Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → RomeRomey

RomeRomey

Feedback comments for LD52

← LD48

RomeRomey's games and stats for all events →

TimestampSince previousGameRomeRomey's comment
Jan 20 22:02:02 Morbid ♥ 3 I like the idea for the game and the design. I felt like the mechanic of cutting the body open with different tools was unique and unexpected. However the game is very buggy: I couldn't close out in-game browser after finding out what organ to harvest. I think with some more refinement you could have a decent prototype for a more in-depth game.
Jan 20 22:20:50 18m 48s Little Dudes Planting Stuff so They Don't get Eaten ♥ 3 Great game loop you have here! I definitely had a bit of trouble getting up and running but once I understood the mechanics I was really in to it. It would be great to see this idea fleshed out and polished up a bit more. I know you did say "controller recommended" and I'm not sure if this would apply as much if you were using an analog stick to more around but I did have a little trouble with moving too quickly on well-trodden roads with the keyboard.
Jan 20 22:30:26 9m 36s [EARTH-811] ♥ 1 Great writing on this game, I also really like the Reigns style play of picking different options as the story progresses. I just had a bit of trouble figuring out my overall stats as far as how many abductions per day I was doing, maybe it would have been good to have a total abductions somewhere?
Jan 20 22:34:30 4m 04s Auger Hogger ♥ 1 Hilarious game. Well executed idea overall! Very much a QWOP/Getting Over It style game.
Jan 20 22:37:56 3m 26s No th ebees again 100 times ♥ 1 Love seeing something that builds off brick breaker/pong mechanics. One thing that was frustrating is not always having the paddle in the vertical position where it needed to be.
Jan 20 22:58:25 20m 29s Inter-dimensional Asteroid Harvester ♥ 1 What a classic! Great execution on the game. I feel similarly to others in that the acceleration could have used some tweaking to be a little more tame, I found myself pressing C a lot to control my inertia.
Jan 20 23:03:43 5m 18s When It's Harvest Time ♥ 1 Great job on this one. Had no idea what to expect going in and I kind of jumped a little when the office room exploded. Definitely would be great to have a better upgrade system overall. Maybe the game could be a bit easier too because once the initial surprise occurs it loses it's muster on subsequent attempts.
Jan 20 23:08:49 5m 06s Farmed and Dangerous ♥ 2 Nice top down game. I think the biggest issue is knowing whether you hit anything or not. Not having nay visual or audio feedback for hitting an enemy did make things pretty frustrating.
Jan 25 02:43:13 99h 34m Strange Garden ♥ 1 Great game here! Crunchy sfx and solid puzzle design!
Jan 25 02:46:07 2m 54s Harvester ♥ 1 Solid arcade game. Definitely reminds me of classics like Snake. You have a cool mechanic here that you should explore more.
Jan 25 02:50:19 4m 12s BROCOMAN ♥ 2 This is insane. You definitely let your creativity go wild and it paid off.
Jan 25 02:53:37 3m 18s Seed Your Weed ♥ 1 Great job with your first game jam! I am with some of the other commenters feeling like I couldn't really understand how to play at first. Another piece of feedback is to be able to access quit through a pause menu rather than having to go to the house.
Jan 25 03:00:35 6m 58s Vegetable fighters! ♥ 0 Hey fellow Godot jammer! Nice work on this TD game. I loved seeing all the little fruit minions swarming on the field. I second the sentiment of some of the other reviewers where it would be great to have keyboard keys for the seeds. Another art note that's not always 100% correct and up to your personal taste: try to keep all of your pixels a similar size, it will really help your game have a more cohesive art style.
Jan 25 03:08:03 7m 28s Beeline ♥ 2 Very relaxing game with extremely polished graphics. The biggest piece of feedback back is it would have been nice to have a little animation or audio effect for when you break through blocks. It was difficult for me to know when I would break block some times.
Jan 25 03:16:47 8m 44s Planetary Mining CO. ♥ 1 I agree with the other commenters that you need a bit more of a structure to this in order to make it a game. HOWEVER the central mechanic you have here of laying down harvesters to extract different cells of resources is really, really, great and addicting. I made it all the way to the core because the core loop was really gratifying. That's a really good sign that you have a great idea here!