtrack and gorgeous art. Amazing entry! |
| May 4 15:24:00 | 31m 01s | Too Hot to Hendl | ♥ 2 | I really liked the hiding behind straw part of the design. The sound effect of the chicken picking up the box blends in a bit too much. Sometimes you jump straight through and sometimes you hit your head. A visual difference in the types of platforms would go a long way. I found myself often wanting to put down the box, without throwing it. Pretty visuals, and the sound design of the chicken is great. Really feels like a hen house. Good Job! |
| May 4 18:17:44 | 2h 53m | Popcorn Odyssey | ♥ 1 | Very funny Awesome mechanics and overall really engaging. The camera zoom thing is awesome. The "ooh what is this?" is probably my favorite tutorial bit this whole jam! So clean, so simple, so effective. I had exactly one issue, the camera jarringly snapping back when you land. Love you included the BEES, but I am bias since my game is about them :) Awesome job, very cool game! |
| May 4 18:56:53 | 39m 09s | Loading Zone | ♥ 1 | I like the sorting mechanic a lot. You should consider making the game endless. By this I mean something like tetris, endless if you are a computer. Really engaging I played for more than an hour. I like how the perception keeps switching between "I need this truck", "I need to clear the conveyor", and "I need to organize this mess". I think the biggest, easiest to implement improvement would be audio. not necessarily music but just sound feedback when you pick up/drop off a box. Overall really interesting mechanic and pretty good game feel. Thank you for making it! |
| May 4 19:20:12 | 23m 19s | Mail-In Vengeance | ♥ 2 | The dragon was slain! we are saFe. Pretty fun little game :D |
| May 4 22:43:49 | 3h 23m | Alchemist Assembly | ♥ 3 | Hexagons are the Bestagons! |
| May 4 23:20:26 | 36m 37s | On Time | ♥ 1 | Very impressed you made this in rust. however your game loop is broken. The problem is not having consequence to an explosion, the time doesn't drop and the score is unchanged. This means that the player can completely ignore the delivery part of the game and just go about collecting items. This whole thing seems to stem from when time is awarded. if you were to up the timer when the delivery is made, instead of when it is picked up. |
| May 4 23:32:46 | 12m 20s | Careless Couriers | ♥ 0 | Nice art and groovy music. The movement is.. well not good. I tried for a while and I kept dying to cars, pedestrians, lamps, random building facades. In the end I didn't make a single delivery. |
| May 4 23:56:09 | 23m 23s | Mouth Feel | ♥ 3 | Loving the soapy humor, which is just made so much better by my utter incompetence in controlling the mouth. I don't think i have ever been more rewarded for sucking at a game. Very funny game Good work. |
| May 5 00:12:20 | 16m 11s | Punchline 'em all | ♥ 2 | I really like the concept. If you could add actual the actual rhymes in the audio it would feel a lot smoother. Great interpretation of the theme! |
| May 5 09:15:32 | 9h 03m | Lost & Found | ♥ 1 | Really great game feel. The controls are responsive and do what is expected. The graphics are very nice and the music is quite relaxing for the dark setting. I would have liked it if the enemies were affected by the lights, so they just pop out of the darkness. Good work! |
| May 5 11:57:20 | 2h 41m | Ravenhaul | ♥ 2 | Fantastic game. Visuals and music are gorgeous and the game loop is very well crafted. I would have liked to be able to improve birds at the desk. Also you can accept a patron at the end of the day not have any contracts, and still have a reputation penalty with them. Amazing entry! |
| May 17 08:38:11 | 284h 40m | Frogivio | ♥ 1 | Cool idea with the physics objects in 2D top down. Your levels are very well designed. The gameplay elements are introduced at a good pace, and there is always a check to verify the player understands what is required. The collisions are very funky though. May want to consider a zero friction material. Also love the frog animation! |
| May 17 08:57:49 | 19m 38s | TrainTrackTrouble | ♥ 2 | Great atmosphere! Grappling trees is incredibly satisfying. I think that a meter to show how much fuel you have would be a good addition. |