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Feedback comments for LD49
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| Timestamp | Since previous | Game | benk's comment | |
|---|---|---|---|---|
| Oct 8 06:58:01 | Buggy Bot | ♥ 2 | A challenging and fun experience! I liked the aesthetic and the human buzzing sounds and the chips in the shape of a hive. It would have been good to have a marker of which level or how many levels total there are. I did maybe 10 levels but got stuck and if I'd known how many more levels there were, I'd be more motivated to continue. A camera setting would be good - couldn't handle the inverted camera. :) | |
| Oct 8 07:12:56 | 14m 55s | Ethereal Runner | ♥ 3 | Really enjoyed the game, music and graphics worked really well to make a dark mood. I liked the way the theme tied into both the gameplay and the graphics and general mood. Tying the player speed to the magic made me not want to attack because the movement became quite slow - I think some balance there would have been good. My favourite strategy ended up being to charge up magic and fly through the level. Nice to have a tutorial, but the blocking text boxes were pretty distracting - a more passive tutorial would have been nicer? |
| Oct 8 07:21:25 | 8m 29s | Un's charming table | ♥ 0 | I liked the art style - it had a lot of personality. I'm also glad it had audio though variety would be good - there are tools like bfxr etc that are worth looking at for next time? Took me a little while to figure out what to do at the start (i.e. to click on the gems). |
| Oct 8 07:30:03 | 8m 38s | Wind Runner | ♥ 2 | I loved the mood of the game, especially the wind noises and effects like the moving leaves and trees. For a game based around the wind it works well. I found it pretty unforgiving and frustrating when the place you need to go is directly into the wind... some tuning there would be nice to make it so that it's always possible to progress? |
| Oct 9 00:22:28 | 16h 52m | A day in a life of an electric spaceship owner | ♥ 2 | Like a couple of people said it took me a bit of time to figure out how it's supposed to work. Written instructions at least would have helped; in-game hints even better of course. One problem I was having was the sparks on the spaceship were hard to fix, the hitbox for it seemed to be off, so the ship wasn't repairing. but once I did figure it out - super fun. I really liked how the graphics and music and personality worked together. A good balance of fun and satisfaction. I could imagine fleshing it out with a difficulty curve of some sort. Having an opening cutscene was a great touch. |
| Oct 9 11:52:12 | 11h 29m | Electro-Twixt | ♥ 2 | Cute game, I liked the aesthetic and the mechanic. It needed some tuning though - it felt like I was cheesing the game, running around quickly and killing the occasional ghost to fix a rift. You could take that mechanic in some interesting directions. |