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Feedback comments for LD50
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| Timestamp | Since previous | Game | roryh's comment | |
|---|---|---|---|---|
| Apr 4 12:26:08 | Do Your Job! | ♥ 1 | Good execution of a simple idea! To reiterate the previous commenter's points, some feedback for using the watercooler/bed/fridge, particularly sound, would add a lot to this. Also, minor but failing from neglecting thirst told me I didn't deliver enough coffee, which had me a bit confused before I figured out the watercooler/bed/fridge. | |
| Apr 4 13:32:28 | 1h 06m | Hydropy | ♥ 2 | Very cool! Love how the eruption spreads Small nitpicks: took me a while to figure out how water discovery works. And a shamefully long time for me to figure out I didn't have to click individual trees! |
| Apr 4 13:38:00 | 5m 32s | I Am Coward | ♥ 3 | Clever idea having the enemy drop pieces for a bridge. Rather challenging and luck-heavy though! |
| Apr 4 13:54:13 | 16m 13s | DeckHex | ♥ 2 | Wow, extremely impressive for the time. Especially the audio work, art, atmosphere! All ties together very nicely |
| Apr 4 14:02:14 | 8m 01s | Dino Escape | ♥ 1 | Nice! Movement and shooting feels just right. Gets super hectic late in... Amusing aside but you can continue playing when the game over screen is up |
| Apr 4 14:22:26 | 20m 12s | I Don't Wanna Reincarnation | ♥ 2 | Charming game! Feels complete, it all works together well. Music and visuals are excellent |
| Apr 4 14:40:41 | 18m 15s | John The Icecube | ♥ 1 | Very cool (pun intended). The mechanics feel great, character is cute. The difficulty skyrockets a few minutes in though, never gonna be able to finish it |
| Apr 4 14:55:36 | 14m 55s | Last Bastion of Wizardom | ♥ 0 | The real question: whose face is that? Ominous orb and voice acting set an atmosphere, a good start. Gets tedious fairly fast though; gameplay needs more mechanics and polish to keep people playing |
| Apr 4 15:13:12 | 17m 36s | Enlit | ♥ 1 | Without spoiling anything... Does one thing, and does it well |
| Apr 5 12:48:53 | 21h 35m | What the Hell? | ♥ 1 | Neat little top-down shooter. Nice that all the guns feel like they have a use! My only notable qualm: it wasn't clear exactly what effect the powerups were having. |
| Apr 5 13:09:35 | 20m 42s | ShadowScape | ♥ 3 | Cool little tower-defense/RTS game. Lots of little attention to details I appreciated: interactible objects highlighting on hover, queueing construction, and the eyes of the creatures standing out when in shadows 👌 Little nitpicks: - the font for the construction prices seems to be a bit too small vs your render resolution? I can barely make out 100 or 600 regardless of if I zoom in or not. - mining sounds get overwhelming when you have lots of people mining - grass backdrop is a little bland - translucent black is a cheap and easy way to give a nighttime effect, but it's not very realistic. there is also a shift from "warmer" to "colder" colours. tip: you can usually emulate the color change with some color rebalancing. making everything just a little less saturated and more blue works wonders, with no need to become an expert in color theory! |
| Apr 5 21:05:26 | 7h 55m | Deck And Decay | ♥ 3 | RNG can screw you over but it's an otherwise solid jam game! Also, I managed to stack two tables on top of my head and I'm happy with myself. Just thought I'd let you all know |
| Apr 6 12:29:29 | 15h 24m | Playing Dave! | ♥ 3 | love it! lots of fun little twists. great art, sound, and writing! clever take on the theme to deliver an upbeat game. a breath of fresh air after so many games which play out an impending doom! |
| Apr 6 13:00:33 | 31m 04s | Please don't sleep! | ♥ 1 | Geat art and a nice tune. Lots of little details with the environment. Can't tell if it's intentional or just ironic, but "Plaese" instead of "please" in the itch.io title is very fitting :D Only gripes would be the lack of a conclusion/ending, lack of interaction required while working |
| Apr 6 19:56:20 | 6h 55m | Zom-Beware! | ♥ 1 | Agreed about the QOL potential, regardless this is really neat. The most fun I've had from the game mechanics alone this jam so far! |
| Apr 6 20:23:18 | 26m 58s | Atlantis | ♥ 1 | Very cool. I had a lot of fun with this Only nitpick: once you get a few sources of each resource going, it's a bit easy to run with it forever. Which is fun! Though it felt against the spirit of the game (and the theme) |
| Apr 6 20:39:26 | 16m 08s | Space Death | ♥ 1 | Very fun! My machine couldn't take it later on, framerate started to plummet |
| Apr 6 21:02:40 | 23m 14s | Rectangular Hell | ♥ 1 | Neat! Appreciated the novel way to increase the difficulty, and the "parry" mechanic was cool. The music was... distractingly bizarre. |
| Apr 6 21:43:55 | 41m 15s | teleBOTation | ♥ 1 | Very fun, absolutely loved it! Great physics in this, lots of potential in this platforming engine. Excellent level design teaches the important mechanics gradually. And a good difficulty pacing, major kudos for getting that right for a game jam! Cute characters, animations and fitting graphics. Only real gripe I had was that the character movement was a bit slow. edit: also, neat detail that you could jump half height with a crate on your head. pity none of the level design had a use for this! |
| Apr 6 22:09:17 | 25m 22s | Escape Horizon | ♥ 3 | Hahaha, the game over is great. I enjoyed it, though it gets hectic super fast, I wasn't able to last that long. The sucking up mechanic feels just right, and the audio (music, sounds, effects) is absolutely excellent! |
| Apr 6 22:16:33 | 7m 16s | Defend the Earth | ♥ 1 | Music was neat, art worked well. Overall pretty solid presentation-wise. Something feels like it needs adjustment on the difficulty though, either shooting is too slow or the craters start off too fast. |
| Apr 6 22:33:05 | 16m 32s | Strait's Pirate | ♥ 1 | Excellent music. Loved the overall aesthetic. Pity there wasn't more variety to the gameplay Some small nitpicks: - Could have brought the action to to the player a bit sooner. Takes a bit too long before I started seeing boats - I suspect some ambient sound (water, waves) and sfx (splashing etc) would have added a lot here @mibehu HTML version worked for me, tested on Firefox |