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Feedback comments for LD52
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| Timestamp | Since previous | Game | Fuse in a Bowl's comment | |
|---|---|---|---|---|
| Jan 10 00:31:32 | Carrots | ♥ 0 | I enjoyed it! I appreciated the laser sight that told me "this guy isn't your friend" :P I explored a little and found the key and the chest, and managed to trap the farmer behind his house so I could get away safely. I was a little confused when I completed the game as I ran into the bug I saw in other comments where my score rolls over, but other than that I had a good time. | |
| Jan 10 00:56:57 | 25m 25s | Celestial Wheatfields - (Roguelike Farming Game) | ♥ 4 | Very satisfying harvesting! You could have probably stopped there and still done great in my eyes. I wasn't challenged by the combat or oxygen timer, so I didn't spec into them when upgrading. I think I'd have preferred if you'd focused on making one of the problems more interesting and removed the other one completely. Still, I got to swing a scythe and had a good time doing it! Also, I am now freeeeee |
| Jan 10 01:05:50 | 8m 53s | Combing Nation | ♥ 0 | Brilliant cartoony graphics! The models look really cute and toylike, they made it very fun to play around with. Unfortunately on completing the first level in the web build I got a crash so I didn't get to see the victory screen The controls were very weighty and matched up with the hefty tractor you are driving, and made it more challenging and satisfying to drive. Great job! |
| Jan 10 02:12:55 | 1h 07m | Hell Harvester | ♥ 2 | After quite a few false starts I managed to get my economy going and win! I didn't harvest any of the other resources because I felt I needed to focus very hard on yellow and white to build more miners, and the turrets I could get were good enough. I'd appreciate a little more explanation or in game UI to help me along when I started as it's quite opaque and wrong decisions cause death after a minute, which is a very long time to receive feedback. On the other hand, the feedback was clear: I died because I didn't have guns, because I didn't have resources, because I didn't have miners on the right seams. I almost put it down after a couple of deaths but I'm glad I persevered. It's well put together, the game flow works well and I enjoyed the final moments before winning, it was a good payoff. Good job! |
| Jan 10 16:52:26 | 14h 39m | Dice Farm | ♥ 1 | As challenging as it is charming! It's satisfying to last a couple of years but I couldn't manage any longer than that. I found the duration of the season change animations quite long. They were useful in telling me where my food was coming from and going, but it prevented me from playing through the game when I wanted to quickly test out different strategies. I'd really like the option to speed it up/skip it if I'm already familiar with the game. I'm sure there's a winning strategy in there somewhere, but it's just out of reach for me! Nice game :) |
| Jan 11 10:46:59 | 17h 54m | No Harvest | ♥ 2 | You've achieved a very high level of polish! All the art looks fantastic. I was also impressed with the difficulty curve, it feels easy enough at first and then ramps up well and introduces the other plants at a reasonable pace. I used the starting tool the most and I never managed to use the wide meteor tool. Were you able to use it effectively while creating the game? It feels like there should have been some other draw to it e.g. making this the "destroy everything" tool instead of the lightning. I made it to turn 34. The attack preview and the in particular the feedback about what you will not destroy is clear and simple, perfectly fitting a strategy game like this. That's just one of the many good choices in your execution. Really well done! |
| Jan 11 10:57:07 | 10m 08s | Harvester | ♥ 0 | A straightforward game, nice and simple. I liked how the red one continued to get faster and faster as the game went on, made it a bit more difficult and ensured the game ended. The purple guys were moving super fast on my computer, it made it difficult to predict and dodge them. Was that by design? I have a high refresh rate monitor, maybe you needed to multiply their movement by the frame time to slow them down on my computer? Great job nonetheless, and it looks like you used your own engine/wrote the game from scratch? Amazing! |
| Jan 11 11:30:03 | 32m 56s | Cultist Garden | ♥ 2 | Excellent choices for music and fantastic art, you created a truly terrifying atmosphere! I got to the ending that turned me into a plant. The animations and delays between flipping cards were very long and frustrated me when playing the game. Also at the start of a round there is the time for the cultist "show cards" power even when I didn't power them, and it had no feedback that it was in progress or that it was done. I think adding more responsiveness and reducing dead time would improve the game feel a lot. I enjoyed the strategic element between rounds and had to make some tough decisions (sorry Joseph!). I managed to hold on with 2 dudes. I couldn't get my devotion any higher than 115 as it decayed as much as I added to it between rounds, and then I turned my other guy into a plant. Really nice job! |
| Jan 11 12:05:55 | 35m 52s | Night of the Werevester | ♥ 1 | Time for some simple fun! Nice idea, and the intro cutscene was funny. The steering felt like you could start turning faster than it would return to straight. If you're using the Unity input system to balance it, I'd recommend increasing the gravity to at least as high as the sensitivity. The different set pieces gelled well with the rest of the game, they were a good addition to the core mowing-people-down gameplay. Nice job! |
| Jan 12 07:06:17 | 19h 00m | Attack Of The Corn Cutter | ♥ 1 | It's a good masocore game, but I didn't know that I was getting into that. It might be worth advertising it as such so people like me don't begin to criticise your design choices even though they make sense within the context of the game you wanted to make. The game looked very nice and the distinction between the foreground and background was clear. I also appreciated the generous hit box on the player character, it always felt fair in terms of collision when I died. Nice job |
| Jan 13 10:21:13 | 27h 14m | Fruit Market Express | ♥ 1 | Enjoyed it! I liked the music and the mini fit-the-blocks puzzles fit in nicely with the game (have you been playing Dredge recently? 😉). I would have loved to see that come up more, most people only wanted a few things, and spam double-clicking placed the items fine. I think the timer is too muted for its importance to the game - you could "announce" it more using a full-screen effect like darkening as dusk approaches, or, since you created the music, raising the tempo or adding a countdown-style panicky bit to the end of it. Very nice game! Great job 🙂 |
| Jan 13 11:18:43 | 57m 30s | Organ-ized Crime | ♥ 1 | The subversion in level 6 was great! That twist added so much to the game, it was fantastic! I thought there was a similar twist in level 8 as (SPOILERS) the first time it placed the two blind guys in the booths, so I thought I could bring the victim in there and get him. Fortunately for them, I apparently healed their blindness by shooting someone in front of them. Great job, excellent writing and novel puzzles! |
| Jan 13 14:30:56 | 3h 12m | Crop Drop | ♥ 0 | The block placement and line drawing are very satisfying and tactile with those little animations and sounds you've put in there, especially the rising pitch on the chimes when you draw the line. ~~I liked the macro level strategy of once your weeds were 2 or more different between columns you had to sacrifice some plants to become weeds otherwise that column was now unusable, although the absence of inverted L pieces meant this propagated the whole way across to the left of the risen column. For each plant pattern, maybe the player could choose to place a single weed block instead to fix their mistake?~~ I've just reread the instructions - you could still get to those blocks by stacking outside of the build space! My bad Nice job, especially with your own engine! |
| Jan 20 12:30:11 | 165h 59m | Potato Farming Simulator | ♥ 1 | I had a good time getting through the first season. I loved the physicality of holding the different tools and using and dropping them in world. I found that I couldn't quickly swing my mouse and click on things though - is it tied to the physics update rate? Fixing that would make the game feel a little better. Regarding your mouse issues in the description, I've done first-person web builds before too and I think it's a Unity issue. At the time, I looked it up at the time and no one else had fixed it either. Nice job! Had some fun making the potatoes and I found the secret cache :) |