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aevek

Feedback comments for LD52

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TimestampSince previousGameaevek's comment
Jan 9 06:02:31 Harvest Superhuman ♥ 3 Cool idea! Interested to see what more you add. I like the sound of everything on your thats all screen. I think it could be cool to potentially allow for multiple offspring per pairing, maybe as a modifier the added chances at chaos could be fun in the gene pool. I loved the presentation thats there, everything looked super slick and I liked the UI transitions and the growing animation a lot.
Jan 9 06:12:39 10m 08s The Soul Machine ♥ 0 I really liked the self-paced phases. Being able to push my luck to gather additional souls or retreat to the safety of cocoa and upgrades was a cool dynamic for me as a player to experiment with. I didn't really find a good counterplay to the green imp things with their ranged attacks, jumping or shifting to dodge didn't seem super effective so I ended up taking most of those hits which tended to be my limiting factor. It might be interesting to try letting the player deflect those projectiles with a well-timed attack. Loved the art/music combo, and the funny juxtaposition of the heavy metal combat with the chill fireplace was great.
Jan 9 06:48:24 35m 45s Alien Fruit Harvest ♥ 1 I really liked the feedback on the character with jumping, the noises and jiggling made it feel really great. I ended up getting frustrated and quitting because I got a really unlucky jump and fell all the way back to the start a few times, so maybe some doors that close behind the player as a checkpoint system could be good.
Jan 9 06:53:52 5m 28s Parkour Harvest ♥ 1 I have the same complaint about difficulty judging jumps as Jakob. I also wasn't really sure if the different colors of platforms had any meaning (except for the ones I found out reset me). But I was able to finish the course and the movement felt pretty tight I think aside from the camera woes.
Jan 9 18:09:30 11h 15m Soul Harvest ♥ 1 Cool game! I liked the concept of doubling souls through a crafting->farming mechanic. I didn't ever get close to filling my plot because no matter how many souls I gathered it was limited by the amount of skulls I found. I think perhaps a plant dropping a single soul and another seed could make farming them seem more attractive as opposed to continuous skull hunting. The art was cool, I liked that the character sprite changed as I got closer to the objective. There were some weird colliders around the fence but once I learned to avoid that it wasn't a problem. I think I see the start of an idea of explorable caves to venture into for more collection in the top-left corner which would have been a cool addition. I also would have liked to be able to move diagonally, it seems that all the direction keys are exclusive which made me a little sad. Overall, a good entry. Great work for a second LD!
Jan 9 19:17:06 1h 07m Harvest Village ♥ 1 Fun game! I really liked the cute animal-crossing-ish art. The characters and world fit really well together, and every individual asset looks great. The mechanics were fun - I liked the different character types it worked well for letting me choose my level of risk vs reward, although the jumps felt really dramatic, maybe x100 instead of x1000 could still have the desired effect without being as extreme? Also, after a while of running around, I did have a pretty much unassailable group of heroes built up that was chasing me. Maybe something in their AI to spread them out? Or just some kind of ability for them to lose tracking at some point. I ended up with a score of about 250,000 which felt pretty good.
Jan 9 19:46:53 29m 47s CROP NINJA ♥ 2 Really cool idea. I like the disposable ability pickups idea a lot, I think there is a lot that could be done with this. I did have a lot of difficultly persuading my brain to use N for things I'm used to thinking of as jump actions like wall-jump and double-jump, but I don't think there is an alternative that still lets them be used deliberately. I didn't like that the attack bounced me off the wall, it gave me a little unintended movement when I incorrectly pressed space to jump or had to jump up to grab the plant off the top of a block and mis-timed it.
Jan 9 20:11:43 24m 50s Froot Labs ♥ 2 Really fun game. Interactions felt good with the visual and audio feedback, and the planning of how to allocate plant and inventory space was interesting. I liked this interpretation of the theme, where the harvesting was a key mechanic with decisions about when each froot is collected - but also the planting and usage were important and interesting as well. The 3 layers of decisions interacted in a cool way.
Jan 9 20:42:59 31m 16s VA-13 ♥ 2 Really love the look of this one, I landed on a similar visual style so it's cool to see another take on it. The gameplay was fun, but as a newly minted person who has opinions about platformers (tm) - the jump felt a little weird and hard to control. Not too much of a problem in this game though since there weren't any traversal challenges to worry about. Loved the look and feel overall, the sounds fit really well too - they provided good feedback for most things with the only sound effect I think missing being when a bullet hits an enemy. Super clean presentation, and fun gameplay. Great work!
Jan 10 05:02:57 8h 19m Combine Competition ♥ 1 Fun game! The core gameplay was fun, I enjoyed spending a few minutes figuring out how to trick the AI into sabotaging its own score the most effectively (my favorite way was to leave exactly one row of crop tiles at the top and bottom, it would fully level the fence every time). The music loop was really nice too, it doesn't get annoying and fits the game well. Great work!
Jan 10 19:39:37 14h 36m Rapid Produce Dating Simulator ♥ 2 These were hilarious, all the voices were great. First game of this LD so far that's had me genuinely laughing out loud. It doesn't seem like the audio comes back after a restart though which is a shame, I had to refresh the page to bring it back.
Jan 10 21:07:20 1h 27m None of your beesness! ♥ 1 Really nice game. I played through all the levels, but I did end up needing to guess to finish the last level because I didn't have enough honey to get the information I think I needed? (maybe I'm just bad at minesweeper). I really liked this game, it's a clever adaptation of mine sweeping. I really liked the consistent visuals, and the little buzz sound effect was cute even if it did start to get annoying.
Jan 10 21:18:24 11m 04s A Small Village ♥ 1 Really like the visuals and concept. Managed to live 51 hours, but found this really tough. Maybe starting with 2 villagers could help, as there was just so much micromanagement of a single villager that needed to happen for me to even live long enough for the second villager to arrive. I'd love to try out a balance patch of this one, I think there's some cool potential here.
Jan 11 22:33:08 25h 14m H.A.R. VEST ♥ 4 Some interesting puzzles for sure, the limited energy definitely gave some fun limitations that you used well. I agree with some comments here, you definitely have a lot of room for adding some tutorialization. For the first few levels I wasn't sure which of the buttons you listed on the page I should be using and why most of them weren't doing anything. Platforming felt pretty solid, I always like the inclusion of a dash, and it looks great.
Jan 12 23:19:38 24h 46m mad veggies ♥ 1 Nice to see another Bevy game! This is a really fun puzzle game. I'd really like to have a reminder of the placement rules to be on screen while I'm trying to solve (like a small icon with a tick or cross for things they must/can't be next to). The art and music were great, I enjoyed the little faces and the music fit the mood really well. Great work!