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Feedback comments for LD51
Guardaro's games and stats for all events →
| Timestamp | Since previous | Game | Guardaro's comment | |
|---|---|---|---|---|
| Oct 2 22:17:41 | Ten Seconds To Midnight | ♥ 1 | Nice premise! I tried to grab and/or shoot the big bag of money a bunch of times before I figured it out what I was actually supposed to do. Dodging your own bullet ricochets is fun idea. You may want to take a look at your itch.io settings; part of the game was cropped off when I played it. | |
| Oct 2 23:57:28 | 1h 39m | Sprawl: A cyberpunk interactive graphic novel | ♥ 4 | Very intriguing! Has vibes of A Scanner Darkly with a little bit of Sandman. Even with AI assistance this seems like a *huge* project for a single weekend. My only suggestion would be to change up the font; something about the all-caps blocky letters didn't quite seem to fit the tone of the story and images. |
| Oct 3 01:09:32 | 1h 12m | Superline Hotami | ♥ 1 | Very nice execution! I found this very challenging, but that may be because I was using a laptop trackpad. The sound effects were surprisingly effective, and overall it was a lot of fun. |
| Oct 3 04:20:27 | 3h 10m | Lighthouse | ♥ 1 | Very polished! Great visuals, great sound, very immersive. I wasn't sure whether or not it was possible to "lose"; I was able to make it back to the lighthouse on my first try (after running into a wall three times on the way). |
| Oct 3 04:30:45 | 10m 18s | Rabbit Simulator | ♥ 5 | "Hey, it looks like these video controls actually work! What happens if I skip around?" ... "I immediately regret my decision." BE KING REWING |
| Oct 3 17:57:55 | 13h 27m | Poker Blitz | ♥ 1 | Great execution! Everything looks very clean, the sound effects are nice, and the scatter/shuffle effect looks great. The sea of green was a bit bland--I wouldn't have minded just a bit of texture for visual interest. I don't play poker, so the CPU stomped me even on the easiest difficulty setting. Very nice! |
| Oct 3 18:15:19 | 17m 24s | Cat Jam | ♥ 1 | Best machine-that-drops-cats-onto-a-sawblade-every-ten-seconds themed game I've seen so far this jam! I'll be totally honest: I was so engrossed by the puzzles that I kind of tuned out the cat slaughterhouse bit and stopped trying to find a circle every ten seconds. I lost north of 40 cats by the end. (And my arm.) |
| Oct 3 18:20:49 | 5m 30s | Sushi Panic | ♥ 1 | Awesome graphics and sound, and great concept! I had some resolution issues on itch.io that got in the way of playing it properly, but pretty much everything that I was able to see was really great. It's like a pixel art version of an Overcooked level! |
| Oct 3 18:27:04 | 6m 15s | Bug Out | ♥ 1 | I like it! The bugs are a good level of challenge--quick enough that you need to be precise, but not so quick that it's frustrating. I liked the concept of the grappling hook, but I found it pretty tricky to use it effectively. Maybe I just need more practice? In the web version the lag/stutter got a bit intense sometimes. Nice entry! |
| Oct 6 00:40:57 | 54h 13m | 10-Second Magic Artist | ♥ 1 | Fantastic entry! I love how there's been so much discussion about whether or not to allow AI art generators for the jam and your team said, "You know what? Our game IS an AI art generator!" This is the only entry so far that I've shared with people outside the jam--that's how cool this idea is. |
| Oct 6 02:31:14 | 1h 50m | Baja Blasters: The Toll Bells for Thee | ♥ 1 | Nice entry! I like the concept, but I find myself really just wanting more bullets. Theme's gonna theme, though, you know? Love the art and sound! |
| Oct 8 03:16:19 | 48h 45m | EPOCH | ♥ 2 | Oh man, this immediately took me back to 1995 and learning how to make my first games in QBasic. I used that little smiley face character for everything, and I haven't thought about it in years! Love the aesthetic choices generally. Also, mad props to any game with a leaderboard! The gameplay wasn't the most engrossing (especially the times when I was randomly stuck in an area with no bugs and just had wait 10 seconds before I could do anything), but overall it was a neat experience. |
| Oct 8 03:45:48 | 29m 29s | Crash Landed | ♥ 2 | Good stuff! I liked upgrading the turret into an unstoppable death machine, and the flash when firing looked great! The biggest issues were navigation: I found myself wanting a floating arrow to know which direction my home base was in and some visual indication of which areas were mined out. Nice entry! |
| Oct 15 13:26:25 | 177h 40m | Accelerato | ♥ 1 | Nice entry! Love the art, love the music, love the humor (Ratmaninoff!!!). The core mechanic (the controls change unexpectedly every 10 seconds) was actively unfun for me, but it's a cool idea. Getting a visual indication of the upcoming controls a second or two in advance would probably make a big difference--it would be "can I skillfully maneuver to the upcoming control scheme" instead of "can I mash around until I randomly figure out how to move". Good work! |