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Brendo

Feedback comments for LD42

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TimestampSince previousGameBrendo's comment
Sep 1 16:45:05 Squirrel's Revenge ♥ 1 Even if the sounds and art were "programmer" quality, they were utilized well - I liked that the stereo effect on the woodcutters could help me locate them in the forest. I would have liked to see a separate sound effect for stunning a woodcutter, because from what I could tell the sound was the same whether the nuts collided with a tree or a woodcutter. A sound for them becoming un-stunned would be helpful as well. I also found it frustrating that the stumps blocked my shots. I think trees should block but not stumps.
Sep 1 16:55:45 10m 40s Claustrophobia (the walls are closing in) ♥ 1 This game hits on the theme quite well! I definitely enjoyed the feeling of slowly being overcome by the walls and bugs. While the rate of fire works well to that effect, I didn't like the lack of agency I felt. If there was just one special move I could choose to use, like an extra burst of bullet(s) on a cooldown or something, that would give the game a new layer of depth and strategy.
Sep 1 17:07:42 11m 57s Anti-Automata ♥ 0 Lots of great aesthetic feeling to this game from the sounds, graphics, screen shake, and music. Quite fun and a great execution on the theme! The move-and-attack mechanic felt a little off to me, but it did force me to consider my choices carefully. I wonder if reversing it so you attack away from your movement like a recoil would feel better? I'm on an older Macbook Air, and I did have performance issues when there was a lot of destruction to be done, just FYI.
Sep 1 17:22:58 15m 16s Dodge and pray ♥ 0 This one is pretty challenging and fun for such a simple concept! I really appreciated the super-fast reset on death, I ended up playing quite a few rounds! I found myself dying to a random bullet more than feeling like the space is what did me in. I felt sluggish and wish my ship was just a bit faster; speeding it up would have made me feel a little more in control and able to experience a lack of space rather than a lack of reflexes.
Sep 1 17:28:55 5m 57s Running out of Space ♥ 1 The visuals and atmosphere in the intro cutscene were nice! Gameplay was a bit short but I stuck around a few extra moments to appreciate the music. Hope you find extra motivation next time because you can make some good stuff!
Sep 1 17:56:58 28m 03s Trattoria ♥ 0 An impressive scope for a jam game, I would have never attempted something like this! The space management was definitely the most interesting part, but the UI for handling it was a bit painful, especially when moving a full set of table and 4 chairs. Drag and drop or double-click to move would have been really nice. Nice job overall!
Sep 1 18:06:12 9m 14s The Compactor ♥ 1 This one definitely throws you in the deep end! The hectic pace is pretty fun, and you really have to use all 4 people to their fullest. A couple improvements I'd suggest - searching shouldn't require an extra click, since no other interaction needs one and they can find trash anywhere. I also I wish there was an indicator over their heads so I could tell who was selected without having to look down at the UI. I definitely had a few flubs where I just didn't have the right person selected in a tense moment.