Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Sita
Feedback comments for LD50
Sita's games and stats for all events →
| Timestamp | Since previous | Game | Sita's comment | |
|---|---|---|---|---|
| Apr 4 08:57:54 | International Shipping Simulator | ♥ 1 | I like the idea of the game and it plays well too, however it feels like it lacks a bit on balance. In my playthrough I only invested into Interconnects and Port Workers. While paying ransoms and increasing number of interconnections did make sense to me, they always seemed way too expensive. I would love it if this game had a patch that balances it out and maybe adds new mechanics and levels; apart from this it is a fun game. | |
| Apr 4 09:02:56 | 5m 02s | Never High Noon | ♥ 1 | Absolutely adorable, hits it on almost all fronts, just made me feel waaaay too stressed. Love the idea and theme. |
| Apr 4 11:28:01 | 2h 25m | The moss accident | ♥ 1 | Love the idea! Not overcomplicated, works well with the theme, however as mentioned before you could have some visual feedback with the flamethrower. Also would love it, if the graphics were more diverse, but still simple - maybe the moss could use multiple textures? |
| Apr 4 11:34:40 | 6m 39s | DeckHex | ♥ 2 | Nothing to add; carefully and beautifully crafted, immersive, but it is very short. |
| Apr 4 11:44:23 | 9m 43s | Park Lane | ♥ 1 | Sadly, an experience, can hardly call it a game. But it's a great experience. First time I've played a PS1-stylized game and now I know why it's used so much for horror games. My only issue with this project is that there's nothing stopping player from immersing themselves into it for long enough; some could leave before anything interesting happens. |
| Apr 4 13:55:31 | 2h 11m | Inky Towers | ♥ 2 | Love the idea, although the physics do get wonky for me. |
| Apr 4 14:16:00 | 20m 29s | You shall not pass | ♥ 1 | Theme is great, what I would maybe change is that the first interaction with the do-not-pass-thingies always results in a conversation, which might get tiring in the long run. Smart puzzle design, even if it gets a bit frustrating at times. |
| Apr 4 14:21:28 | 5m 28s | Cup Half Full | ♥ 2 | Lovely twist on a classic and a great game. |
| Apr 4 14:28:16 | 6m 48s | Avoidance Advanced | ♥ 1 | A pretty simple game, it's good enough on its own, but I wish there was something more in it and reaction time could be adjustable, maybe by some difficulty setting? |
| Apr 4 14:57:02 | 28m 46s | Sorcery's End | ♥ 3 | I must say... technically it's a very impressive game, which must've meant tons of work. I did rate the game highly, so I'm gonna comment on some nitpicks that I do have: - I don't know whether this issue is only present in WebGL version, but the game runs a fair bit slower when zoomed out. - the camera should start right next to base, got confused at first what should I defend - the game would be great with a bit more polish - user interface, some tutorial, pausing the game But given the amount of stuff in game, the quality of it and timeframe - it is at the very least very impressive. |
| Apr 4 15:09:16 | 12m 14s | No Time To Leave | ♥ 1 | Gonna agree with the previous commenters, an impressive likable idea with some good game design ideas. What I'd like to see improved tho is the wonky full screen - I use multiple monitors and the cursor seemed to escape the game screen sometimes. |
| Apr 4 15:12:54 | 3m 38s | speedy student | ♥ 2 | Hey! I agree with the previous commenters. One thing I found confusing was that the up/down arrowkeys were used for moving to the left and right. |
| Apr 4 15:15:36 | 2m 42s | Arkbomb: Pinballrkanoid | ♥ 3 | Hmmm, should HTML5 link point to this page? |
| Apr 4 15:27:06 | 11m 30s | TyPing Pong | ♥ 1 | Looove the tutorial. A nice game idea with pretty graphics. |
| Apr 4 18:30:17 | 3h 03m | Atlantis | ♥ 2 | Absolutely lovely game, and it seems you're making your own engine too! Congrats on that. It reminds me of two things... one is Dorfromantik, the other is my own game from earlier LD, Floodtown! The mechanic is fun, although I'm not sure if it's just me or is it pretty hard to bootstrap the economy? |