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aevek

Feedback comments for LD53

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TimestampSince previousGameaevek's comment
May 2 19:06:46 Special Delivery ♥ 1 This is a great game! Really enjoyed all the puzzles and the mechanics were introduced at a great pace. I loved how everything was on one button so no matter what I immediately knew how to use the new tools. The rolling box effect was also really cool, and I loved the background music. Catchy, not too repetitive, and fit the vibe perfectly. Great work.
May 2 23:50:24 4h 43m Peggy's Post ♥ 3 This is a really cool game. It feels like a cool addition to a papers please style game. I do feel like I'm missing something though because I end up rejecting packages because there is just no more room in the boat?
May 3 17:33:58 17h 43m Broomstick Blitz ♥ 1 I really like the art style here, the grayscale paper aesthetic is really cool, and all fit well together. I mostly liked the feel of flying, but never quite figured out how the acceleration worked. My strategy ended up being to fly in circles to build up speed before picking up a side-quest order so I was going fast before starting. Not sure if that was intended? I also liked the writing on the story missions, great work overall.
May 3 19:11:21 1h 37m Cloud City Cargo ♥ 3 I really like this idea! Flying the drone around felt pretty good to me, but I did have some issues at first working out the orientation of the drone since the camera didn't move relative to it. I ended up turned around a few times without realizing it and flying the wrong way. Also, I found it frustrating that the mission list was full of deliveries that I simply couldn't do yet. Why even have those on the list? I really liked the visuals overall, but I think it could have been even cooler if there was a visual to make the lower heights appear more dangerous because I didn't work that out at first at all. Really solid start though! I like the concept a lot.
May 5 18:34:07 47h 22m Pizza Cat ♥ 1 Fun game! Honestly, the happy cat with pizza animation was so cute I almost wanted to just let them have it all. A possible suggestion is if the cats only followed the player when they are carrying pizza, otherwise they randomly wander to spread? I found an effective strategy to be to stand in one corner of the map between orders to attract all the cats to give me a clear run on the next delivery, so maybe something like that could counter that. I really liked the mechanic of throwing one slice to avoid losing several, it made for some interesting trade-off and risk taking decisions which was cool.
May 5 19:57:40 1h 23m SMTP ♥ 1 Really loved the vibe here! Things started out so simple and then ramped at a nice rate to finish feeling chaotic. But the music remained so calm. Loved how the overwhelming volume of mail as it progresses gives the game a really nice play length and natural end point. Great work!
May 6 01:15:34 5h 17m Inconvenient Conveyance ♥ 0 This was really fun! The driving felt pretty good. I kind of expected cargo to detatch and keep going in a straight line instead of being launched backwards, but once I got used to that it was fun. The visuals were clean, clear, and looked great. Some sound effects could have gone a long way to taking this from good to great though.
May 6 18:10:56 16h 55m Rush Deliverance ♥ 2 I really like the point banking mechanic as a fun addition to a runner. Having to chose between banking score or collecting more by risking what I'd already collected was a cool decision for the player to have to make, and the level layouts forced that choice often. The visuals and audio also did their job well, enough communication was there that I knew what was going on even if it isn't the prettiest thing. Great work, especially for a solo entry!