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Yoni

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TimestampSince previousGameYoni's comment
Oct 6 07:40:19 Jake Count : Four times to live ♥ 3 I greatly enjoyed the fantastic art! The challenge in this game, for me, was to remember what I'm doing in each stage for the next round I get to play it. It would've been more challenging (maybe a "hard mode") if the stage continued interacting with the player while you're not in it (for example, run out of air in the underwater level, or be attacked by the enemies in the enemies level). The hardest level for me was the snow level - I kept falling through the chasm :) The game was fun and made me want to finish it, which I did, and my "strategy" was to keep the snow level for last so I would not switch out of it. I loved the fact that in each level you have different abilities. Part of the game for me was discovering what the abilities are in each level - after a few rounds in each one I figured out "ohh, so I can do THIS here". Maybe some visual cues could help with that. In the enemies level there was such a visual cue, the counter. It took me a few rounds to figure out what the counter is counting, and that's what made me realize that maybe I can shoot (because how else to take out the shooters?). When making our jam game, we also considered briefly the idea of switching worlds every 10 seconds, but dismissed it thinking it would be more "in your way" than a fun element. After playing your game, I am still not sure whether I would've liked it better as it is or as a sequence of 4 levels without switching, but maybe it could be taken further with the stage continuing to harm you, or with some interaction between the stage switches (like in Day of the Tentacle where you can pass items between the stages or like The Lost Vikings where all the switched characters coexist in the same stage). Overall, I really enjoyed your game! Great job!
Oct 7 13:31:49 29h 51m Space Field ♥ 3 I liked the graphics! I agree with the other comments that the game is not difficult, and there's no advancement - no bosses (as far as I played at least) and the game is pretty much static. Solid jam entry.
Oct 7 13:44:30 12m 41s bot.copy() ♥ 2 Fantastic little puzzle game! We also thought of doing a kind of "code monkey" style game but couldn't figure it out and you nailed it. It took me a few tries to understand what's going on but when I did, it was fun enough for me to finish the entire game. I wish there were more levels / more challenging levels. Great job!
Oct 7 13:56:33 12m 03s Galaxy Pucks ♥ 2 The graphics were really good. I have some comments. The controls were a bit difficult to use, because unlike pool games, there is no visual cue / hint to show where your "pool stick" so to speak is placed, and since I was playing with a touchpad instead of a real mouse it was a bit difficult to control. There was some resolution problem (I played with the embedded player on the website), and I couldn't see the text on the top of the screen (which you can see in the screenshots) showing how many seconds. I noticed that when I put balls into the holes, it took longer than 10 seconds for the board to switch - I'm not sure if this was intentional or not. Finally, there is no positive endgame (I think... unless I didn't reach it) and the only way I found to reach a "game over" screen includes the words "you failed" on it - no positive outcome, you can basically only play until you lose (like Tetris) - I would have preferred it if you could "win" the game. Overall, a very nice jam entry! Great work :)
Oct 10 13:43:12 71h 46m PULSAR ♥ 6 I had difficulty understanding what's going on in this game :( and my touchpad doesn't have a wheel 😇
Oct 10 13:46:29 3m 17s Fish Rage ♥ 0 Too difficult :)
Oct 10 13:54:23 7m 54s Tower Stack ♥ 1 The exe required admin permissions to run, so I couldn't play it :( Can you make it not require admin?
Oct 10 14:03:50 9m 27s Light - Switch ♥ 1 I enjoyed the cute and adorable light bulb character :) The controls were difficult due to the collision issues. I kept getting stuck and not being able to go through the maze. The darkness, together with the homogeneity of the maze and the lack of indication of a) where the maze will shift and b) where I should be headed, made this game too difficult and I couldn't reach the end of the maze (nor the easter egg).
Oct 10 14:17:28 13m 38s The Internship ♥ 1 I was amazed by the 3D modeling! It is obvious where you drew the inspiration from for the office layout and some of the characters! Well done! The gameplay itself was a bit simple - I managed to get hired, but the coffee task gets a bit old before the 5 minutes are up.
Oct 11 20:46:55 30h 29m RUN RUN RUN ♥ 1 Great game idea! It was a bit too hard to play though, I couldn't last more than half a minute or so without dying 😇 also, it's a bit difficult to mouse-look without a mouse (with a laptop touchpad).
Oct 11 21:05:11 18m 16s You're Furnished! The 10-Second Movers ♥ 4 I had fun! Nice game, and I really liked the artwork style. At some point, a "goal" was missing - getting more and more points without any end goal got a bit boring. Until then, it was fun furnishing the house :) 🛋
Oct 11 21:12:39 7m 28s Once Upon a Time ♥ 0 Cute game!
Oct 11 21:18:51 6m 12s Televisio-Mania ♥ 1 Very interesting concept, and I really liked the character design. The gameplay itself was a bit repetitive, too easy and lacked a goal (no win/lose conditions).
Oct 11 21:32:30 13m 39s Coffee Rush ♥ 2 Fun game, but I'm stressed now :)
Oct 16 13:45:24 112h 12m MinotaurRush ♥ 3 Fun little game! I played it against a 5 year old and we had half an hour of fun playing it (she isn't experienced with a keyboard so I played my character a bit slowly) :) we didn't use the destroy/build wall feature though, and it's not clear when it "recharges" - also, if you replay after a "game over", then the destroy/build wall remain unavailable after having been used in a previous game, which seems like a bug.
Oct 19 19:16:54 77h 31m Time Surge 3: A Giant Leap Too Far ♥ 0 Fantastic game! "Among Us" meets "Portal" :) Innovative gameplay! Had a blast playing it, one of my favorites of this Ludum Dare!
Oct 19 20:02:12 45m 18s Frosten ♥ 1 Cool❄ game, man! 🥶 I had fun with the puzzles and played through all 8 levels. It probably took me 15-20 minutes to play through. Nice puzzle design! A couple of things that I found annoying were: 1. Switching between keyboard and mouse every time I lose. Moreover, the "play again" button and the "done selecting blocks" button were not in the same spot on the screen so I had to move the mouse and click twice every time I lost, which was... often :) 2. The controls (particularly the ratio between jump height and walking speed, and the slide-to-stop) made the game pretty difficult and I kept dying. Moreover, I'm not sure but I think there's a bug where your momentum is not reset when you respawn, which caused further deaths. 3. Restarting the entire level when dying makes the game much more difficult :) 4. I wish it would remember my chosen block order when I die, rather than always going back to the default one.