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infinitycore

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TimestampSince previousGameinfinitycore's comment
Oct 4 21:12:49 Gamma Protocol ♥ 1 It's good, but some of the random effects seem to make it literally unwinnable (slow made it impossible to escape from an enemy).
Oct 5 04:02:05 6h 49m Pincolour ♥ 1 It is a very well made pinball game. I think the orange might be broken, it almost seemed to make the ball less bouncy. My only real complaint is the music, and I don't mean to sound harsh, but I wish there was a way to turn it off.
Oct 5 04:12:23 10m 18s It Hunts! ♥ 0 Sounds like the alien has a serious case of indigestion. In all honesty though, it would be nice to have some indication of where the generator room is, especially when every room and corridor starts to look exactly the same.
Oct 5 04:33:01 20m 38s Six Shots Per Minuteman ♥ 1 USA! USA! USA! this is hilarious, I do wish it was easier to see the reload animation, especially since you are dodging around so fast that it makes it that much harder to see. The weakest part is the music; would have been cool to have some revolutionary war tunes (I need that pennywhistle, stat).
Oct 5 06:03:41 1h 30m Slime cat! ♥ 1 I wanted to like this game, I like the art and cats will almost always get me. However, the controls are WAY too damn sensitive to the point where you feel like you have none. The levels are well designed, but the sticky walls, the boxes that move at a baby's breath, the hit-or-miss jumping, and the random death panes from getting what seems to be random locations away from the boss make more than half the deaths feel un-earned and unfair. BTW, you can fall out of the world at many locations and soft lock the game, which is triply annoying because not only do you have to restart the level, you have to restart the game, and there is no quit button (ALT+F4 should never be the only way to exit a game). All that being said, once again, it looks very nice and the music is good, and on a lighter note, it is far from the worst platformer I have ever played.
Oct 5 06:22:36 18m 55s Waves ♥ 3 congratulations on the single best use of radar/sonar as a mechanic that I've played in the jam so far (and this is coming from a team who's game used radar/sonar as a mechanic). That being said, the controls could use some work, and I wish that getting all three batteries would turn the power back on to where you could explore the ship without the radar view.
Oct 5 06:30:48 8m 12s Alfred, Coffee Pot [WIP] ♥ 5 I don't like the control scheme, specifically that you have to keep tapping the buttons to move, having a more challenging level design with actual platforming mechanics would have made it more fun. Otherwise, it is a unique take on Red Light Green Light.
Oct 5 06:34:26 3m 38s TENTEN JUMP! ♥ 0 The controls are just on the verge of being too sensitive. Beyond that though, it plays well.
Oct 5 06:38:53 4m 27s Grim Light ♥ 2 You forgot to turn off "enable VR" in the UE project settings.
Oct 5 06:58:28 19m 35s EX SOMNIUM ♥ 2 I love the brutalist aesthetic, wish I had time to explore it. Also, quite possibly the best VA in a LD game that I've heard. With some play-testing and level design tweaks, it could be absolutely incredible. Also, you can soft lock yourself if you fall down the pit with the lamp in it without activating the stairs first, just FYI.
Oct 5 07:14:56 16m 28s The Goose Bureau ♥ 2 Better than a 72 hour "Portal clone" (ok, maybe that was a bit harsh, what can you expect from white rooms with buttons) has any right to be. Very well done. The level design is impeccable, though level 2 could probably use a checkpoint before the jumping section.
Oct 5 07:43:00 28m 04s It's a Sliding Puzzle ♥ 1 "Please do not load it onto a flash cart (yet)." You can't tell me what to do >:P . It worked fine. That being said it's, as you say, a sliding puzzle. just a sliding puzzle. made even more annoying by the 10 second refresh of where the empty bit is. 10/10 for coolness of making a .gb game, but other than that, it's a sliding puzzle
Oct 5 09:07:45 1h 24m Salmon Run! ♥ 0 This ain't Splatoon?! Very fun, a bit frustrating at the end.
Oct 5 09:33:19 25m 34s Terminal Velocity ♥ 0 What it is isn't very original at all, but it is very well done, I might actually come back to this after the jam is over.
Oct 6 05:52:30 20h 19m Lil Trash Friend ♥ 3 great art style. Control scheme is a bit weird. Also, ran into a bug on the first level when getting the last item which made me unable to complete the level (it counted the item but also didn't, which led to me aimlessly wandering the level with the countdown clock continuously going non-stop, same thing as @oakhardt I would imagine). Until I went back and read the controls on this page, I thought the first level was actually unwinnable; some sort of tutorial would do wonders.
Oct 6 10:18:40 4h 26m 10 Second Mixtape ♥ 3 ok, that was pretty cool, albeit a bit laggy
Oct 7 09:41:56 23h 23m Resonance ♥ 2 Only real complaint is that the intro cutscene takes entirely too long.
Oct 7 23:13:50 13h 31m BORDERLINE ♥ 0 this looks awesome, but I don't have a SNES, nor am I willing to download an emulator for just a jam game. You should definitely send it to some LPers to try because I would totally watch.
Oct 11 04:58:04 77h 44m Every 10 seconds ♥ 1 Overall it was fine, though not very original. Wasn't that hard, but that isn't an issue at all, I'd rather something be fun than hard any day. My biggest complaint is with the sound. First, it's buggy; whenever you restart or change scenes, there are always music glitches. Second, if the gameplay loop is going to be 10 seconds maximum, either your music needs to loop and not restart or you need 10 second long songs. The variety is fine, but you never get to hear anything more than a few seconds of each because you are constantly respawning or changing scenes (either way restarts the music).