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| Timestamp | Since previous | Game | Remco's comment | |
|---|---|---|---|---|
| Oct 4 08:07:25 | Silvi | ♥ 1 | Loved it! The artwork and the concept match each other perfectly, and you made the 10 seconds limitation work so that it neither feels restrictive nor boring. I didn't read the description properly at first, so I was a bit confused (especially as to what the fan & wax did), but I found I could breeze through the early levels if I placed the fan underneath the pot. (I also tried to put the tools back by right click, but that ended the level -- which also threw me for a loop in the beginning.) Lastly, it wasn't really clear to me how the way I shaped things resulted in either leaves, flowers or stems. A little primer on plant growth may be required for those of us that don't have green fingers! 😅 There is another reason I like this one so much and that is because it is very similar to an idea I thought up in the long ago, but couldn't conceptualize how it would actually play ... but you made it work, so now I don't have to anymore 🙂 | |
| Oct 4 08:31:40 | 24m 15s | unbeLEAFable | ♥ 2 | The art is & atmosphere are lovely, I especially like the careful application of bloom. I had a hard time keeping up with customer demands due to a little lag, but also that none of the plants' names are never mentioned anywhere -- but the customer refer to them by name! Also given how far apart everything is, and that there are tables in the way, 10 seconds feels on the short side to me (though that could be post-gamejam-day brain speaking). |
| Oct 4 09:49:14 | 1h 17m | Farming Game | ♥ 1 | Ah, don't forget to press space on the plough as well... threw me for a loop for a while 😅 At the moment, there's not much to it, though I don't think the art is that bad,and it's a complete little experience. However, the little bars in front of the tools are barely visible, so it can be a bit confusing that you can't drive in there directly, but have to go through, just as with the sheds. You seem to have barely any time to harvest. Might have been better if the tractor would move a little faster? That said, I like how the interface is diagetic, you can do everything with just driving around with the tractor (and space). |
| Oct 4 10:06:07 | 16m 53s | Lava Crossing | ♥ 2 | Very simple to play. Strangely zen feeling for this type of game -- which I like. On the one hand, it's satisfying to go further during a good run, on the other, some of it can feel a bit luck based (though it also feels like there is a bit of a system in place to guarantee that there always is some sort of possible path? I.d.k.) Best score so far (after 5 to 10 tries I think?): 256 meters left (66% to go). |
| Oct 4 10:24:32 | 18m 25s | New Edition - A Publishing Adventure | ♥ 1 | Some very good and unique aesthetics! I won and survived somehow, but I've no idea how 😄 -- though I generally could get at least some of the articles I wanted in there, I think. (This wasn't helped by how the article you point at not always being the one that is selected, especially if dragging and in a pile.) Some sound-effects would really help, even simple ones. (They don't take long to make either if you use simple generators.) Given the way that this is set up/implied, I thought there would be different outcomes, but it's just 'you won/survived' at the end. This wasn't really a problem though, just a little unexpected. |
| Oct 4 10:40:59 | 16m 27s | Disco Roller | ♥ 2 | Somehow relaxing, despite it being a action game. Maybe it's the music setting the mood. Also fitting graphics. 🙂 What I'm missing is, when you don't jump into a hole, how much 'health' you still have left if you touch another color. If you _do_ jump into a hole, I'd like a little more feedback that this is what happened (the first few times I focused on the colors so much that I didn't notice that I should also avoid the holes, leading to me being confused why some things are insta-death and others have some grace.) I mean, maybe it's just my brain-hungover-from-jam speaking, but perhaps some sound-effects would help there? |
| Oct 4 16:50:08 | 6h 09m | Rusher Crusher | ♥ 3 | There's no loose condition, but you still _feel_ like you're doing something -- and indeed, the particles flying off and grabbing the coins are very satisfying. I had to see if there's an end -- SPOILER: It ends after the pumpkin. Your car is just ... there, and doesn't shoot 🙂 |
| Oct 4 18:52:38 | 2h 02m | ASCII Arena | ♥ 2 | I'm not usually one for rage-games, but this one is so slick. The action (re)starts instantaneously, and the levels are so short that trying over and over again doesn't even truly feel like losing. (I have a pretty low frustration limit usually.) On the one hand, I'd like a more slowly ramping up difficulty but ... I'm not sure that would have worked? By dumping the player in an already hard situation, you say 'It's OK to lose a few times, this game isn't easy -- and we're not even going to make a big deal of something as inconsequential as dying'. Aesthetically it all hangs together as well... art (bloom), music, etc. paint a nicely cohesive picture. Very solid effort. You didn't reach for the heavens, but what's there is polished to heck and back and has some thought put into it. |
| Oct 4 19:46:36 | 53m 58s | Incursion | ♥ 0 | I like the trippy graphics! The light bending shader was probably fun to code. (Though effects like that are not the only thing that makes a game have good graphics of course.) On the other hand, this was hard to control, to the point that I had some trouble even getting to the anomalies to begin with. (The single sound effect that was there was satisfying in combination with the rest of the effects ... but I'd have liked some more.) Oh, one final (small) thing: The game over-screen flits by too quickly if you're shooting. One thing to do is to not be able to dismiss such things with just a single (half) click. |
| Oct 4 20:03:06 | 16m 30s | Alapai | ♥ 1 | The art began to grow on me after a while, there's quite some subtleties like a full death animation and 2.5D stuff going on if you pay attention to this seemingly simple game. A lot of attention seems to have been payed where little is necessary for a game-jam (see also: amount of levels). There's some weird goings on with the point buy system for the cards: At one time I had 85 points, bought an 80 card, and ended up with negative points. At another time it wouldn't let me buy any, even tough I had enough. Also, there's a bit of a negative feedback system going on where the worse you do, the less upgrades you're able to buy. However, that's balanced by there being no real fail state, and it just being a score attack. I got 840 points for the full loop. |
| Oct 4 20:43:24 | 40m 18s | Persistence | ♥ 1 | Tried to download the linux one. Flagged as a security risk, so that may be the problem for the others as well. |