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KeithSwanger

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TimestampSince previousGameKeithSwanger's comment
Jan 12 06:22:52 Haustmåne ♥ 2 ImageGlass_ExM965NmyA.png Really nice presentation, a nice mix of cozy and tense! I really enjoyed the atmosphere you created. There was a moment where I was throwing potatoes to get a villager's attention, but when I needed a potato, I couldn't buy another! And so mission, "rescue the potato," commenced. Super fun and funny. It did take a minute to realize I could possess the villagers, as I was avoiding them at all costs after getting caught multiple times. But once I understood the mechanic, it was very obvious to me when and where I was safe from being caught, the vignette effect was quite effective. Overall, I really enjoyed playing, and I really love the art! Great job! 🥔/🥔
Jan 14 00:26:43 42h 03m Harvest Soon ♥ 1 Great scope for a jam game. The mechanics were simple and quick to understand, really well done there. It's super easy to over-complicate a card game, but your game is very approachable. Had a great time, and made it to #3 on the leaderboard!
Jan 14 01:19:21 52m 38s Billiard Hero ♥ 2 Wow, the amount of polish in your game, and it's a COMPO GAME? Seriously, congrats on this fantastic entry. I will admit, it is extremely hard, and I almost gave up at the swamp section, but I'm so glad I stuck it through. I'm just imagining the world of a full version of this game, you really nailed the Toby Fox magic. I want to see more! Congrats again, you made something very special!
Jan 14 01:57:06 37m 45s Slay the Harvest ♥ 1 ImageGlass_YJJYQeWPVe.png My revolver became a laser of vegetal destruction. I enjoyed re-rolling for slippery bullets. Overall, a nice experience with an enjoyable game loop. I really love the art, the white outline and drop shadow gave everything that sticker-feel, very nice. I also really enjoyed the carrot's charge attack, very satisfying! It's a bit easy after the first couple rounds, but I understand that there's a lot to balance in a game like this! Nice job!
Jan 14 02:48:57 51m 51s It was all for the Tuna ♥ 2 Extremely intuitive controls. Very well done, the upgrades felt significant and I felt unstoppable by the end. The legendary fish were a nice challenge. The first time I played, I sailed off in a random direction, and I found myself chasing after an enormous fish. When I couldn't catch it, I knew something had to be wrong. Once I restarted and got the first upgrade, I finally got into the flow of the game and really enjoyed myself. Really nice experience, nice job to everyone involved!
Jan 14 08:55:02 6h 06m Super Plantoid ♥ 2 Really nice, reminds me of retro platformers with a metroidvania twist. I was a little disappointed when I couldn't stomp the goomba pumpkins, but once I realized it was a metroidvania, I got into the flow and really enjoyed myself! Nice job with the level design, the loop backs and introduction of new mechanics were done very well, I never felt lost. Solid entry!
Jan 14 17:24:01 8h 28m This is my Dream Job ♥ 1 firefox_M3IJroQWVL.png Funny. You nailed the energy of the gif. Nice job!
Jan 14 19:56:52 2h 32m CharacteRiser ♥ 4 Really fun puzzle game with a lot of really interesting ideas! Nice work, I was compelled to play to the end! Hiding a lot of the buy options behind "Upgrade" was a fantastic way to keep players from feeling overwhelmed at the start. Really smart idea!
Jan 14 20:12:31 15m 39s Death 'n' Veggies ♥ 2 The controls were intuitive enough that I was able to understand what all the tools did without any trouble, nicely done there. The unwatered hand caught me off guard and got a good laugh out of me. The music ramp up was a nice touch! Nice job overall!
Jan 16 03:09:34 30h 57m Click Click Farm ♥ 1 Just a pleasant experience all around! Thank you for making this game :)