Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Andrew Hoyer
Feedback comments for LD51
Andrew Hoyer's games and stats for all events →
| Timestamp | Since previous | Game | Andrew Hoyer's comment | |
|---|---|---|---|---|
| Oct 3 17:24:37 | Boomsticks | ♥ 1 | This was a lot of fun. Everything from the animation on the splash screen to the sound fx and artwork just works so well together. Good use of the theme. | |
| Oct 3 17:28:19 | 3m 42s | Portal Run | ♥ 2 | I think you had a good idea here, and something decent given the short timeframe you had. |
| Oct 3 17:47:44 | 19m 25s | Interspersed | ♥ 1 | This is an interesting idea. I started to get a feel for what I'm supposed to do, although I feel like a game controller would be more natural to play with (I don't have one on hand, just comparing it to WASDE). |
| Oct 3 20:05:51 | 2h 18m | Graveyard of Unfinished Business | ♥ 0 | Really interesting idea, having a timing aspect to build items, etc. This wasn't clear initially... you might want to add a longer description about the game on this page. |
| Oct 3 21:33:39 | 1h 27m | Office Madness | ♥ 2 | Clever. I like the idea of a collection of mini-games, although I was hoping I could get some kind of bonus for having all three tasks completed before another one was requested. In any case, nice use of the theme. |
| Oct 3 21:42:00 | 8m 21s | L.A.R.K. | ♥ 2 | This reminded me of Lemmings. I think this mechanic would be better if it was "ever 5 seconds", just to speed up the game. But generally I think your idea is a good one. |
| Oct 3 22:36:00 | 54m 00s | Labyrinth of Darkness | ♥ 3 | Really clever use of the theme. I played to level 5. Was hoping I could pick up a new weapon along the way or something! |
| Oct 3 23:55:28 | 1h 19m | Space Dizzy | ♥ 1 | High marks for this one. This is the best game I've rated so far. Good use of the theme, clever idea. I got a little bit lost by the third level, but overall this is a fun puzzle game that I would play more of. |
| Oct 4 01:03:57 | 1h 08m | 10 Snekonds | ♥ 2 | I'm a huge fan of snake games, and this one really adds an interesting twist. I had some trouble telling which type of blocks do what, or how to make use of special abilities, but overall this has some real promise. |
| Oct 4 04:24:27 | 3h 20m | Timed Well | ♥ 3 | Your game makes a clever use of the theme, but also highlights why the theme is a bad one. It forces devs to add some kind of delay or loop that just isn't natural for a platformer game. I thought your idea was really interesting though. My suggestion would be that multiple things happen each 10 seconds. For example, every 10 seconds you jump, and at a different interval, you dash. Maybe mix in a few different variations of each. Has potential! |
| Oct 4 04:28:03 | 3m 36s | Slow Mo Samurai | ♥ 1 | This control scheme feel very unique to me. Well done. Had a nice overall feel. |
| Oct 4 04:44:43 | 16m 40s | Table Scraps | ♥ 2 | I liked "Burger King". 😆 |
| Oct 4 19:19:30 | 14h 34m | second interval | ♥ 1 | Enjoyed this for its simple platformer element, but also really liked the graphics (especially the transparent platforms) and the music. Well done. |
| Oct 5 01:07:19 | 5h 47m | Colibri | ♥ 0 | I like that a few people have done animal / exploration type games. I ran into some trouble when I flew really high. At some point, I wasn't able to come down until I moved over to the right. Interesting idea! |
| Oct 5 22:56:24 | 21h 49m | Clockmachine Chaos | ♥ 0 | Giving this game really high marks. This is the best game I've played to date in this event, especially with such great use of the theme. Well done. |
| Oct 7 01:21:59 | 26h 25m | $EasyMoney | ♥ 1 | I really like how you used this theme in a platformer, altering the mechanics of the game as opposed to "something happening" every ten seconds. Very clever. |