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Feedback comments for LD52
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| Timestamp | Since previous | Game | squimmy's comment | |
|---|---|---|---|---|
| Jan 13 12:40:36 | Wheat harvest paradox | ♥ 1 | The atmosphere of the game is great. At first I didn't quite understand what "time goes backwards" meant exactly but on the second day when I saw my harvester from the first day, it all made sense. It was a very striking visual that clearly and immediately explained what was going on. | |
| Jan 13 13:01:26 | 20m 50s | Pointless Harvest | ♥ 2 | The audio and visual effects when harvesting crops feel great, but for some reason the progression system didn't really hook me. Visually very impressive nonetheless. |
| Jan 13 13:20:34 | 19m 08s | Wurmi | ♥ 1 | This was cute and fun. I think even some simple music would have done a lot to add to the mood of the game, and some simple animations would have made moving around the levels a lot more satisfying. But aside from these minor criticisms, I thought this was pretty good! |
| Jan 13 13:32:19 | 11m 45s | Crop Circle | ♥ 0 | The gameplay felt a little bit frantic and random, but the visuals were engaging and the sound and music were both great so I still enjoyed it. You already seem to have a pretty good grasp of what went well and what needs work, but Aside from the points you've already outlined yourself, my main sticking point was that the combination of random factors and a very simple control system made it feel more luck than skill-based, so I didn't really feel compelled to keep trying to beat my best score. But, to be fair, this is mostly a knee-jerk impression, rather than a carefully-analysed conclusion. |
| Jan 13 13:44:35 | 12m 16s | Click On Fish | ♥ 2 | This is a really clever idea and I like that there's online leaderboards. In general it just felt really polished and well-realised. But it was just too stressful for me to have more than a couple of attempts! |
| Jan 14 10:58:36 | 21h 14m | Blood Harvest | ♥ 0 | The visuals and audio were great and the idea was pretty neat too. Unfortunately, it seemed like most of the time, the easiest way to finish each level was to just run straight to the exit and ignore all the enemies. Perhaps if there had been a little more polish to make the combat feel really satisfying (maybe some stuff like screenshake or framestop?) then I might have wanted to engage more with it, but obviously it's hard to find the time for that when you only have a few days. Another idea might have been to add more shadow areas. A ticking clock does a lot to encourage people to rush through, so it might have helped to design levels so the player had more opportunities to wait for an opportune moment to strike, rather than just feeling like they may as well rush past, since the time spent waiting would cost more health than the enemy can deal as they dash past... |
| Jan 14 11:00:54 | 2m 18s | Fairy Feeder | ♥ 3 | This was pretty neat and I liked the little twist when you do the harvest. However, after the first harvest, the game didn't do anything to make me feel like it was building towards something (more progression, an ending, or anything else) so I didn't really feel compelled to keep playing after that. sorry! 😅 |
| Jan 15 05:56:15 | 18h 55m | Wheat Master | ♥ 1 | This is pretty neat! The graphics, sound and music are all great. But, for some reason the gameplay didn't quite hook me, and after a few upgrades I just left it idling until I reached 1000 points to win. I think it might have been that all the subsequent upgrades are just slightly bigger/faster versions of the first rank in that upgrade — the fundamental gameplay is the same whether you have level-1 auto-harvest or level-3 auto-harvest. I also found that the plant/harvest loop sort of collapses when you realise you can ignore the planting bit by just double-clicking whenever you harvest. I think this works to the game's detriment, and it might have been worth doing something to prevent it, like perhaps giving the harvest action a half-second animation that has to complete before new crops can be planted in the same place. These complaints aside, the game was good. It felt polished and complete and was generally a nice, chill experience. |
| Jan 17 12:44:11 | 54h 47m | Squirrelativity | ♥ 1 | This was really fun! Everything worked really well together—the gameplay, the sounds, the visuals—to make a lovely, relaxed experience. |
| Jan 17 12:49:53 | 5m 42s | Fleshy Friend | ♥ 1 | This is fun!? I'm not really sure I _get_ it, but it was an interesting experience. |
| Jan 17 12:55:47 | 5m 54s | Furious Farm: Total Reap-Out | ♥ 1 | This was really cool. One minor complaint is that while it make sense logically that the number of "contestants" gets whittled down each round, from a gameplay perspective it felt a little bit backwards: the game gets simpler and less hectic as it progresses, rather than developing into something more complex as you play... |
| Jan 17 13:59:36 | 1h 03m | The Harvester | ♥ 1 | This is a neat idea for a game. Aside from some inconsistent behaviour (bugs?) around when enemy attacks are telegraphed, I think the main thing that bothered me was that hits didn't feel like they had much impact... maybe because there was no sound for an attack landing? (unless this is also a bug? I played on firefox, if that matters). Anyway, aside from that, this was a cool game! |
| Jan 17 14:13:58 | 14m 22s | The Feudal in the Rye | ♥ 2 | This is good! There's a really solid gameplay loop here with great visuals to support it. Some things were a little unclear to me (what do fields actually do aside from get in the way of new buildings??) and there's plenty of scope to add UI polish, but otherwise it was a fun little experience. |
| Jan 17 14:53:02 | 39m 04s | King of Veggies | ♥ 1 | This is really good! There's not really much else to say about it... I suppose there's room for a little bit more polish, like maybe a bit more impact when placing a card or when harvesting, but honestly the core gameplay is so fundamentally neat and well-realised (and well-balanced for a jam game!) that it's very fun as it is. |
| Jan 19 07:16:48 | 40h 23m | BLOOD HARVEST | ♥ 0 | The audio and visual work was pretty great, but I found the gameplay a bit frustrating. Is there some sort of audio cue for the braziers going out that I didn't notice? Because having to stop the other minigames to go and check on them really interrupts the flow of the gameplay. It also felt like sometimes both braziers must have gone out almost at the same time because I would sometimes lose only a few seconds after checking both of them. It might have also been nice to have a bit more variety in the minigames...but honestly what you have here is already pretty good and the basic idea works well, I think. |
| Jan 19 07:45:37 | 28m 49s | Unseen Queen | ♥ 1 | This is a pretty cool idea, and competently executed, too. But, to be honest, I think the scale of the game exceeds the number of UI conveniences available: scrolling is a bit too slow for such a big map, animations are a bit too slow when you're trying to control so many units, that sort of thing... But the game was still fun! Thanks for finishing it. |
| Jan 20 03:05:12 | 19h 19m | Farmula Grain Prix | ♥ 1 | This is really fun! I was a bit confused the first few times I tried it but luckily I didn't bounce off it, because it's very enjoyable. |