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| Timestamp | Since previous | Game | Tudvari's comment | |
|---|---|---|---|---|
| Apr 20 09:48:38 | Ludum Distractio | ♥ 0 | PC LOAD LETTER? What the f*ck does that mean? Nice game, it was fun to play, and I enjoyed the funny bits in the code! :D I'll check out the source code to read the whole thing. The atmosphere is top-notch, the music fits the art style well. It's very straightforward to play, except two things: I couldn't figure out how to fix the lamp and the phone when its screen is shattered. Clicking on it did nothing. But maybe that's an issue of the browser mode. Anyway, nice entry as always, can't wait to see the devlog π the last team project was fun to watch! Cheers! | |
| Apr 20 10:02:12 | 13m 34s | Corbeille de Fruit - A sΓ©rie noire investigation | ♥ 1 | I was hoping that spamming toast eating would do something and I wasn't disappointed :D |
| Apr 20 10:10:17 | 8m 05s | Swerve City | ♥ 1 | #11 here! :D I don't know if there is a strategy to achieve a better score or it's just pure luck? Sometimes those "rockets" suprised me in a corner or two because I was unable to see it due to a building. Now I've just answered my question: I guess I could have reached a better score if I would have taken the unsafe paths first, when there is still low the amount of police presence. (Because my guess is that police is spawned on path yoU've already taken, right?) Anyway, end of monologue. I think it's a fun little game, maybe lacks a bit of depth. But it has a nice atmosphere, it's polished and it got something new. Nice entry, cheers! |
| Apr 20 10:41:53 | 31m 36s | Wildfire | ♥ 1 | One thing for sure, the music is very good! I left my computer on the main screen while I was cooking... and after 30 minutes it was still a nice tune. π It was really fun to play, and it felt real. It also has a nice complexity and a really polished look and feel. My problem was only with the first level: it felt bit slow. It was simple, that's how it should be. But due to it's simplicity and long evacuation time, I was a bit boring after a while. On the other hand: Level 2 was so much fun already! I like that I had a "cooldown" "ability", also the police for support, etc. I think this could be a full game man! Cheers! Edit: Why can't I give it a rating? Is it disabled? If so, why? |
| Apr 20 10:51:40 | 9m 47s | Nature Is Healing | ♥ 1 | It felt really good obliterating the mold's patches :D It was really immersive with all the darkness and the fuel hoarding to one place so I could last longer. Nice entry! |
| Apr 20 11:48:35 | 56m 55s | Infested hole | ♥ 1 | I thought that I would be so cool with my 350 meter record, but seeing the comments now I'm sad :( But anyway, it's a nice little "endless jumper", it has a good atmosphere, it could fit as a time killer on the phone. Maybe one issue that annoyed me is that on "tight corners" I always missed the left/right movement, got my head bumped into the ceiling and I had to jump again. Again, again, and again :D But maybe that's just my issue. Cool game, nice vibes, I had fun! :D |
| Apr 20 14:32:33 | 2h 43m | Paddle Panic π£ββοΈπ± | ♥ 3 | Woah, congrats on the, really unique idea and a nice interpretation of the theme. Also, needles to say that it's very well polished and fun to play. π I always love the online highscores, next time I'll definitely have a similar thing in my game! :) Congrats again, cheers! |
| Apr 20 14:47:10 | 14m 37s | RISING BIRD | ♥ 0 | Cool aesthetics and music. The mechanic is also unique so congrats on that! :) The only issue I found with the game is that the controls are a bit unresponsive, slippery. But other than that, congrats, it's a solid entry! :) |
| Apr 20 17:14:46 | 2h 27m | Dice Master Adventure | ♥ 1 | After 10 minutes I still couldn't fully figure out the rules, but started to get a hang of it. Maybe it's just me but I think you should extend the description the game. Otherwise, it has a nice atmosphere, unique mechanic, it could be polished into a nice little game! Congrats! |
| Apr 20 18:54:43 | 1h 39m | Chase | ♥ 1 | A bit more detail would have been nice, but it's a compo, I guess maybe in the post-jam version! :D By the way, I found a "hack": If I constantly go left and right, my car won't go forward, but my score would still increase. π |
| Apr 21 12:01:46 | 17h 07m | Stop the clock | ♥ 2 | Congrats, it's pretty fun to play. But it took me a while to realise that it's better to just focus on the button's visuals... π Because the music and also some other visual clues are sometimes misleading and I ended up pressing the button too soon, starting it the timer myself π I don't know if it's intentional to mislead the player, or just a bug... but maybe you should emphasize the misleading intention or fix the bug. Anyway, cool little entry, suprising to see how entertaning a small idea could be! :D |
| Apr 21 12:14:44 | 12m 58s | Hero's Last Quest | ♥ 0 | The intro was nicely done, and the take is pretty cool on the theme! :) The gameplay itself could have a bit more depth, but sure it has a sentimental value to me as well! Reminds me of fishing at Goldshire after a few quests in a goldmine nearby π cheers! |
| Apr 21 14:36:11 | 2h 21m | Last of the Sky Folk | ♥ 2 | Yaaay, I've managed to finish it. I always loved grappling games, and it felt really good going up further and further. Especially when I managed to chain a few good hooks and I was able to maintain my velocity for a long time. π Good entry! Maybe some intro would have been nice. |
| Apr 21 15:55:44 | 1h 19m | Aeldun 20.000 | ♥ 2 | Neat game, after I got a hold of it, it wasn't so hard to win, maybe it should have been a bit more difficult. π But othen than that, I enjoyed it, especially the names! How did you come up with such good names as Aeldun and Grimstone? π victory.png |