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LucDeligne

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TimestampSince previousGameLucDeligne's comment
Jan 12 11:40:14 Boar'd'Hell ♥ 1 Nice, elegant game design! I scored 73019 on my second try and was pretty proud of myself and then I saw the scoreboard... The option to remap controls is great Only criticism would be the lack of cohesion and overall roughness of the graphics
Jan 12 12:10:04 29m 50s Grub Grab ♥ 0 Very hard to get the hang of The illusion of depth is well made though
Jan 12 12:13:33 3m 29s A Day in the Life of Death ♥ 1 Absolutely insane amount of content and polish for a 2 person jam game! The contrast between the traditional soul harvest and the phone game is perfectly executed too One nitpick? I read dialogs fast and I would have like a way to click trough them a bit faster
Jan 12 12:33:41 20m 08s Harvest Superhuman ♥ 1 Very interesting concept, though the whole thing feels a bit opaque, making it hard to figure out what strategy to use... I really love that minimalistic artstyle
Jan 12 12:47:22 13m 41s Haymaker ♥ 0 Cool concept but difficult to play efficiently... I wonder if a single and locked isometric-like view would have helped (though you'd probably need to redesign the levels around it) Also, it didn't work in firefox for me, I had to switch to a chromium browser (ew)
Jan 12 12:58:15 10m 53s Christmas Hustle ♥ 3 Quite difficult to get the hang of but the mood of the game is really nice! (Cool poem too!)
Jan 12 13:09:36 11m 21s Turbo Trash Truck ♥ 1 Great, juicy gameplay! I like the (almost) 1-bit aesthetic
Jan 12 14:02:03 52m 27s Speed Wheat ♥ 0 As others, have noted, amazing juice (Maby some screen shake would help sell the effect even more?) I feel like the design is a bit **too** simple, like it could use a twist to make it more interesting Maybe, for instance, a movement system like the one from [diepound](https://lightpotato.itch.io/diepound), a game from last year's gmtk jam
Jan 12 14:11:36 9m 33s Bop To The Chop ♥ 1 The music, the graphics and the atmosphere makes it all very fun for at least a couple of minutes, which is already very impressive given the repetitiveness of the gameplay loop Good job!
Jan 12 14:26:31 14m 55s Agricultural Express ♥ 1 Ah yes, this is what I play games for: the fantasy of being able to retire one day... Joke aside, very cool and chill game! The visuals are sooo *gorgeous* <3
Jan 12 14:44:23 17m 52s GMO Contained! ♥ 2 Great gameplay, though as others have pointed out, it could be better balanced Cool artstyle and atmosphere too!
Jan 12 14:53:39 9m 16s Solar Sentinel ♥ 1 As others have pointed out, there are small balancing issues and some bugs but the overall presentation (especially the graphics and artstyle) more than make up for it Good job!
Jan 12 15:00:22 6m 43s Data Harvest ♥ 0 **All hail the almighty godot icon!** Anyway, cool concept and nice take on the theme!
Jan 12 15:12:38 12m 16s Erntehelfer ♥ 0 Considering the [ldjam rules](https://ldjam.com/events/ludum-dare/rules) I think you really should **opt out of the graphics** category. AI generated art definitely falls under 3rd party assets in my opinion. You should **also opt out of audio**, considering that you haven't made all (if any) of the sfx and bgm yourself (per your readme) Now to the game itself... It's actually quite fun! The gameplay loop of harvest > upgrade > harvest works really well here Graphics are cool and using AI for this is a very clever idea but boy oh boy are those illustrations needlessly suggestive...
Jan 12 15:29:04 16m 26s Travelling Tea Maker ♥ 4 Very cool game, well written and illustrated! I wish more people made narrative games during gamejams... The fact that the tea brewing segments require [extraludic knowledge](https://pocg2016.institutedigitalgames.com/site/assets/files/1015/howell_-_a_theoretical_framework_of_ludic_knowledge.pdf) is quite bold but interesting
Jan 12 15:39:49 10m 45s Slime Farm ♥ 1 Been said already but that stock price mechanic is just *brilliant*! It creates these interesting moments where a crop is ready to be collected but you wonder if you should take a gamble and wait for the stock to go up before harvesting it Presentation is very good too, especially for a 12h game
Jan 12 15:50:34 10m 45s Flower Dash ♥ 0 Nice game, with great visuals and audio! As others as have said, that mid-air dash mechanic rocks! Though maybe there should be an incentive to use it? Likewise, maybe there should be a reward for completing the level in as few moves as possible?
Jan 12 16:53:20 1h 02m I Require Human Parts ♥ 0 A cool, well written game The HP mechanic, though a bit punishing, is a great addition and really creates tension
Jan 12 17:04:27 11m 07s Veggies slayer ♥ 1 The presentation is really stunning, especially for a jam game! Like others, I think the battle mechanics and the way they are taught to the player could have been better, but I had a great time nontheless
Jan 12 17:23:12 18m 45s Minetanite ♥ 2 Great concept and execution! You've really nailed the tension between the desire to expand your base and the constant need to protect it Only nitpick is that the sound effects feel a bit repetitive
Jan 17 12:23:09 114h 59m Moon Festival ♥ 2 Very cool concept! You've managed to make a really great game despite the sub-par theme and the limited amount of time you had Tiniuc's music and sound effects are indeed amazing and perfectly fit the gameplay and the mood you were going for Good job to all three of you!
Jan 17 12:43:22 20m 13s Plantus Infestantibus ♥ 0 As others have noted, there are some issues with the way the difficulty is balanced and the lack of telegraphing for enemy attacks, but this game was still very fun to play nontheless (I got to level 13 before I decided to give up) The visuals are cool too, I think you've really nailed the scientist's sprite!