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Feedback comments for LD51
Tattomoosa's games and stats for all events →
| Timestamp | Since previous | Game | Tattomoosa's comment | |
|---|---|---|---|---|
| Oct 2 18:50:15 | Jumprope | ♥ 1 | It could really use a fail state, and some kind of twist or development in the game besides just getting faster | |
| Oct 5 17:23:45 | 70h 33m | Emperor Penguin | ♥ 1 | Great art, great sound, interesting to try and guess what the stats would change at first but before winning it became pretty repetitive. Seemed kind of hard to lose, upping the difficulty but shortening the round length would go a long way imo |
| Oct 5 17:25:51 | 2m 06s | Beat Survivor | ♥ 2 | Really neat concept, nice execution. I didn't get that far since I am currently on a trackpad but everything I saw was really nice! |
| Oct 6 06:02:56 | 12h 37m | Gagaku | ♥ 2 | Very interesting concept, was fun to figure out building strategies. Graphics/sound are great! |
| Oct 6 06:06:24 | 3m 28s | Gelato Drift | ♥ 3 | Haha the music is amazing! Great game, great style. |
| Oct 6 06:22:41 | 16m 17s | Decrypt | ♥ 3 | Nice, well developed game really brought down by the controls. I was constantly dropping tiles in the wrong place which made it hard to arrange the word I wanted. Even just an indicator of where the tile would drop would be HUGE in mitigating this. Also I picked a hack that hid all but the bottom row and one that showed one less row and I couldn't see anything. Maybe that's on me but it seems like there should be a safeguard. Very polished! Modifiers are neat, aesthetic is great, sound is great |
| Oct 15 05:13:02 | 214h 50m | Blink | ♥ 1 | This was extremely good! I thought the puzzles were an appropriate difficulty but some of the blind platforming was a bit tricky, though the sound clues were helpful. Can you do anything with the fools? It just occurred to me to try to bring the crown pieces or finished crown to that room... |
| Oct 15 05:18:50 | 5m 48s | Sasha Jump | ♥ 1 | I wasn't able to interact with anything :( neat concept though |
| Oct 15 08:26:56 | 3h 08m | My Rotten Soldier | ♥ 0 | Atmosphere is great but it took me a long time to figure out I could jump and climb on stuff, then I walked off the screen from the ladder and the screen stayed behind so I didn't get very far. Great graphics and sound though |
| Oct 15 08:36:09 | 9m 13s | 10 Seconds Til Spawn | ♥ 2 | Nice game, very difficult. Loved the retro vibe and it had a great gameplay loop. Had an issue in full screen mode where I could only select the middle upgrade. |
| Oct 15 08:46:03 | 9m 54s | It All Comes Crashing Down | ♥ 1 | Hilariously frustrating! Like Tetris + Getting Over It haha. Great concept, great execution, my only criticism is that I think 6 minutes for a round is too long |
| Oct 16 03:33:31 | 18h 47m | Catagochi | ♥ 0 | Solid concept, nice music, nice graphics but brought down by rough platforming physics |
| Oct 16 03:47:52 | 14m 21s | Anxiety | ♥ 1 | Nice art but it really could have used more interactions. Nice music! Bummer that some of the items and many of the characters weren't needed. Love to see another plain HTML/CSS/JS game! |
| Oct 16 21:21:15 | 17h 33m | Power source | ♥ 1 | The graphics are nice but as another commenter pointed out they seem to all be from your LD 39 entry?? The gameplay was pretty rough, I kept getting trapped in terrain. |
| Oct 16 21:33:14 | 11m 59s | Sleepcheckers | ♥ 1 | Great mood, great art, but a little too much pixel checking for the time window. It froze once on me and I thought it was because I tried to sleep in the middle of typing but then when I relaunched the game I could do that just fine so I'm not sure what happened. |
| Oct 18 22:30:51 | 48h 57m | Swamp Wizard and the Fight for Wizard Swamp | ♥ 0 | Great art! It reminded me a lot of an old Conker game for GBC that wasn't very good but had great art. The tide effect is really nice but I think it should kill you rather than just slow you down. The gameplay was nice but it would be great if the web player was a bit bigger or allowed full screen. It really could have used an indicator of player health. It was possible to snipe enemies from far enough away they never got aggro'd, that's how I killed basically everything including the Alligator. I think if I had a bigger screen the aiming would have been a lot easier and I wouldn't have been incentivized to cheese. |