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benk

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TimestampSince previousGamebenk's comment
Oct 6 05:35:16 Home R.I.P.airs ♥ 1 Nice job, loved the art and the core game loop was fun and satisfying, having to balance the repairing and the salt thing. The humour was great too. The lonely-haunted-house vibe really comes through. Some hopefully helpful feedback: (1) I liked the sound design a lot HOWEVER the TV sound was giving me a headache so I needed to turn the volume waaaaaay down :-( it was loud and something about the waveform messed with my brain. Also some more subtle ambients would make this next level (low-volume creaking, footsteps, whatever - the clock was great though). (2) It did get really hard around 30 seconds to go? I didn't finish and the game was too long to go back and try several times. Maybe a shorter loop? (3) The death loop was opaque to me, maybe you can make that more obvious.
Oct 6 06:06:17 31m 01s Time Heisst ♥ 0 I'm not a very good gamer, which is sad for me, because your game looks cool. I gave playing it a decent attempt but couldn't figure out the controls or what I was actually supposed to do :-( so I can't really rate it. Hopefully this feedback helps.
Oct 6 06:32:54 26m 37s Stellar Sauce ♥ 1 Neat platformer, music and graphics made me feel nostalgic which is a good thing. Sound effects were satisfying and the music was great. I'm not sure if it was deliberate, but the music matched with the pace of the game which feels really good. A little loud perhaps overall. I know you're aware that in terms of a platformer, it's really floaty and imprecise which can be frustrating. But making responsive platformers in 48 hours if you haven't done it before is insanely difficult, so kudos.
Oct 6 06:53:54 21m 00s Perihelion ♥ 3 I truly enjoyed this game. Short but hey it's a jam and sometimes I don't have time to finish platforming epics, and your game made me want more, which is rare. A large part of why I enjoyed it was the atmosphere of the whole thing. The music really suits the mood and the sound flourishes are well implemented. Given the lack of a rating for the audio I guess you didn't write it and you got the effects elsewhere? I wish I could rate it though, if you just had a disclaimer for where you got them from. You chose the palette well. The radiation effect was suuuper well done, perfect. The water canisters were the only jarring graphical thing, maybe you could have edited them to desaturate at least. Also like others have said... I'm glad to have something to collect, cos I'm a gamer, but some sort of weight to it would be nice. The platforming aspect was really good but a little floaty so I found it hard sometimes.
Oct 7 04:11:22 21h 17m ShortDay Survive ♥ 0 I had a good time with this game. Got to day 14. The highlight for sure was the shop loop of get gold -> buy item -> items get more expensive but better -> get gold. The shop was really well balanced. The game in general was fairly well balanced, but I found the sword was basically useless because the enemies attack so fast and quickly that timing the sword strike is super hard. Tuning that vs the fireball would be good. Having a poweful fireball that fired really quickly was super satisfying. Some suggestions: I found the SFX unpleasantly crunchy. The bears knocked me out of the stage a few times and I got stuck. Music would elevate it since it's such a rhythm based game.
Oct 7 13:23:54 9h 12m Celestial Survivors ♥ 1 Fun game, I especially appreciated the rhythm of the music matching the flow of the game like the lasers, and nice touches like the balls that you can attack becoming more solid. Generally it felt really polished and well thought out. The photon torpedoes were super badass, I kinda wish they happened more frequently. Some other feedback: the laser hitbox on the balls seemed a bit off and I was punished for that a few times. Audio cues for the colour changing would be nice - having to look down on the screen or use my memory to see when a change was happening took me out of the moment. The upgrades might be even more fun if they were tied into a reward somehow, it felt random when I got them (and took me out of the flow).
Oct 8 06:42:34 17h 18m Zombie Bomb 10 ♥ 1 I played this through a number of times and I enjoyed it, there was enough going on to bring me back in for another round, and I enjoyed how goofy it was. I appreciated the audio cues on the countdown. Some hopefully constructive feedback: the mouse sensitivity was too high for me personally, and with the camera rotation style I found things a bit awkward. I felt that something should happen to the zombies when the bomb went off, not sure what. I couldn't figure out the hitboxes on the zombies so dying seemed a bit random.
Oct 8 07:09:20 26m 46s Anne & the Raccoons ♥ 4 Really cute, the graphics and music worked together great to set a cheeky mood, which fit a game about racoons. The various SFX were used really well. I felt ownership over the farm and wanted the racoons to go away for sure. Walking around collecting things felt nice, I actually really enjoyed wandering around before the raccoons arrived :-) I played through it a few times and never figured out how to get a tick in anything other than "farm" - some more in-game help like highlighting what you can do with items, maybe making the icons next to them more prominent, would help. Also getting rid of the racoons didn't seem to do much, they'd just come back, and fixing what they did didn't seem to improve my end outcome? Also it was pretty hard to *not* get all the carrots, so they didn't seem very important? I think that if your actions had more weight to them (like permanently changing the world, or giving you a score feedback, or whatever) it'd be really fun, with a bit more variety like the ability to run. I think basically I want a mini farm simutor where you need to chase away raccoons.
Oct 8 07:20:39 11m 19s House Of Quandary ♥ 3 The music was the highlight for me for sure. It was really moody and having the music puzzle was a nice touch. I think you could have leaned into that a bunch, like tuning the puzzle rotations with SFX or the notepad or something. The game felt like it was missing SFX in general. I also think having something be animated would make things feel more alive.
Oct 12 00:57:07 89h 36m BARRAGE ♥ 4 Most fun and polished game I've played so far, amazing, well done. Really well balanced (for my skill level at least). Feedback: - I wasn't sure how to balance the walls and the fields, and the storm happened so quickly and with the graphical flashing I wasn't able to get feedback. Maybe a subtle slowdown when the storm hits, clearer animations, or sounds, I dunno. - Rotating the walls was slow so I just ended up never doing it and placing a bunch in the wrong direction. Maybe they could rotate to face the correct orientation (perpendicular to the storm) initially when you buy them? or have them only rotate a 45 degree angles and press to rotate? not sure, probably a bad idea, would need to try out. - Loved the music especially the 20 second musical queues, but it started getting pretty out of tempo with the storms which made things hard.
Oct 12 02:39:14 1h 42m Luzy Lazer ♥ 1 Game was fun, and funny, which I enjoyed. ...unless left/right malfunction :-( could you have made it wrap around or something? at least then I don't have to just sit there staring at fruit falling for 10+ seconds, depending on how the randomness plays out.
Oct 12 06:30:35 3h 51m Panopticon ♥ 1 Such a great game. simple, fun, original idea really well executed. loved how well the music synced with gameplay. as others have said, an ammo indication would have been nice, and pity you didn't have time to add more levels, that would have been fun. also the default should have been rainbow :-)
Oct 12 10:47:33 4h 16m > deploy helper bot ♥ 4 love it, felt like a complete game - the sfx, (evolving) music, art, environment, level design, lighting, even the plot. I was feeling pretty sorry for these little robots, guilty even, and the final race down the end with the last robot made me legit emotional. a quality of life improvement would be a kill switch for the current robot, like another person said. the controls felt a little hard to control sometimes. i swear i somehow ended up in a bad state with the doors in the top right, and had to restart the game, but i finished it the 2nd time around. i would play an extended version of the game with more to explore, if there were clues about what door was being affected.
Oct 12 11:10:08 22m 35s Poda Wants a Statue ♥ 2 wow, so polished, cute and really well implemented aethetic and sound. i'm humbled by how many little bits and pieces go into making this game feel so polished. i did find the gameplay an odd mix of relaxing and stressful from all the body-slamming, i just want my bunnies to run around gathering resources :-) (and not building a statue to an annoying panda)
Oct 12 11:28:41 18m 33s Stella Brown and the Curse of the Grocery Witch ♥ 2 laughed out loud the first time the shadow realm happened, the art and music is so ridiculous and so incredible. all of the voice acting was super well done and funny. the game has a Night In The Woods vibe to it or something. even if the monsters didn't actually hurt you, they were still terrifying and i avoided them anyway.