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Feedback comments for LD53
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| Timestamp | Since previous | Game | Fuse in a Bowl's comment | |
|---|---|---|---|---|
| May 2 11:23:48 | Heart-Warming Deliveries | ♥ 3 | Stunning art, this oozes with polish! I really liked being tricked into visiting "my friends" in one of the later levels. I didn't enjoy the tip system at first. It felt like it added complexity for no reason, but then you go on to use it to create interesting puzzles. I wonder if I'd enjoy it more if the starting puzzles didn't have tipping and later levels (like 3+) introduced it. Fantastic job, great execution! | |
| May 2 11:31:25 | 7m 37s | Delivery Survivor | ♥ 1 | I am unable to play for the same reason as @jackaljk |
| May 2 16:41:57 | 5h 10m | Mail Day Mayday! | ♥ 1 | Very nice! The sounds for the different operations and delivery were very satisfying, and they were balanced well with the music. The audio, the graphics and the controls gelled well together and produced a pleasant toy-like feeling - sounds like that's exactly what you were going for with the "family friendly" theme from your description. The character got stuck a bit while on conveyors and moving past objects like scanners. If I'm using Unity physics for my player characters I find it's best to turn off friction on the player and implement my own in game-code. I enjoyed your game - Really impressive work! |
| May 3 10:32:05 | 17h 50m | Blockade Runner | ♥ 2 | Completed it! I really liked the destruction mechanics, and especially how eager the towers were to shoot through their own friends 😆 The sailing was slow and deliberate, which feels very grounded and nice. The cannons were also slow, but this felt frustrating - I'd have preferred them to move a lot faster. Maybe you still want/need the precision, so adding a "sprint" might give the best of both worlds. This was really impressive already, then I read this is on your own engine... that's fantastic! Best of luck with it |
| May 3 11:00:36 | 28m 31s | Mech Express | ♥ 2 | Really fun, and a nice spin on the theme! The gameplay loop encouraged this hectic overcooked-esque time management, which I thoroughly enjoyed. I especially liked the green sniper tanks that required me to play differently and do some target prioritisation. It was too hectic for me to understand what the other tanks did, but I didn't need to react. I could just play normally and they would die soon enough. I think it'd be good if it was clear what the different tanks introduced, maybe you could introduce each of them on their own for a while at a reduced difficulty too? Impressive work! I had a great time. |
| May 3 13:07:51 | 2h 07m | Delivery City | ♥ 1 | Simple and functional, getting the core loop working which is a big task in any game. Nice one! I found that if you walked along the pavement next to different houses the interaction prompt would disable, which interrupted me playing and understanding the game at first. If I had to guess, you have the `OnExitCollider()` call immediately disable any interaction that's available, instead of only disabling its own related one. If this is the case, try adding a [HashSet](https://learn.microsoft.com/en-us/dotnet/api/system.collections.generic.hashset-1?view=net-7.0) and adding and removing interaction points when entering or exiting. I would then enable or disable interactions if the set is empty before adding or after removing. The message board worked perfectly and the responses when I went to the wrong houses were a nice touch. Good job 😄 |
| May 3 18:43:36 | 5h 35m | Sorting Center Savant | ♥ 1 | I struggled but managed it! Got a couple of aha moments - 9 and 12 really made me work for it! I found in levels 10 and 11 the camera angles added a bit of unneeded difficulty, I prefer having all the information at the start of a puzzle level so I can solve it in my head (or at least make an attempt!) Other than that, I really enjoyed it! Great game |
| May 4 01:15:23 | 6h 31m | 🗣️ MR SPEECH: The Purr-fect Pitch | ♥ 2 | Hahaha this is great 😆 the failures were great, stumbling over words and stuttering, as well as me telling the jury that I'm guilty at the start of my defence. It's always a problem with rhythm games, but I only got to see bits and pieces of the funny slides as I was focused on delivering the words with the right inflection. I still got to listen to the bouncing beat though 😄 Nice job! Would invest in sunglasses for cats. |
| May 4 11:24:12 | 10h 08m | Hexpress | ♥ 3 | This was perfect! Enjoyed everything about it, from the slightly weighty player movement to the Super Crate Box style weapon switching. The enemies were very well balanced: Slightly tough but predictable on their own, but they could overwhelm you if you didn't keep thinning them out. All the weapons were powerful enough that it sometimes made sense to take my least favourite weapon if the distance was shorter than the other options (chain lightning 😠). That entire "choose your delivery" concept was a great extension of the Crate Box level up system, I appreciated the extra control but the game still rewarded me for using all the weapons. Fantastic job! Best of luck |
| May 5 00:09:10 | 12h 44m | Man with a Van | ♥ 3 | Very cute art style, I was trying to plan my routes but it got too hectic and I had to panic-send my cars every now and again 😄 I found it difficult to spot the crates' destinations when I hovered over them, which made it difficult for me to plan the routes. I enjoyed the route planning and would have liked to have done more of it. I really liked the difficulty curve you set up. The intro was great for getting me on my feet, then as you started getting longer distance deliveries it matched my skill + my upgrades very well. I was only just ahead the whole time. Brilliant game! I will enjoy my yacht. ⛵️ |
| May 5 10:37:48 | 10h 28m | Cracken Cargo | ♥ 2 | This was brilliant! Loved trying to put stuff on my boat at first... then giving up and flinging it to the port. Very satisfying controls! I was impressed with how well you'd implemented the kraken's "animations", they felt the right amount of weighty and it was fun to play with. I even taught him to dance dancing kraken.gif |
| May 5 15:23:03 | 4h 45m | Dwarven Delivery Service | ♥ 1 | Box and Stone! This was an excellent little game, and hilariously on-brand for dwarves. I especially liked the difficulty curve, they gave you a good chance to learn the controls and then mix things up in different ways like the low ceilings. The instant reset also ensured it was fun to experiment. Nothing outstayed its welcome, the game was very focused and I enjoyed every minute. I just want more! I could imagine more small elements akin to the minecarts that you also control with the mouse and I'm sure you have plenty of ideas yourselves. That's the sign of a great jam game 😄 |
| May 16 12:48:44 | 261h 25m | 30-second Deliveries | ♥ 1 | Very addictive! It was fun learning how to use the cannon effectively, firing short and trying to find buildings to act as backstops so I would come to a stop and start running earlier. The whole game was well done. If I had to recommend the next steps I would suggest making running more interesting - adding ledges, steps, and jumps so you have to do a little pathfinding. I'd also suggest building the city on an island with insta-kill/insta-reset water on the outside to deliver the overshoot penalty immediately, instead of forcing the player to spend a few seconds doing a boring run in a straight line. Hopefully, that wouldn't affect your game when played well, but would make beginners lives a bit easier. I played 3 runs and managed to get 11 deliveries in my last one! |