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kristinamay

Feedback comments for LD52

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TimestampSince previousGamekristinamay's comment
Jan 9 02:32:11 Tactile Harvest ♥ 1 It also took me a while to figure out I was playing the fingers - then it took me a bit longer to figure out that the ... ahem... cactuses ?? were also fingers, lol. Once I got the hang of it, it was really fun! Good work, chill music, good sound effects.
Jan 9 02:39:54 7m 43s Froot Processor ♥ 1 WOW, this game is so impressive! Love pico 8 and I love that it's not timed, so it's all about strategy. The art gave me Luck be a Landlord vibes. The music is unobtrusive and an appropriate accompaniment, and the game is balanced well. I would legit actually buy this. A couple bits of feedback, just small: I'd love to be able to see the trucks while I'm picking upgrades (maybe I just couldn't figure it out?) because I forgot where they were and managed to get a canner directing things precisely away from the canned row lol. Props for such a cool game.
Jan 9 02:42:42 2m 48s Growin' Ballistic ♥ 0 Hello! I tried to play this but it seems like the web build doesn't work in Chrome on a Mac either. -_- it looks cool though!
Jan 9 02:47:42 5m 00s Fruit Picker ♥ 1 This is a cool game! I'll be honest, I had a lot of fun jumping onto a crate I was holding and then bouncing around the level collecting apples... :D
Jan 9 02:55:36 7m 54s Lullaby farms ♥ 2 I think this game is wonderful. My approach was to just try to smash keys until I figured out which was which, and then remembered the order and then finally played a melody. Super satisfying to get right once I figured it out, and THEN all this kinda weird cool stuff happens on screen as I'm playing? It's a sort of strange exploration kinda game and I'm a big fan. I like how forgiving it is as you're trying to find the right keys. Some little sound glitches here and there or whatever but it's still quite fun. Great work.
Jan 9 02:59:06 3m 30s Power Spud Harvest ♥ 2 I liked that I only moved slightly faster than the little bugs, and that my bullets didn't go through the ground, so I had to embark on some super daring potato rescue missions. I also died a lot, lol. Great work! I like the music, too - what did you use to compose it?
Jan 9 03:08:43 9m 37s Acornville Escape Room ♥ 2 I LOVE ESCAPE ROOMS SO MUCH. I was so excited to escape. The puzzles were well-designed, had a nice difficulty curve, and had satisfying resolutions (and a couple "aha!" moments - those are the holy grail of escape rooms!). I did utter a swear at one point when I realized I had to (SPOILERS!!!!) go back through the corn maze, lol. Great work, this is so impressive for a compo game. I wish there were more puzzle game entries in LD, they're my favorite.
Jan 9 03:17:53 9m 10s Revengetables ♥ 1 I started playing this and I love the character voices. I lol'd when he (you?) said "Let's Brock and roll." But er, how do I switch characters? I want to meet my other vegetable friends but I just can't figure it out. I played the tutorial again and shot the targets for a while and nothing else happened. Let me know when you get a chance so I can finish playing and rate, please!
Jan 9 03:32:19 14m 26s Búskap ♥ 1 I'll start off by saying I'm a big fan of solitaire games (the Zachtronics solitaire collection has a LOT of playtime on my Steam account!). So I grabbed a deck of cards and played this for a while. Once I got the hang of it, I was really impressed with the depth of strategy required for successfully playing. If I have a stack that's looking promising but the top card is a Jack, do I roll the dice and try to add another card, or do I play it safe and harvest it to avoid defeat? I am apparently a bit too risk-taking for this game because my high score was only 5 (I had a 7-stacker sitting in my active crops when I lost, ugh!!). I have a bit of feedback on the rules: first, I think just picking the top three cards as the active crops and going from there is an interesting variant, that's what I did (it definitely made it harder). It wasn't totally clear to me that the rules were in order. I know that sounds silly, but I thought at first I was just reading a set of mechanics and then implementing them. The game made much more sense once I actually started doing the turns in the correct order. Anyway, great work, and I was glad to get away from my screen for a bit to play an analog game!
Jan 9 03:45:30 13m 11s Starchy Defender ♥ 2 Holy cow that game was stressful!! But really fun and so well-done, especially for a compo game! I stopped playing after I got to 15 potatoes or so because it's close to my bedtime and I was feeling too stressed by all those darn bugs. The level of polish is much higher than one typically sees for a game like this, and the game felt fairly well-balanced (though I wished I could see out a bit further.... wait... why didn't I just plant my crops right next to the well? oh my god. maybe I should play again. Anyway, great work!
Jan 9 04:12:13 26m 43s Typefarmer ♥ 1 Love your games! I like that we both made word games, yours is way different from mine though. I nabbed the third place spot, though I'm sure I'll have to defend it when I wake up in the morning. One thing I noticed was that sometimes a word would start thinking it was being typed when I was trying to type a different one, and then sometimes I'd start typing a word that was far away and it wouldn't register at all. I really liked that I had to try to remember words as I was going because your lil character runs right away from them! Anyway, thanks for a fun and polished lil adventure that I, as one of the commenters wrote above, DEFINITELY would have played for hours in computer class in high school.