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Feedback comments for LD51
pinnyo's games and stats for all events →
| Timestamp | Since previous | Game | pinnyo's comment | |
|---|---|---|---|---|
| Oct 3 19:13:49 | Birdwatching | ♥ 3 | Love the art and the fun facts that you provide! Would be nice to have an appendix of all the birds and their common names at the end the each level. | |
| Oct 3 19:22:28 | 8m 39s | Destroy Blocks | ♥ 1 | I like how the 10s timer affects gameplay and forces the occasional bad move. Also had the same selecting of pieces issue as erikenginengineer |
| Oct 3 19:26:39 | 4m 11s | Impending Doom of a Thousand Kitties | ♥ 3 | Fun and a cute aesthetic. Maybe occasionally forcing an order that some cats needed to be fed would just add a little more sense of urgency and fun. |
| Oct 3 19:29:33 | 2m 54s | Rockatoo | ♥ 0 | Had issues loading the HTML version on the ldjam site. Maybe upload to itch and link an alternative html version? |
| Oct 3 19:37:27 | 7m 54s | Sushi Panic | ♥ 1 | Fun, I think maybe the ramp up on people to serve could have been a bit faster. Otherwise it was fun. |
| Oct 3 19:41:30 | 4m 03s | LoopTown | ♥ 0 | Maybe adding a few seconds each time you make a successful choice would help with the time being too short? |
| Oct 3 19:47:58 | 6m 28s | Acid Rain | ♥ 1 | I really liked the little convo at the beginning of the game! Platformers aren't my favourite but it seemed to play well. |
| Oct 3 19:51:33 | 3m 35s | 10 Second Traffic | ♥ 3 | At first I thought I wanted the controls to be a bit more snappy then after a minute it started to feel okay. I think I'd still prefer the controls a bit more snappy / less floaty, otherwise I actually started to quite enjoy the game, especially after getting the wanted modifier! |
| Oct 3 19:57:08 | 5m 35s | Sheeple | ♥ 0 | Funny premise! I also through the eye shutting vfx was very cool. |
| Oct 3 20:05:45 | 8m 37s | Counterspell | ♥ 1 | Really liked the way the spells are drawn line by line. Not sure if aiming the spells worked? I was never able to aim any of them and just herded enemies into the telegraphs. |
| Oct 4 00:24:05 | 4h 18m | Oxylunky | ♥ 1 | Great mood, the little ambient sounds really add so much. Movement in the water also felt right. I'd say make the very beginning of the game more obvious as what to do. I skipped most of the how-to, so that might be my fault. |
| Oct 4 00:53:21 | 29m 16s | Tenjutsu | ♥ 2 | This is my favourite use of the theme so far! It actually adds an extra layer to the gameplay, especially when you start needing more than one per enemy. For whatever reason the controls didn't quite feel right to me, maybe the movement wasn't snappy enough, not sure. Excellent entry! |
| Oct 4 01:12:18 | 18m 57s | Clocksmith Exorcist | ♥ 1 | Very high quality game for the time given! I think this could probably be made into a full length game or some sort, with different kinds of upgrades and weapons. My main complaint was spinning the arm was a bit annoying, I could never find a rhythm with it, I think maybe directly following the mouse direction from the player and not lerping at all may have maybe it more comfortable for me, but maybe that would make the game too easy? Overall very good!! |
| Oct 4 18:47:06 | 17h 34m | Decrypt | ♥ 2 | Honestly I think this could be an excellent mobile game! Main complaint is re-ordering the letters, otherwise I quite enjoyed playing. |
| Oct 4 18:53:42 | 6m 36s | Smack Demon | ♥ 1 | Quite fun! I like your take on the theme. Kind of an odd complaint but it would have been nice to be able to play with just the keyboard. This could totally be turned into an interesting mini-tactics game of some sort. |
| Oct 4 19:22:21 | 28m 39s | Slow Mo Samurai | ♥ 1 | What that was great! Someway to inform what the radius of my attack is would be nice, eventually I just started to innately understand what I was going to do and what I could hit. Very fun! |