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Andrew Hoyer

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TimestampSince previousGameAndrew Hoyer's comment
Oct 3 17:24:37 Boomsticks ♥ 1 This was a lot of fun. Everything from the animation on the splash screen to the sound fx and artwork just works so well together. Good use of the theme.
Oct 3 17:28:19 3m 42s Portal Run ♥ 2 I think you had a good idea here, and something decent given the short timeframe you had.
Oct 3 17:47:44 19m 25s Interspersed ♥ 1 This is an interesting idea. I started to get a feel for what I'm supposed to do, although I feel like a game controller would be more natural to play with (I don't have one on hand, just comparing it to WASDE).
Oct 3 20:05:51 2h 18m Graveyard of Unfinished Business ♥ 0 Really interesting idea, having a timing aspect to build items, etc. This wasn't clear initially... you might want to add a longer description about the game on this page.
Oct 3 21:33:39 1h 27m Office Madness ♥ 2 Clever. I like the idea of a collection of mini-games, although I was hoping I could get some kind of bonus for having all three tasks completed before another one was requested. In any case, nice use of the theme.
Oct 3 21:42:00 8m 21s L.A.R.K. ♥ 2 This reminded me of Lemmings. I think this mechanic would be better if it was "ever 5 seconds", just to speed up the game. But generally I think your idea is a good one.
Oct 3 22:36:00 54m 00s Labyrinth of Darkness ♥ 3 Really clever use of the theme. I played to level 5. Was hoping I could pick up a new weapon along the way or something!
Oct 3 23:55:28 1h 19m Space Dizzy ♥ 1 High marks for this one. This is the best game I've rated so far. Good use of the theme, clever idea. I got a little bit lost by the third level, but overall this is a fun puzzle game that I would play more of.
Oct 4 01:03:57 1h 08m 10 Snekonds ♥ 2 I'm a huge fan of snake games, and this one really adds an interesting twist. I had some trouble telling which type of blocks do what, or how to make use of special abilities, but overall this has some real promise.
Oct 4 04:24:27 3h 20m Timed Well ♥ 3 Your game makes a clever use of the theme, but also highlights why the theme is a bad one. It forces devs to add some kind of delay or loop that just isn't natural for a platformer game. I thought your idea was really interesting though. My suggestion would be that multiple things happen each 10 seconds. For example, every 10 seconds you jump, and at a different interval, you dash. Maybe mix in a few different variations of each. Has potential!
Oct 4 04:28:03 3m 36s Slow Mo Samurai ♥ 1 This control scheme feel very unique to me. Well done. Had a nice overall feel.
Oct 4 04:44:43 16m 40s Table Scraps ♥ 2 I liked "Burger King". 😆
Oct 4 19:19:30 14h 34m second interval ♥ 1 Enjoyed this for its simple platformer element, but also really liked the graphics (especially the transparent platforms) and the music. Well done.
Oct 5 01:07:19 5h 47m Colibri ♥ 0 I like that a few people have done animal / exploration type games. I ran into some trouble when I flew really high. At some point, I wasn't able to come down until I moved over to the right. Interesting idea!
Oct 5 22:56:24 21h 49m Clockmachine Chaos ♥ 0 Giving this game really high marks. This is the best game I've played to date in this event, especially with such great use of the theme. Well done.
Oct 7 01:21:59 26h 25m $EasyMoney ♥ 1 I really like how you used this theme in a platformer, altering the mechanics of the game as opposed to "something happening" every ten seconds. Very clever.