Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → midblue
Feedback comments for LD51
midblue's games and stats for all events →
| Timestamp | Since previous | Game | midblue's comment | |
|---|---|---|---|---|
| Oct 4 06:29:47 | ROAD TXTR | ♥ 3 | Woahhhh what a fun little arcade-y irreverent bit of joy! Thank you for making it web-playable, as well. Snappy and fun! I really appreciate that you actually have an end, rather than an endless "play-till-you-lose" style. What an absolute banger in the background, too!?? | |
| Oct 4 06:36:02 | 6m 15s | Natural Snek-lection! | ♥ 3 | I felt pretty lost, and with no time to figure it out (a casualty of the theme this year, of course) I devolved into just hitting space on anything around me. It seemed to... work? Though? I wasn't sure. Love the trogdors and the silly sfx! Btw, pretty low frame rate on a mac, not sure about other devices. |
| Oct 4 06:39:14 | 3m 12s | Cat Wave RUN | ♥ 1 | The quick time event combat system is a nice touch! The grass really looks like you should be able to run through it, though — pokemon taught me that hahaha The music is jamming and feels like a race, but not really like running away. I kind of like the lighthearted vibe it gives the whole experience, though! :) |
| Oct 4 06:47:40 | 8m 26s | DECAPHASE | ♥ 1 | Whoo! What a rush. I love a good tower defense, and this did not disappoint. Running the mac build was much, much smoother than webGL. I could see myself revisiting this to kill some time, and that's not light praise. I can imagine a setup that will really knock them down.... Okay, maybe just one more round. |
| Oct 4 09:16:19 | 2h 28m | A Little Bit Of Everything | ♥ 1 | I loved the ones where you got creative with it. The flag chasing me down is what finally ended my run.... Great example of using megasimple mechanics to make a full experience, and snappy to boot! |
| Oct 7 07:11:50 | 69h 55m | Train Trader | ♥ 3 | Wow, this is a big range of systems to make in 3 days! Great job! I wish it started with maybe 4-5 commodities, and somehow expanded with time. I was a little overwhelmed with the range of items and the numbers not highlighting what I had and didn't have. Add in the timer, and I had no time to learn how to play! |
| Oct 7 07:23:49 | 11m 59s | Beat Survivor | ♥ 2 | Woahhhh what a fun game!! I can't believe you made an entire upgrade tree in the time allotted! Really cool! I loved how the 3rd enemy spawner would make just 1 enemy in a really annoying place forcing you to move in unique patterns. Great entry! |