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Tex Killer

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TimestampSince previousGameTex Killer's comment
Oct 4 18:52:15 10 planet of the Alos system ♥ 1 Graphics are very nice, as the others mentioned. Even though the gameplay is very simplistic (the only thing that stops you from moving are the boundaries of the map, everything else seems to be decoration), on my first run I got stuck bellow the bottom right cactus somehow. Enemies will always chase you, and they do nothing to the ship or the droid. I don't know if it was intentional, but it seems the best strategy is to just keep running in circles without ever firing. You'll gather a mob of enemies but they will always be far behind you. If I didn't get stuck in the cactus I believe I would have succeeded in my first run. Maybe there should be some incentive to shooting the enemies? They could maybe lose interest in you and attack the droid, or maybe they surround you somehow... Anyway, congratulations on submitting the game! 😃
Oct 5 21:49:18 26h 57m Lights Out ♥ 1 Scary game, it seems very finished apart from the missing character models. Congratulations! I could only find 4 batteries in my best run though. How many are there? Is there a way to win?
Oct 5 22:13:21 24m 03s Split-Second Darkness ♥ 0 Well done, some floors took me more than one try to clear. What does the ending mean, though?
Oct 5 22:24:42 11m 21s Junk Seller ♥ 0 Cool concept, but it is hard to see some pieces, and even harder to grab them... Sometimes the wrong piece would be selected by mistake and it was hard to remove it. Without a goal there doesn't seem to be any reason to keep playing after you understand how it works. I think if you made the shapes easier to see and pick, added goals (ex: leveling up, change of scene, etc) the game would be a lot more interesting, but I understand the time constraint is prohibitive, especially for a compo entry on a new platform while you've got a cold. Good job!
Oct 6 00:11:39 1h 46m Fall Girl ♥ 2 This game is very well made, congratulations! I wish I had better feedback to give... The only annoyance I had was the jump not working while the wash button is pressed, but that is easily avoidable. After reading about the secret ending I went back to try to find it, but I could not. I guess it is very well hidden, haha
Oct 6 01:24:09 1h 12m Elementary Defence! ♥ 1 Interesting concept! I've played both the version here and the post-jam one, but I don't think I got to the end boss. It seems you have to know exactly the best combination for each boss beforehand, otherwise there is no way to get there. I'm pretty sure I got most of the combinations right on my last run, but I still couldn't reach the last boss. Anyway, good job!
Oct 6 01:49:49 25m 40s Alien Abductor ♥ 2 I second @r3d3r's suggestion of the cursor at the abduction spot, but maybe this would play better if we controlled the ship with buttons instead of the mouse (because the ship speed is limited). I'm not sure if it was intentional, but even though the "clean debris" option "costs 5 rocks" you can do it with less rocks. I understand if it is intentional, it is just a little inconsistent with the other options where you must pay the full cost. Either way, good job on the game! 😃
Oct 6 02:12:55 23m 06s unbeLEAFable ♥ 3 It took me a while to get the hang of it as well, but once I did I no longer missed any events, got to event 70 and decided to stop. It doesn't have an ending and the difficult doesn't spike, right? Maybe something should be done to give the player a reason to keep playing, otherwise it feels like doing the same thing forever after a while... Anyway, the art was amazing like others have said, the sound was nice and the game is very well finished. Congratulations!
Oct 7 03:20:06 25h 07m Every 00001010 Seconds ♥ 2 I could not figure out what to do. It seems the buttons control the speed of the platforms, but I could not find a way for the small robot to climb on the higher platform, and there seems to be nothing bellow that.
Oct 7 03:27:57 7m 51s Into the Color Dementia ♥ 2 I do not understand this game. It seems unfinished. If I jump over the blocks there seems to be nothing else and it just scrolls to the right infinitely, and if I push the blocks they eventually all turn black but nothing else happens and it also scrolls to the right infinitely. The colors look kind of pretty I guess, but maybe the game shouldn't have been published yet?
Oct 7 15:12:58 11h 45m Making Connections ♥ 5 This game is interesting! It is very hard, though. I could only vote out sheep, but it seems the second day is not implemented as the voting dialogue just repeats forever. I managed to unlock another conversation option with chameleon but I don't know how I did it and I couldn't do it again when I tried. The journal seems unnecessary, it doesn't seem to affect the dialogue options that are available. Also, the "limited time" mentioned in the description doesn't seem to be true, voting starts after specific dialogue options and there seems to be no timer. I would like to keep playing the next days if the game gets developed further. Overall, great job!
Oct 8 15:32:40 24h 19m Beat Survivor ♥ 1 This is probably the most innovative jam game I've played so far, and one of the most fun to play! It is very addicting. It was kind of sad to stop playing after I unlocked everything. Very well done! The only things I think could be improved are what other people have mentioned (enemy bullets too hard to see, lack of variation in the rythm) and maybe the penalty for combo breaks. If you break combo late in the game there is almost no chance to recover. Maybe upgrades should also provide smaller benefits when not in a combo? But those are very minor issues, the game is very good. Congratulations!
Oct 9 03:36:09 12h 03m bot.copy() ♥ 2 It was an interesting concept, well done! It was a little annoying to have to "charge" the moves though, maybe it would have been best to just lock movement for 1 second after each move but after the 1 second passes the player can move instantly without charging. Or instead of 10 seconds just make it 10 moves with no timer, but then it wouldn't be "every 10 seconds" 🤔 I was able to clear some stages by using the blue robot as an obstacle for the red robots, to prevent them from going where they shouldn't. I liked the ending screen, it turned into a crowded party 😄 Good job!
Oct 9 04:15:01 38m 52s The End Position ♥ 1 Nice game, it took a while to get the end position. Good job! What is a metal worm, though?
Oct 9 04:48:42 33m 41s Neon Speed Gauntlet ♥ 1 The game looks and plays good, well done! It was a bit difficult, and that is usually ok, but having to return to the level select and having to go through everything again just to get another chance felt very frustrating. I tried the second area many times and then gave up after reaching that area's last stage and failing. Maybe there should be a difficulty setting to start with more lives or something? Or maybe going back to the start of the area after failing instead of the level selection screen. Despite the difficulty I did enjoy the game. Great job!
Oct 14 04:01:33 119h 12m Kaboomer! ♥ 2 The game looks and sounds great. I don't think I had as much lag as some of the other players, but I also gave up as it was very hard to pick up the bomb. I had to be very close and the aim had to be exactly on the bomb. Maybe it should be possible to pick up the bomb as long as you're within X distance of it and looking at it's general direction, even when the aim is not exactly on it? Also, when the bomb fell away from the lights it was hard to see it and aim at it. I also tried playing with a controller, but turning the camera with the right stick was extremely slow so I switched to mouse and keyboard. Even though it was very hard to play I believe this game has potential to be very fun. Nice take on the theme, btw!