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Feedback comments for LD51
Sethios's games and stats for all events →
| Timestamp | Since previous | Game | Sethios's comment | |
|---|---|---|---|---|
| Oct 4 16:02:32 | Gagaku | ♥ 2 | Let's gooo I survived 9 minutes! It took me a few tries to understand what every construction does (I'm not sure to understand what the piercing one does though), but I got there in the end. It's an awesome feeling to discover there's kind of a meta with every construction, and learning how you can put them into use with each other to create perfect defense mechanisms is very satisfying! The overall mood is very relaxing too! GG | |
| Oct 4 16:25:00 | 22m 28s | Sonar | ♥ 5 | The game is amazing! And then people ask me why I'm scared of the deepness of the ocean, lol I like that the resources and the submarine are sinking down, forcing you to update your equipment if you don't want to lose, although you can circumvent this by rushing to get as much resources as possible and upgrade your equipment a lot at the beginning. The handbook is a great addition too! |
| Oct 4 16:32:56 | 7m 56s | Medieval Politics | ♥ 0 | Good humor, and the concept is cool! |
| Oct 4 16:46:26 | 13m 30s | miam | ♥ 2 | I knew that all this time playing Cook Serve Delicious would end up useful! This game is very fun and satisfying to play. Only thing is that maybe the cancel key should just remove the last placed ingredient instead of making you restart the entire burger, it's making it almost impossible to recover from a failed ingredient on the more complex ones :/ Graphics and musics/SFX go very well with the game! |
| Oct 4 17:01:37 | 15m 11s | Venge Of Mari | ♥ 1 | Cool game! It's difficult to hit the soldiers without getting hit ourself though, that can be a bit frustrating :/ |
| Oct 4 17:10:38 | 9m 01s | Line Momentum | ♥ 3 | One of the best games that I've played this jam! The graphics are simple yet very effective, and the audio integration is amazing. The way the streak gets more difficult with the removal of visual cues and more instrumental layers is truly novel and inspiring! Gg, it was an awesome experience! |
| Oct 4 17:21:20 | 10m 42s | Speed Barber | ♥ 3 | Very cool game! I find the idea of a barber in a subway station very funny |
| Oct 4 17:33:03 | 11m 43s | DingDongDie | ♥ 3 | The game looks, sounds and feels very good! I love the effects that apply when time stops, they definitely sell the "It's payback time" feeling after having mercilessly been showered with bullets, lol. It is a bit too short, but I had a great time! The idea of a clock based bullet hell has a very good potential for a full game! |
| Oct 4 20:11:09 | 2h 38m | Call It A Day | ♥ 4 | The concept is amazing, you really assimilated the theme and implemented it into your design in a way that feels natural and gives rhythm to it! I love the arcade feeling and the multiple amazing game design ideas, like being able to use the bones to hit your ennemy or break other bones, while they can also become obstacles if you place them in the wrong places. The art style is coherent and very fitting for this type of game, and the audio is great too! I wish there was a settings menu to change the volume, but that really is a nitpick in contrast to all the work and effort that was put into the game. Great job to everyone involved! |
| Oct 11 17:49:47 | 165h 38m | BUN-hop | ♥ 1 | This game is very well crafted and thought out, it was a pleasure to discover moves and techniques to optimize my time :) The atmosphere was also very relaxing, which helped a lot given the number of times I've had to restart each level, the one thing you don't want in a platformer where you die or reset a lot is three annoying notes that replay over and over each time you restart the level. The sound design is great, it's always a pleasure to see games that do more with the music than just putting it in the game and calling it a day. Music in a video game shines when it goes with the gameplay, which is the case in your game! The only nitpick I have (And it's a veeeeery tiny nitpick) would be that it's a bit difficult to judge the distance you need to get through "barriers" when doing a "Crouch dash". I try to refer to the animation for help, but maybe a small highlight or effect on the character (Like a slight tint when the character is invincible) could help in discerning the invincibility, especially when you follow the crouch dash by a jump, since it visually just looks like a jump unless I'm missing something. But like I said, it's a very very tiny nitpick, the game is absolutely amazing. Great job! On another note, I almost beat dev time on the 5th level ;) Capture.PNG |
| Oct 12 18:41:02 | 24h 51m | Puzzlebot | ♥ 1 | Very impressed to see a 3D platformer in a game jam! I loved the animations of Puzzlebot, they're very lively and cute! The puzzles were fun and made me feel pretty smart, and I had fun with the different levels, although some timing challenges, such as catching or stopping an elevator at the right time were more difficult than they should be, due to not actually being able to see the elevators (Which I also find a bit slow, even in the case where it was made to add a little bit of suspense). This has lead to a few frustrating deaths that felt more like an arbitrary hit from the game rather than a lack of skill. The music loop is enjoyable and not too repetitive, which is great. Also, showing the energy charge of Puzzlebot on their back is such a great idea, it makes me think of the way Dead Space developers decided to show the player's health bar. That's a pretty good game overall, good job! |
| Oct 12 19:39:04 | 58m 02s | Rush Hourk | ♥ 1 | I didn't survive 3 days on the job, I guess I'm terrible at manipulating sliders, buttons and key codes lol Jokes aside, the game was very interesting, and multitasking was fun! I also really liked the art, it sets up a pretty dystopian mood. Only issue I have with the game is that I wish there were checkpoints because starting all over can be a bit frustrating |
| Oct 13 10:11:33 | 14h 32m | 10 second to Shelter | ♥ 2 | I got all the endings! The game relies a bit too much on luck in the beginning, as you can sometimes just die because there was no food nearby. But if you get a good stuff at the beginning, the player is more in control and their death becomes their own fault, and the progression actually becomes quite fun in that case. The inventory upgrade objects are a very good idea, maybe the last inventory upgrade is a bit too much though, as it completely negated the choice of having to carefully select which items you take from each of your excursions. It made me feel pretty empowered, but made the game very easy all of a sudden. Other than that, I found myself replaying the game a lot to get the different endings and I had a lot of fun. Good job! |
| Oct 13 10:53:52 | 42m 19s | Ten Second Survivors | ♥ 1 | I had a lot of fun! Replayed a few times just for my enjoyment, as well as the satisfaction of killing so many demons! I wish the player's score was displayed in the game over screen, but that's just a nitpick. This game is great, good job! I never played VS, but your game makes me want to check it out |