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midblue

Feedback comments for LD53

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TimestampSince previousGamemidblue's comment
May 3 03:53:11 Days on the Lake ♥ 2 Phew, this heated up my m2 macbook pro! I haven't ever heard the fans kick in this much. I loved the water texture and the pixel style. I wish there was a little more warning before I slammed into an island from offscreen, especially when traveling vertically. I appreciate the simplicity of the controls, too :)
May 3 04:02:43 9m 32s Space Haulers Inc. ♥ 2 Ooh, cool! I love management games. I had a little trouble figuring out the to/from system — am I taking the resources FROM Earth to send TO the moon? I also had to guess what each resource's icon meant to correspond to in the text dropdowns. Once I got the hang of it, though, I was off to the races! I really enjoyed watching the ships trying to swerve to land on the fast-moving planet.
May 3 04:37:21 34m 38s Bricks and Fire ♥ 1 what is this evil corporation hell-bent on world destruction!?!?! how can they be stopped?? I liked the way that boxes popped into combo boxes :)
May 3 05:44:10 1h 06m MAGLEV 01 ♥ 1 Hiya! I've got some pretty severe flickering on the textured 3d objects. itch.io player, Firefox on Mac.
May 3 11:08:24 5h 24m Package Panic ♥ 0 Love the game and the vibrating energy of everything! I wish I could have figured out what to press to rotate pieces — I got stuck pretty fast dying over and over with lots of vertical 2-blocks and not able to do anything about it.
May 3 11:13:00 4m 36s Too Hot to Hendl ♥ 2 The calm music fits the atmosphere well. The floaty movement made it very easy to platform, which I appreciated. I wish I could pick up a box that I was standing on. I also kind of wish I could compare times to others — the simpler levels needed a little more energy for me, and competition would do that.
May 4 07:00:53 19h 47m MailBeats ✉️🎶 ♥ 1 Somehow the game froze on the web player (Firefox, M2 Macbook Pro). The music kept playing even after I closed the tab, it's just that powerful. What I DID get to play was absolutely fantastic, even if the road parallax hurt my brain. Having made rhythm games before, I know what a nightmare it is to get timing working. Good work!