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Feedback comments for LD50
SketchyGalore's games and stats for all events →
| Timestamp | Since previous | Game | SketchyGalore's comment | |
|---|---|---|---|---|
| Apr 5 21:08:53 | Did I Just Poop Myself by the Produce Section | ♥ 2 | Your drawings are hilarious! XD Great work! | |
| Apr 5 21:17:28 | 8m 35s | Doom's Peak | ♥ 1 | RIP Rad Lad, he will be missed! The physics felt well tuned for a snowboard feeling! |
| Apr 19 19:56:47 | 334h 39m | Inevitable Seige | ♥ 1 | A solid tower defense foundation, with a good ramp-up of enemies! |
| Apr 19 20:00:40 | 3m 53s | Defend 'till the end | ♥ 1 | Really love the aesthetic! |
| Apr 19 20:17:13 | 16m 33s | Moon Base EVAC | ♥ 1 | I really liked this! Pulling off a base builder in 48 hours is impressive in itself, but the invasion loop (and the animation) was a particularly clever take on the theme! |
| Apr 19 20:29:16 | 12m 03s | Escaping Precedent | ♥ 0 | When I first clicked on it, I misread it as "Escaping President", now it makes more sense XD Liked the neon look! Went well with the music! |
| Apr 19 21:16:42 | 47m 26s | Holding On | ♥ 1 | The art is so lovely! I liked how the game evolved with extra routes, creating more vulnerability the longer you "hold on". An excellent portrayal of that situation. Might be digging too deep here, but it actually reminds me a lot of what I've read (and experienced) about the concept of mindfulness, with the towers representing avoidance and suppression, while every round there's a button to accept the situation for what it is, even if that feels like "losing the game". Perhaps that was just my take, but regardless, it was quite thought provoking! |
| Apr 19 21:31:43 | 15m 01s | Island Management | ♥ 1 | Managed to get to 218 happiness after tinkering with it for a bit. I like the ideas at play here! The dice-wiping mechanic is quite interesting. |
| Apr 19 21:40:07 | 8m 24s | Out of Controls? | ♥ 1 | Dang that's tough! I really like the idea, though! I could see this being played two player, with someone else trying to wire your controls and.. chaos ensuing! |
| Apr 19 21:47:36 | 7m 29s | No Touch The Cat | ♥ 1 | Best buttons of LD 50! 😸 Really funny with great art! |
| Apr 19 21:55:45 | 8m 09s | Worm Food | ♥ 1 | Seeing the prototype and the 3D version was rather neat! And a good minigame, reminded me of something you'd see in a rapid-fire Warioware sort of thing! ❤️ |
| Apr 19 22:04:37 | 8m 52s | Vine Dash | ♥ 1 | Excellent presentation! The opening cutscene is great, and the game itself is a well-paced infinite runner, that was really fun to play! Made it to 1866 😄 |
| Apr 19 22:18:46 | 14m 09s | Asteroid Anarchy | ♥ 1 | So many parts of this seemed to be on point! The feeling of being on the asteroid in space, the difficulty (took me about 5 tries to beat), even the clever choice to only play the intro once. A quick and simple idea, but showed a lot of solid design instincts! |
| Apr 19 22:29:57 | 11m 11s | Deathly Delay | ♥ 1 | Impressive! Any one of the minigames would have been a valid entry, so the act of getting a full set is really neat! |
| Apr 19 23:11:56 | 41m 59s | Quackenfarm | ♥ 1 | Love the music! Also really like that this game was done turn based, made the time management much more interesting! |
| Apr 20 04:12:53 | 5h 00m | Hex'd | ♥ 0 | Really liked the music and the pixel aesthetic! |
| Apr 20 04:51:27 | 38m 34s | RogueTime | ♥ 1 | Really enjoyed it! It's a simple detail, but the feel of the attack animation and the speed of the projectile really added a lot, and though the cast of enemies was small, I liked that each one felt so unique. The main hook of the game, paying for abilities with your ticking clock, is particularly interesting! Some definitely were better than others, but for LD balance, it seemed like it was working perfectly fine, and I could definitely see it being expandable in a multitude of ways. Very good work! |
| Apr 20 05:05:44 | 14m 17s | Doctor's Orders | ♥ 1 | I'm always impressed by LD games like this that manage to put multiple functioning minigames into one package within the allotted time! Definitely strong on theme, and I liked how it had a cheery tone to it, against the backdrop of an obviously grim subject matter. Well done! |
| Apr 20 05:18:30 | 12m 46s | HMS Inevitable | ♥ 1 | Neat! Been a while since I played one of these text adventures. I did have to look up the solution after a bit of fiddling with the bucket, but I was on the right track! I liked the writing! |
| Apr 20 06:03:34 | 45m 04s | Piggy Pileup | ♥ 1 | Didn't expect to see a fully functional word game in an LD! Very neat! I was surprised how solidly it worked given that the letters had physics, but I never ran into any issues! |
| Apr 20 19:09:39 | 13h 06m | Fox Driver | ♥ 1 | Web version ran well for me! I liked the AC balancing mechanic! |
| Apr 20 19:20:42 | 11m 03s | (this is not) Dating Advice | ♥ 1 | On my third run, my partner said I was just as fat as the day I met them, on day 5.. so I left them! Best ending 😄 Seriously though, very solidly made! I quite liked the losing animations! |
| Apr 21 04:01:45 | 8h 41m | MacBooler | ♥ 1 | It took me a while, but once I got it, this became what might be my favorite game of LD 50! Couldn't stop until I got a leaderboard spot at 260 😄 |
| Apr 21 05:36:30 | 1h 34m | Trash Panic! | ♥ 0 | Neat! I love a physics-based puzzler! I really like how you fit everything on the screen, both for the fun of seeing things tumble down in and interesting way, and for showing information in a compact way. Good work! |
| Apr 21 05:51:41 | 15m 11s | Board to DEATH | ♥ 1 | Excellent presentation, and a very clever puzzle! I've not seen a chess puzzle quite like it before! Fantastic work! |