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Feedback comments for LD51
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| Timestamp | Since previous | Game | settings's comment | |
|---|---|---|---|---|
| Oct 4 02:25:26 | PULSAR | ♥ 7 | Loved the mood and atmosphere! Presentation is fantastic, and I really liked the concept. I tried several times and couldn't save the 1st settlement though :( long live USP Game Dev | |
| Oct 4 15:20:45 | 12h 55m | Hectical Escape | ♥ 1 | I can't download it! Will come back later |
| Oct 4 15:29:40 | 8m 55s | Gnomageddon | ♥ 0 | Hahaha I found the atmosphere hilarious, it was chaotic but in a good way. Also, I planted 5 houses around the cauldron (one of them right on top of it) and gg long live the gnome kingdom |
| Oct 4 15:44:26 | 14m 46s | The Hardly Fair | ♥ 2 | I lost my soul :( but ahahaha the atmosphere is hilarious! I thought it was a nice way to implement the theme, the puzzles were cool. Screenshot_1.jpg |
| Oct 4 15:48:38 | 4m 12s | Katuns Fall | ♥ 2 | I couldn't build mines :( I liked tower defense idea though |
| Oct 4 16:06:11 | 17m 33s | The Hellchemist | ♥ 4 | Fun game! Really liked the visuals, the whole thing reminded me of Devil Daggers. I really wished you could shoot faster from the get-go! |
| Oct 4 16:17:43 | 11m 32s | Geometrical Clock | ♥ 2 | I really liked the concept, and the design was interesting. I had a bit of a hard time figuring out when I'm safe, but that's ok! Never played a bullet hell with such a interesting twist! |
| Oct 4 16:26:32 | 8m 49s | Overwhelming swarm | ♥ 1 | Fun game! I liked design, it felt challenging but not cheap. I wished there was a timer throughout the run, alongside your highest score! |
| Oct 4 16:56:54 | 30m 22s | Sonar | ♥ 6 | Wow, big team and big aspirations. I had to play the original upload as the link to the patched version wasn't working for me. - I really liked how you implemented the theme into this, it was very clever. - The atmosphere is top notch, it's definitely one of the most impressive looking and sounding games I've played in a ludum dare. To me, it surpassed the definition of a jam game in technical levels, it looks very polished, 5/5 without a doubt. - Design is also fun and it's addicting to harvest things. Some critical feedback: - [IGNORE]* I think my game was broken, as there was no more loot or enemies spawning after the initial wave.I've tried several times but no shot, so I couldn't really upgrade my ship or deliver enough resources. - I also would have preferred if I had started closer to the surface, on the delivery area, so I could have more time to gather my surroundings and test movement/shooting. - When trying to aim, I tried to click in the desired direction, but the ship would turn in a weird way and I missed my shots! The only way I could properly aim was to shoot WHILE moving in a particular direction. I personally did not like that - I thought the futz dialogue tracks were sick, but I couldn't really understand what was being said. While I understand that might have been intentional, I would have preferred for it be more intelligible. Also on audio: I felt there could be a wider spread in ambience between the surface and the depths: closer the surface it could be way more lighter and safer, and closer to the depths heavier and imposing (like it is now). Impressive entry imo * Edit: ohhhhh you are just supposed to keep exploring, I get it now. |
| Oct 4 18:03:54 | 1h 07m | Clique Hell High | ♥ 4 | I had a great experience! Literally LOL'd right of the bat, the game is so funny. I thought the level design was great, it felt challenging but far from cheap. Everything also works together in a very cohesive way imo, including the theme! Really felt like the design pushed the mechanics your team came up with in an abundant way. Great stuff! Screenshot_1.jpg |
| Oct 4 22:55:03 | 4h 51m | Game Name | ♥ 2 | This is awesome, so on point and a very beautiful project tbh, incredible |
| Oct 5 02:28:37 | 3h 33m | Exp10sion | ♥ 2 | Fun game! I thought the level design explored the ghost mechanic really well, and the progression as well made. Nice! |
| Oct 7 01:16:39 | 46h 48m | Garden Slime | ♥ 1 | Coziest game I've played in a jam! I liked the idea, and I think the visuals and music were great. I wished there were more mechanics, sound effects and visual effects implemented, but I understand it's just a prototype! |
| Oct 7 01:24:10 | 7m 31s | Time To Go | ♥ 1 | TIME TO GO! I found it very chaotic, in a funny and positive way. I liked how the wall jump was reminiscent of Mega Man X, Zero and Hollow Knight. I think at this point, even though the game lacks polish, everything works in a cohesive way... maybe some placeholder sound effects would have worked well here! |
| Oct 7 01:29:29 | 5m 19s | miam | ♥ 2 | Ahhh this game is cute! I love cooking games and I think this one was very enjoyable to play! Reminded me a lot of Cook, Serve, Delicious! I lost my first run because I couldn't read which letter "egg" was (it was "e"). I'll try to get some good scores |
| Oct 7 01:40:43 | 11m 14s | Impending Doom of a Thousand Kitties | ♥ 2 | watching cute cats has never stressed me this much in my entire life |
| Oct 7 01:49:50 | 9m 07s | Room Again | ♥ 2 | Ooooo so creepy! I thought allowing the player to keep the item and build around that was a really good idea, and it was well explored in my opinion! I found the presentation is strong, and the design instigating. Nice! |
| Oct 7 01:53:09 | 3m 19s | Birdwatching | ♥ 1 | TIL |
| Oct 12 22:48:10 | 140h 55m | Heartbeat | ♥ 1 | oh my goodness that was intense. I really liked how the keyboard was explored here, it felt really organic Screenshot_1.jpg |