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roryh

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TimestampSince previousGameroryh's comment
Apr 4 12:26:08 Do Your Job! ♥ 1 Good execution of a simple idea! To reiterate the previous commenter's points, some feedback for using the watercooler/bed/fridge, particularly sound, would add a lot to this. Also, minor but failing from neglecting thirst told me I didn't deliver enough coffee, which had me a bit confused before I figured out the watercooler/bed/fridge.
Apr 4 13:32:28 1h 06m Hydropy ♥ 2 Very cool! Love how the eruption spreads Small nitpicks: took me a while to figure out how water discovery works. And a shamefully long time for me to figure out I didn't have to click individual trees!
Apr 4 13:38:00 5m 32s I Am Coward ♥ 3 Clever idea having the enemy drop pieces for a bridge. Rather challenging and luck-heavy though!
Apr 4 13:54:13 16m 13s DeckHex ♥ 2 Wow, extremely impressive for the time. Especially the audio work, art, atmosphere! All ties together very nicely
Apr 4 14:02:14 8m 01s Dino Escape ♥ 1 Nice! Movement and shooting feels just right. Gets super hectic late in... Amusing aside but you can continue playing when the game over screen is up
Apr 4 14:22:26 20m 12s I Don't Wanna Reincarnation ♥ 2 Charming game! Feels complete, it all works together well. Music and visuals are excellent
Apr 4 14:40:41 18m 15s John The Icecube ♥ 1 Very cool (pun intended). The mechanics feel great, character is cute. The difficulty skyrockets a few minutes in though, never gonna be able to finish it
Apr 4 14:55:36 14m 55s Last Bastion of Wizardom ♥ 0 The real question: whose face is that? Ominous orb and voice acting set an atmosphere, a good start. Gets tedious fairly fast though; gameplay needs more mechanics and polish to keep people playing
Apr 4 15:13:12 17m 36s Enlit ♥ 1 Without spoiling anything... Does one thing, and does it well
Apr 5 12:48:53 21h 35m What the Hell? ♥ 1 Neat little top-down shooter. Nice that all the guns feel like they have a use! My only notable qualm: it wasn't clear exactly what effect the powerups were having.
Apr 5 13:09:35 20m 42s ShadowScape ♥ 3 Cool little tower-defense/RTS game. Lots of little attention to details I appreciated: interactible objects highlighting on hover, queueing construction, and the eyes of the creatures standing out when in shadows 👌 Little nitpicks: - the font for the construction prices seems to be a bit too small vs your render resolution? I can barely make out 100 or 600 regardless of if I zoom in or not. - mining sounds get overwhelming when you have lots of people mining - grass backdrop is a little bland - translucent black is a cheap and easy way to give a nighttime effect, but it's not very realistic. there is also a shift from "warmer" to "colder" colours. tip: you can usually emulate the color change with some color rebalancing. making everything just a little less saturated and more blue works wonders, with no need to become an expert in color theory!
Apr 5 21:05:26 7h 55m Deck And Decay ♥ 3 RNG can screw you over but it's an otherwise solid jam game! Also, I managed to stack two tables on top of my head and I'm happy with myself. Just thought I'd let you all know
Apr 6 12:29:29 15h 24m Playing Dave! ♥ 3 love it! lots of fun little twists. great art, sound, and writing! clever take on the theme to deliver an upbeat game. a breath of fresh air after so many games which play out an impending doom!
Apr 6 13:00:33 31m 04s Please don't sleep! ♥ 1 Geat art and a nice tune. Lots of little details with the environment. Can't tell if it's intentional or just ironic, but "Plaese" instead of "please" in the itch.io title is very fitting :D Only gripes would be the lack of a conclusion/ending, lack of interaction required while working
Apr 6 19:56:20 6h 55m Zom-Beware! ♥ 1 Agreed about the QOL potential, regardless this is really neat. The most fun I've had from the game mechanics alone this jam so far!
Apr 6 20:23:18 26m 58s Atlantis ♥ 1 Very cool. I had a lot of fun with this Only nitpick: once you get a few sources of each resource going, it's a bit easy to run with it forever. Which is fun! Though it felt against the spirit of the game (and the theme)
Apr 6 20:39:26 16m 08s Space Death ♥ 1 Very fun! My machine couldn't take it later on, framerate started to plummet
Apr 6 21:02:40 23m 14s Rectangular Hell ♥ 1 Neat! Appreciated the novel way to increase the difficulty, and the "parry" mechanic was cool. The music was... distractingly bizarre.
Apr 6 21:43:55 41m 15s teleBOTation ♥ 1 Very fun, absolutely loved it! Great physics in this, lots of potential in this platforming engine. Excellent level design teaches the important mechanics gradually. And a good difficulty pacing, major kudos for getting that right for a game jam! Cute characters, animations and fitting graphics. Only real gripe I had was that the character movement was a bit slow. edit: also, neat detail that you could jump half height with a crate on your head. pity none of the level design had a use for this!
Apr 6 22:09:17 25m 22s Escape Horizon ♥ 3 Hahaha, the game over is great. I enjoyed it, though it gets hectic super fast, I wasn't able to last that long. The sucking up mechanic feels just right, and the audio (music, sounds, effects) is absolutely excellent!
Apr 6 22:16:33 7m 16s Defend the Earth ♥ 1 Music was neat, art worked well. Overall pretty solid presentation-wise. Something feels like it needs adjustment on the difficulty though, either shooting is too slow or the craters start off too fast.
Apr 6 22:33:05 16m 32s Strait's Pirate ♥ 1 Excellent music. Loved the overall aesthetic. Pity there wasn't more variety to the gameplay Some small nitpicks: - Could have brought the action to to the player a bit sooner. Takes a bit too long before I started seeing boats - I suspect some ambient sound (water, waves) and sfx (splashing etc) would have added a lot here @mibehu HTML version worked for me, tested on Firefox