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Feedback comments for LD52
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| Timestamp | Since previous | Game | RomeRomey's comment | |
|---|---|---|---|---|
| Jan 20 22:02:02 | Morbid | ♥ 3 | I like the idea for the game and the design. I felt like the mechanic of cutting the body open with different tools was unique and unexpected. However the game is very buggy: I couldn't close out in-game browser after finding out what organ to harvest. I think with some more refinement you could have a decent prototype for a more in-depth game. | |
| Jan 20 22:20:50 | 18m 48s | Little Dudes Planting Stuff so They Don't get Eaten | ♥ 3 | Great game loop you have here! I definitely had a bit of trouble getting up and running but once I understood the mechanics I was really in to it. It would be great to see this idea fleshed out and polished up a bit more. I know you did say "controller recommended" and I'm not sure if this would apply as much if you were using an analog stick to more around but I did have a little trouble with moving too quickly on well-trodden roads with the keyboard. |
| Jan 20 22:30:26 | 9m 36s | [EARTH-811] | ♥ 1 | Great writing on this game, I also really like the Reigns style play of picking different options as the story progresses. I just had a bit of trouble figuring out my overall stats as far as how many abductions per day I was doing, maybe it would have been good to have a total abductions somewhere? |
| Jan 20 22:34:30 | 4m 04s | Auger Hogger | ♥ 1 | Hilarious game. Well executed idea overall! Very much a QWOP/Getting Over It style game. |
| Jan 20 22:37:56 | 3m 26s | No th ebees again 100 times | ♥ 1 | Love seeing something that builds off brick breaker/pong mechanics. One thing that was frustrating is not always having the paddle in the vertical position where it needed to be. |
| Jan 20 22:58:25 | 20m 29s | Inter-dimensional Asteroid Harvester | ♥ 1 | What a classic! Great execution on the game. I feel similarly to others in that the acceleration could have used some tweaking to be a little more tame, I found myself pressing C a lot to control my inertia. |
| Jan 20 23:03:43 | 5m 18s | When It's Harvest Time | ♥ 1 | Great job on this one. Had no idea what to expect going in and I kind of jumped a little when the office room exploded. Definitely would be great to have a better upgrade system overall. Maybe the game could be a bit easier too because once the initial surprise occurs it loses it's muster on subsequent attempts. |
| Jan 20 23:08:49 | 5m 06s | Farmed and Dangerous | ♥ 2 | Nice top down game. I think the biggest issue is knowing whether you hit anything or not. Not having nay visual or audio feedback for hitting an enemy did make things pretty frustrating. |
| Jan 25 02:43:13 | 99h 34m | Strange Garden | ♥ 1 | Great game here! Crunchy sfx and solid puzzle design! |
| Jan 25 02:46:07 | 2m 54s | Harvester | ♥ 1 | Solid arcade game. Definitely reminds me of classics like Snake. You have a cool mechanic here that you should explore more. |
| Jan 25 02:50:19 | 4m 12s | BROCOMAN | ♥ 2 | This is insane. You definitely let your creativity go wild and it paid off. |
| Jan 25 02:53:37 | 3m 18s | Seed Your Weed | ♥ 1 | Great job with your first game jam! I am with some of the other commenters feeling like I couldn't really understand how to play at first. Another piece of feedback is to be able to access quit through a pause menu rather than having to go to the house. |
| Jan 25 03:00:35 | 6m 58s | Vegetable fighters! | ♥ 0 | Hey fellow Godot jammer! Nice work on this TD game. I loved seeing all the little fruit minions swarming on the field. I second the sentiment of some of the other reviewers where it would be great to have keyboard keys for the seeds. Another art note that's not always 100% correct and up to your personal taste: try to keep all of your pixels a similar size, it will really help your game have a more cohesive art style. |
| Jan 25 03:08:03 | 7m 28s | Beeline | ♥ 2 | Very relaxing game with extremely polished graphics. The biggest piece of feedback back is it would have been nice to have a little animation or audio effect for when you break through blocks. It was difficult for me to know when I would break block some times. |
| Jan 25 03:16:47 | 8m 44s | Planetary Mining CO. | ♥ 1 | I agree with the other commenters that you need a bit more of a structure to this in order to make it a game. HOWEVER the central mechanic you have here of laying down harvesters to extract different cells of resources is really, really, great and addicting. I made it all the way to the core because the core loop was really gratifying. That's a really good sign that you have a great idea here! |