Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → FrogtownMatt

FrogtownMatt

Feedback comments for LD52

LD57 →

FrogtownMatt's games and stats for all events →

TimestampSince previousGameFrogtownMatt's comment
Jan 9 10:11:43 Carrots ♥ 0 I was able to snag all the carrots in the field, but I think for the high score you can grab the chest and get carrots on the way back :) That was a cute little experience. I really appreciate the attention to detail having the farm scene in the background of the main menu, and the farmer on the loading screen. As a small piece of advice I think increasing the resolutions of the shadows would have a big impact on the look and feel.
Jan 9 10:20:19 8m 36s Human Harvest ♥ 0 Wow, that chopping animation really caught me off guard lol! I am not sure if it impacted things but by clicking and dragging on the timer in the top right I could actually change how much time I had left :P
Jan 9 10:25:16 4m 57s Harvest Hell ♥ 3 This game really shows how important music is, it's crazy how much of an impact it has on the mood when one of those suckers comes to life. Did you make the music and art? I really liked it!
Jan 9 18:31:08 8h 05m Starchy Defender ♥ 1 I grew all 25 with no losses! :) I agree with everyone else, it started to get pretty hectic at the end there with so many potato bugs coming at the same time. I really enjoyed the music, it fit the atmosphere really well.
Jan 9 18:38:20 7m 12s Harvesting Hustle ♥ 1 Very cute graphics and sound! I was able to get up to 70 something wheat before I had the first baby sheep come, and it all came crashing down so fast after that lol. when were like 10 of them I figured they were pretty slow and passive when they had eaten, so I'd just plant the whole map full of wheat and try to out pace them. That did not work at all :P They ate everything about 15 seconds haha. Very fun, glad I played!
Jan 9 18:56:31 18m 11s Bow Knight Drifter ♥ 2 I am a sucker for some looting and crafting, that was great! I really enjoyed the audio and art, it felt a lot like an old school ARPG like Legend of Mana or something. The art of the Mantis enemy reminded me a lot of Risk of Rain 1's art style, really love it. I was able to skip right to the advanced bow, I think I'd have more fun if there was some sort of clearer progression but I'm not sure how you'd get that without a lot of work. Really glad I played, that was a lot of fun!
Jan 9 23:56:13 4h 59m Cake Sweeper ♥ 1 Very cute, really love the character design and the music. If this cat were anything like my cat she would be tossing all the food onto the flood before the mouse even had a chance lol. I think if the cat's range were telegraphed in some way that would solve a lot of the difficulty complaints people have. Great submission, glad I played!
Jan 10 01:07:00 1h 10m Demon Pact: Soul Harvest ♥ 1 I really enjoyed the game, that was a lot of fun! The screen shake effect really added a lot to the feel of the movement, it's crazy how something small like that can make a game feel polished. Glad I played! I got 1:35 total time :)
Jan 10 04:33:06 3h 26m Normal harvesting game ♥ 2 You should have found a way to work in that arm graphic closer to the beginning, too many people are going to miss it and its really cool! I really enjoyed the tight vignette one the first night, but after you find the shed I would have preferred it to be a little wider. Great entry, glad I played :)
Jan 10 04:49:55 16m 49s Body Harvesters ♥ 2 At first I didn't like the slow projectile speed, but it grew on me. I think it fits the game, it pushes you to rely on static defenses more and it forces you to run around the map, good choice! I think with even little monotone beep and boop sound effects this game would level up, they really make a huge difference. I thought the windows lighting up as a representation of building health was perfect, it tied in directly with the theme that the people were being abducted so fewer lights will be on when they're removed. Great example of diegetic information instead of a hud or something. Really glad I played :)
Jan 10 05:07:06 17m 11s Protect Your Farm ♥ 1 I love the idea of limiting the number of actions per day. In most farm games thats done with energy and a timer, but having it as a set number of actions almost makes it like a turn based game or something. That's a mixup that I'd like to see explored further! Tower defense is an interesting mix with farming. I'd be interested in trying something like having the towers be plants that you grow. Maybe they could get stronger every night, before being removed from the field and turning into money. There'd be a lot of fun things to try out with this mix, I'm really glad you did it and I'm glad I got to play this :)
Jan 10 05:56:02 48m 56s Lunaculture ♥ 2 I love the model for the little astronaut, DATT MAMON LOL. That was fun, glad I played. :)
Jan 10 06:16:14 20m 12s Haywire ♥ 1 The robot models and animations were great! The atmosphere is really well put together, glad I played :)
Jan 11 21:07:22 38h 51m CORN BLOCKBASTER ♥ 0 Dynamite to mass harvest corn, haha that was great! The music was truly phenomenal, glad I played :)
Jan 11 21:15:06 7m 44s No Harvest ♥ 2 That was great, I got to 34 days :) I really appreciate the attention to detail, like leaving the destroyed crops in while the new ones spawn, so they can't spawn on the area you just cleared. Love it!
Jan 11 21:23:59 8m 53s Shred-A-Bunch! ♥ 1 That was some good old fashioned run and gun- I mean drive and survive- fun! Great job!