Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → ThePelranthean
Feedback comments for LD52
ThePelranthean's games and stats for all events →
| Timestamp | Since previous | Game | ThePelranthean's comment | |
|---|---|---|---|---|
| Jan 10 00:23:11 | Worm Harvester 3 | ♥ 1 | Sending wormies to Valhalla has never been so fun. Or so effective... I mean, how many times have you heard about demon-eating wormies? I encountered the Firefox error too, but it looks like this has been an ongoing issue for a couple years: https://itch.io/t/1719746/implementation-of-sharedarraybuffer It looks like Chrome (or another Chromium) is the solution for the moment. The balance of the game was kinda fun. The wormies were super effective at killing demons, so I had an abundance of money which translated to even more wormies, etc. As always, it would have been cool to see more animations (who doesn't want to see epic wormie attack animations?), but I think you nailed down the basic concept. As others have already said, an end game condition would have been cool - something to work toward. Or maybe we just missed it 🙂 . Thanks for sharing your game! | |
| Jan 10 00:40:45 | 17m 34s | What must be done | ♥ 3 | Having done what must be done, I look at the path I traveled. Was it worth the cost? Yes. The cost was worth it. And having paid the cost, though somewhat ashamed (of how many times I died) I find myself satisfied. 🙂 Good job! This is an enjoyable game. Adding a few obstacles to the map would have been a fun addition, possibly making each level of the dungeon even more different. But as it was, you used the enemies you had effectively to increase difficulty over time and keep the game interesting. |
| Jan 10 00:56:06 | 15m 21s | Tyranozilla 2 | ♥ 0 | Yeet! I mean... good job! An excellent work of art. It is doubtful much could improve the experience. The small amount of health I had was somewhat debilitating (despite which, I managed to make at least $2), however, one can understand the fragile nature of a peace-loving creature such as Zilla. Alas, I did not live long enough to discover whether or not the foes might have sent such wonderful companions as tanks, helicopters, and even mechs. Ah well... at least I have these flowers. 🌻 🐲 🌻 |
| Jan 10 02:02:43 | 1h 06m | Village of Plenty | ♥ 2 | It took a few tries but I finally found a combo that works! firefox_2023-01-09_20-00-00.png I appreciated how the game functioned like a puzzle, asking you to optimize your way to a result that worked. The population growth mechanic was a bit unclear to me, so it may have been nice to project what would happen next turn given your current food levels. However, the game was a good amount of fun. Thanks for sharing! |
| Jan 10 02:15:09 | 12m 26s | Asteroid Rush | ♥ 1 | Can recommend a minimum of two play-throughs. First, actually try - I mean, you gotta give that sun some cookies. Second, just blow everything up. As @aarimous says, it's just more fun. (And at least earth is clean now. 🙂 ) Ideas for extension might be some antagonistic comets that come through and steal your asteroids. I generally approve of any game in space. And this isn't just any game. Thanks for sharing it! |
| Jan 10 02:36:35 | 21m 26s | Moon Harvester | ♥ 1 | As everyone else is saying, very chill. You nailed the mood in this game. Well done. Having keyboard shortcuts for everything was a definite must. There was no way I could switch between mouse and keyboard for this game. Though... I do have trouble splitting focus, so that may have been part of the problem. Colliding with the crater wall is very punishing. It's frustrating to lose an entire run because you're a few degrees off of your desired course. However, I do appreciate the integration of snake mechanics in general. The upgrade costs combined with the snake mechanics did a good job of regulating the difficulty curve. Also, seeing all the crystals grow was very satisfying. It seems to me that you did a good job executing the simple concept in a way that was engaging and enjoyable. Thanks for sharing your game! |
| Jan 12 03:32:40 | 48h 56m | YO, HARV! | ♥ 1 | Can verify. Definitely the Harv-est. While I myself am not very Harvey, I appreciate the voice of my inner Harv to which this game introduced me. The ragged vest was a solid addition to the experience. I regret that I did not achieve sufficient Harv-ness to realize further achievements. As such, I do not feel I have sufficient expertise to recommend improvements to this game. This game, having achieve peak Harv, stands as a pillar to all Harv-kind. |
| Jan 12 04:05:53 | 33m 13s | My Little Piece of Shelby | ♥ 2 | The core harvesting loop of this was pretty enjoyable. And the return on investment... well that was nice too. There's something enjoyable about having thousands of crops... even if the unit of measurement is a bit undefined. (I harvested thousands of grains, I tell you. Thousands!) 🙂 I may not have explored all the mechanics but I would have enjoyed seeing other types of farming vehicles. Especially if you could hook the money into an upgrade system. I may just want to enjoy a crop duster using your mechanics... but I think there are other cool things you could do with it too. Overall, I enjoyed my visit to the mystical land of Ontario, Canada. Thanks for inviting us to play with your game! |