Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Mika314
Feedback comments for LD51
Mika314's games and stats for all events →
| Timestamp | Since previous | Game | Mika314's comment | |
|---|---|---|---|---|
| Oct 6 04:01:37 | Beardadette and the Eternal Hiccup | ♥ 2 | Fun game. Nice graphics and art style. Interesting mechanics. Good story. Hiccups are annoying, but I understand it is part of the game mechanics. It took me some time to figure out the place with the gear, and I ended up using the stone. I guess it was just overscoped mechanics which did not make it to the game. But overall the game looks very polished. Some minor bug: sometimes items or characters got rotated 90 degrees on the Z-axis, so they looked like vertical lines. | |
| Oct 6 04:17:21 | 15m 44s | Le Petit Jardin | ♥ 3 | Nice little cute therapeutic game. I enjoy singing. The animation and characters are very cute. SFX are atmospheric and fit nicely with the game. |
| Oct 6 04:36:46 | 19m 25s | Expanse Range | ♥ 1 | Shooting practice is always fun. It would be nice to have adjustable mouse sensitivity. I set the lowest DPI on my mouse and it was still too sensitive. Also, would be nice to have a crosshair. I understand, where is the right button to aim, but I like just to shot. Also, I want more variety in the music and more bass. After playing many rounds, the music feels repetitive. I think the game has potential and can become a nice aim practice game for competitive FPS players. |
| Oct 6 05:08:22 | 31m 36s | Labyrinth | ♥ 0 | Screenshot_20221005_220322.png The game has a bit of a learning curve. I think the best strategy to try to stay in the middle of the map so you would have more options to go. And yes, as you mentioned, Dinara, sometimes you may get stuck for a long time. I think the easy solution would be to be able to skip the timer. |
| Oct 6 05:26:34 | 18m 12s | Radar Rider | ♥ 1 | I little fun game. Not stream friendly, because you cannot see too much on the screen. Everything what is happening is in the mind of the player. :) I had fun, though. I found the way to time in the game with mississippis. :) |
| Oct 6 05:50:52 | 24m 18s | BDSM | ♥ 2 | There is quite a learning curve, and I am not sure I have completely got the idea of the game. In the end I was just randomly spamming buttons and the strategy worked for a while but I ran out of money eventually. UwU |
| Oct 6 06:08:15 | 17m 23s | Memory mini game. | ♥ 1 | Screenshot_20221005_230633.png Does this game have an end? My brain hurts. It is fun game, thought. I felt I am pretty good at the game. |
| Oct 7 04:44:39 | 22h 36m | Busy Tracks | ♥ 1 | I didn't have any luck playing this game. I managed to get one train to leave the station, but the second train never arrived. |
| Oct 7 05:21:44 | 37m 05s | To Catch a Wizard | ♥ 1 | Thank you for the game. It is a nice game. It takes some time to get used to the controllers and I don't think I will ever fully get used to them. The theme is used well in the game and rewinding every 10 seconds is quite a nice touch. |
| Oct 7 05:35:56 | 14m 12s | 10 Seconds Till Death | ♥ 1 | It would be nice to have a better cue every 10 seconds, probably an audio cue would be best. The amount of mobs is impressive. |
| Oct 7 06:00:48 | 24m 52s | Dichotomy | ♥ 0 | Nice atmosphere. I like the piano music. The SFX are quite nice. The graphics are polished, with nice glowing effects. The concept of the game is interesting. The swinging thingy is kind of killing the fun. I suck with the usual one and here I have to time an imaginary one - I was not able to come up with a strategy how to time them. |
| Oct 9 17:48:03 | 59h 47m | Dr. Word's Machine | ♥ 2 | This was a really fun game. It took a while to figure out that pockets are actually pockets and not a part of the floor plan; you maybe can make them in the shape of the pocket to help players. Also, while I was playing I forgot if I used some of the objects; like did I open the cabinet already or not? Some color coding would help, e.g. make them grey if player used it. |
| Oct 9 18:09:27 | 21m 24s | SENSATIONS | ♥ 1 | The game has some fun moments, and the controllers feel natural. I think adding the ability to restart the level will bring a lot of fun to the gameplay loop. |
| Oct 9 18:38:00 | 28m 33s | Downpour | ♥ 3 | This is a well-polished game. The story, graphics, music, controllers, game mechanics, and mood are all great. The berry-eating animation is very cute. I enjoyed the game a lot. Thank you for your hard work. |
| Oct 9 22:22:47 | 3h 44m | Unstable | ♥ 0 | The visuals are nice, I like the design of the voxel characters. The music choice is good. And the set up for the story is interesting. Gameplay-wise, there are some issues with colliders, some of them too big and some of them too small. Also, hitting the obstacles makes you stuck in it, which feels a little awkward when you have to move back to unstuck yourself. Maybe I did not play too long, but I did not find too much of development in the game. It is just avoiding mobs and attacking them over and over again. If there is a development in the game, I think for a game jam game it should be visible in the first minute of the game play. |
| Oct 9 23:17:34 | 54m 47s | Timelapse | ♥ 1 | Oddly satisfying game. Timelapse.png |