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Feedback comments for LD51
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| Timestamp | Since previous | Game | Matt Barnfield's comment | |
|---|---|---|---|---|
| Oct 3 23:12:34 | Schrodinger's Afterlife | ♥ 3 | Nice one! The audio transition was incredible and I can tell you put a lot of work into helping people wrap their heads around the two worlds with the minimap and the ability to press to tab to line up your jumps. I didn't realise that the switches were switches for a bit, but that could just be me being stupid. Also I think I cheesed the last level a bit by positioning my hitbox at the end of a girder so I could walk across them during the transition. Not sure that's really fixable though. For a bit of polish, some sound effects would have been cool. Overall loved it. | |
| Oct 3 23:41:11 | 28m 37s | The Method Equator | ♥ 1 | The aesthetic is great! Gameplay-wise there was quite a lot of information up front and not a lot of feedback as to whether I'm doing the right thing, so I spent a fair chunk of time quite confused. This may be an intentional thing to build suspense though. The sound effects really support the atmosphere too |
| Oct 3 23:52:27 | 11m 16s | Love is Legal: Speed Dating For Criminals | ♥ 1 | Good god the art on this is fantastic. I'm amazed it was even possible in such a short space of time! I like the memory and the fact you don't seem to always have the same conversation topics so you have to mix it up a bit each time. I think it would be nice to have a way of seeing all the available options for a given meeting, because rapidly spamming the arrow keys in the hopes of finding something good can feel bad sometimes if you're not really sure what you're after. Nice submission :) |
| Oct 4 00:16:32 | 24m 05s | Super Auto Crusaders | ♥ 3 | I became a little obsessed with this. Really great game. I did get 5 wins but I sort of cheesed it- focused more on surviving 10s than killing in 10s so I bought all tanks and hid in corners xD. After a while I guess there were no more opponents so I ended up fighting a single knight. Either way, 5 wins is 5 wins, even if it did take 12 fights! I think it might have been a bit more strategically interesting if you weren't picking between units and upgrades (units are almost always better except when multitargeting archers is offered). Maybe either picking a unit AND an upgrade or alternating between unit and upgrade picks each round. Only minor though, I really enjoyed playing! |
| Oct 4 00:28:44 | 12m 12s | SHOTGUN DISCO QUEEN | ♥ 1 | Love it! The vibe is awesome, as are the visuals. The first time I triggered an enemy in the dark phase I nearly shat myself 😂 |
| Oct 4 00:45:07 | 16m 23s | Underbelt | ♥ 1 | Nice idea! I like the concept of a turn-based fight that you impact indirectly. The art is cool, as is the soundtrack + SFX. I'd probably recommend looking at ways you could improve usability for future projects- things like an indicator as to which plant you currently have selected and keybindings to switch plants and use abilities would have been nice QoL improvements. Possibly also worth adding a delay before the first attack happens? The lawnmower level can be pretty cruel if it 2-shots on of your plants before you even know what's going on. I hope you keep on making more games! :) |
| Oct 4 10:01:05 | 9h 15m | Lava Crossing | ♥ 2 | Cool game! Nice cohesive experience- everything in it is high quality. The topology filling up with lava is a fun effect. At first the controls seemed a little slippy, but after a few tries I was able to cross the lava so it's probably fine. It would be nice to have some kind of indicator of how close you are to completing the crossing. |
| Oct 4 10:21:43 | 20m 38s | Slimebonker | ♥ 1 | This gets excitingly frantic at higher multiplier levels! Really enjoyed it :) Final score 10566 (with 227k gold that I couldn't spend fast enough lol) |
| Oct 4 14:15:05 | 3h 53m | Endless Circle Runner | ♥ 1 | Nice straightforward game :) My thoughts for potential improvements: - Maybe spawn more than one pick up at a time? That way you could reduce the waiting around time without breaking the theme - Holding down W got annoying after a while, I think I'd prefer to either bind it to left mouse button or even just follow the mouse without any need to press a button - I would have loved a satisfying little "ding" sound when scoring points 😂 if you take part in future jams, you might find [jsfxr](https://sfxr.me/) useful to make some sound effects Good entry overall, I enjoyed it! |
| Oct 4 14:33:15 | 18m 10s | Cursed to Hop | ♥ 1 | Cool stuff! Really enjoyed the frantic multitasking. It would be nice if there was some way of dealing with projectiles once they'd been fired, maybe making the knight able to parry with their attacks would work? That way you still need to swap the lanes around to do it. |
| Oct 4 14:41:38 | 8m 23s | Sea Sailor | ♥ 0 | Well done on your first submission! The game is simple, fun and very polished :) |
| Oct 4 15:00:16 | 18m 38s | Tower of the Dice God | ♥ 1 | Nice game! Had a lot of fun (I did accidentally jump out of the arena and softlock at the end though 😂) Most of the upgrade felt like they had a really satisfying impact (and the crit text is always cool!). If you were to build it out a bit more it would be nice to see some diversity in the enemies you face, maybe even a boss fight! (Although that definitely wouldn't be doable in the scope of a jam). The dice roll mechanic taking you from periods of power (2/3/5) to periods of weakness (1/4/6) felt good to me |