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Caladrius

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TimestampSince previousGameCaladrius's comment
Oct 4 12:56:57 It Comes At Midnight ♥ 2 This was great. I'm a huge fan of games where the only resource you really need for a playthrough is information and I was really pleased to see that absolutely nothing was retained between the loops. Very clever using time as a narrative device rather than explicitly real life 10 seconds as well, that never really occurred to me during ideation and I appreciate that you took that route - the game was for sure more fun for it!
Oct 4 14:54:04 1h 57m Bad Thoughts ♥ 3 God this is so fucking cool; In love with the aesthetics, the music, the sound design, everything! Absolutely chomping at the bit to play a full game with this aesthetic approach. You really outdid yourselves for sure, props
Oct 5 19:57:53 29h 03m ☕️ OverBrewed ! ♥ 3 Both tense AND relaxing, found myself being very quickly overwhelmed! Cute idea adding in local multiplayer, appreciated seeing that. Maximum points for mood, you got the atmosphere down perfectly
Oct 5 20:25:32 27m 39s Death stare ♥ 0 Took me a while to truly understand the game, and mouse movement for sure made it a lot more difficult. Very interesting mechanic though, made navigation very tense as I rushed to find the nearest shuffled number in time!
Oct 5 21:40:44 1h 15m BeaT-Rex ♥ 1 This was an absolutely outstanding game. Played all the way til I maxed everything out and REALLY got into the flow state of it. Would love to see a fleshed out full version of this with lots of different way to build your character, kinda plays like Vampire Survivors with with a real original hook that kept me going
Oct 7 13:41:09 40h 00m Groceries Please! ♥ 2 Loved the atmosphere of this game, charmed the hell out of me. Having to help your kid with homework was a REALLY cute touch, and while it took me a while to figure out how to actually play (ended up checking out the gif on this page, thanks for putting that there!), I ended up getting really into the flow
Oct 8 13:13:43 23h 32m Home Office Hero ♥ 3 If video games are supposed to be about escapism, how come you represented the remote work experience so perfectly? Cracked up at the underwear + shirt and tie combo. Spot on. Top points for comedy
Oct 9 10:00:19 20h 46m BUN-hop ♥ 1 Really enjoyed this. The smooth controls and animations felt like I was truly blitzing through a stage when I got into the flow state of it all. Music was wonderful too, you've got something really cool here!
Oct 9 10:46:11 45m 52s Exorcist Patrol ♥ 2 This is an unbelievably inventive combat system. Would be incredible to see this taken forward into a full JRPG style game. Really enjoyed experimenting with all the positional values, and combined with a character progression system this could really go places
Oct 9 16:26:19 5h 40m Survives on time island ♥ 0 Incredibly ambitious for a one (and a half?) person team. Got really swept up in the atmosphere and ended up just wondering around for a long time. Very Daggerfall kind of vibes. Hope you end up taking this engine somewhere great!
Oct 9 16:51:47 25m 28s Space Buggers ♥ 1 Love to see a mazing TD - quite rare to see these days! Think the theme made this one a harder sell since I was pining for a fast-forward button the whole time!
Oct 9 20:50:07 3h 58m The pond & the stars ♥ 1 Truly a wonderful experience. I really enjoyed reading all the fun little item descriptions you wrote, and you managed to keep the minigame just involved enough to engage me without spoiling the peaceful and sombre atmosphere you created. Amazing work considering you didn't have the full three days, one of my favourite games of this jam
Oct 13 12:06:28 87h 16m Cascading Clockwork ♥ 1 Always a pleasure to see some tricks never go out of style; the old right click trick that got me through countless Flash mazes back in the day works great here too! Great to see one of these in 2022, great entry
Oct 18 23:09:43 131h 03m 10 seconds or less ♥ 0 Really ambitious to see such mechanics put into a 48 hour project, huge fan of wallrunning and sliding games. Though with that being said, after jumping from a few hundred hours of Titanfall 2 directly into this I did feel a bit like I was starting to go insane with the mechanics not being *quite* there, but that's absolutely nothing I'd dock points for in a Ludum Dare. Amazing work!