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Feedback comments for LD51
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| Timestamp | Since previous | Game | Brendo's comment | |
|---|---|---|---|---|
| Oct 21 15:21:23 | Sweetheart Speedrun | ♥ 1 | Nice use of the theme! I definitely felt the urgency every 10 seconds as I was zipping around the space. I think it was just a tad too difficult to find and get to the different items. You could compress the size of the space a bit, or maybe zoom out the view a little more. Or, give the player a little more information about where things are, such as putting icons on the map, or on-screen pointers towards the current items. Then it becomes more of an optimization and navigation problem, rather than pure memorization. Or, maybe you group the items more thematically, so if my date wants something techy, I know I should go to the techy area. I'm glad I had tons of speed to get around, that was nice and fun. The audio and music were really nice, I really liked how you did a subdued version of the music while she was giving you a new assignment. Good work! | |
| Oct 21 15:38:02 | 16m 39s | Memory mini game. | ♥ 1 | Great use of the theme but 10 seconds became way too short after a certain point. My brain decided it was done after the 9th slot appeared, hahah! Definitely gave me practice thinking of different ways to associate them together and/or speak the icons out loud and use my auditory memory to help. A small tweak I'd love is to allow swapping icons in the top row. Right now you have to vacate a slot by dragging it into a different empty slot, then drag the desired one into the previous slot. |
| Oct 21 15:55:57 | 17m 55s | Jupiter & Arcana Travel Through the Nevermore | ♥ 2 | I really loved when the timing of the bass drop coincided with the end of the 10s timer. Excellent aesthetic experience overall, but especially with the audio and SFX! I was intrigued that you could choose not to reply, so on my 2nd play-through I tried doing literally nothing. The outcome was not what I expected! |
| Oct 21 16:27:46 | 31m 49s | Chef Jeff wants you! | ♥ 0 | Impressive amount of work for a 72h hour jam, especially with the polished art! And, I definitely lol'd at the front page hat graphic. Difficulty-wise, this is pretty overwhelming at first, with so many recipes and ingredients available at once. And as I'm trying to wrap my head around the options, the monster eats my assistant chefs?! That's a brutal negative spiral. The assistant chefs are a really cool innovation though, allowing you to do an Overcooked-style game solo! |
| Oct 21 16:38:17 | 10m 31s | Ghost Room | ♥ 1 | It was a little unclear what the power-up did until I purposefully didn't collect it and took unavoidable damage. It would be nice to have a little more player feedback to tell them when the 10s timer is about to be up, as would some kind of extra feedback (SFX and animation?) showing that the shield has successfully fended off the 10s attack. But of course, these things are polish that is difficult to achieve in a 72h jam! I did enjoy that the power-up gives me a concrete goal to achieve other than "avoid", that was great! I loved the little details in the art, such as the paintings on the walls and the bullet animations. And, the rhythm created by the bullets and ticking clock was a nice touch! |
| Oct 21 16:46:27 | 8m 10s | Dreihander | ♥ 0 | One of the most polished and complete-feeling games I've played thus far! I'd say the difficulty ramp-up was a bit harsh, but to each their own! The main difficulty issues I have are aiming being on a delay, and enemies being easily able outpace you, even with a (presumably?) upgraded engine. |
| Oct 21 16:52:39 | 6m 12s | Paddle Swap Arcanoid | ♥ 1 | Awesome work for a first time jam AND going solo! It's definitely difficult to pack in all the details under those circumstances, so I can see why you weren't able to implement a lot of audio. However, it would be a great improvement to add a ticking sound for the final 3 seconds of each 10-second loop, to help warn the player when the switch is about to occur. |
| Oct 21 17:01:06 | 8m 27s | Elementary Defence! | ♥ 1 | Love the hand-drawn art, and there was so much of it! So many different enemies, towers, and combinations, each with multiple animations! |
| Oct 21 17:16:41 | 15m 35s | TENSEC tactics | ♥ 0 | There's a lot in this game, nice work! The art is sweet, super cool that your upgraded units upgrade in appearance too! Is there a max level of upgrade? Because, I tried to upgrade a high-level unit once and nothing happened and then it died...devastating loss! I think the game is a bit too luck-based at the moment, making the difficulty quite high and outside the control of the player. Although, it was fun to discover ways to squeeze value out of my cards, such as waiting to heal or level up at the lowest possible health level. Also, I think giving players only one new card per 10 seconds is too slow, since I found myself doing a lot of watching and waiting, sometimes helplessly as my units die. Maybe there are some rare ways to get extra cards, such as defeating the extra-strong boss enemies? |
| Oct 21 17:38:53 | 22m 12s | 10 seconds old | ♥ 1 | Cool concept! Loved how each stage of life had some humor in it, especially the baby sound effect. But...why, oh why, do I get stunned when I age up? I also wish that de-aging was handled differently. As cute as the baby was, I was annoyed at having to revert back to it repeatedly. I would much rather de-aging be a choice rather than being forced to do it whenever I change rooms. Perhaps a de-aging power-up appears in the middle whenever you clear a room? Then, I'm making a risk assessment - if I don't de-age, can I clear the next room before dying of old age? |
| Oct 21 17:49:18 | 10m 25s | SPACE PARIAH | ♥ 1 | Wonderful atmosphere, I love the combo of 2D and 3D! Accidentally ending the game by pressing esc was a huge bummer! I just wanted to look at the controls but accidentally lost my progress, including a sweet laser gun that I got from the aliens I killed. On my 2nd run, I didn't get a gun :( |