Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Phil C
Feedback comments for LD50
Phil C's games and stats for all events →
| Timestamp | Since previous | Game | Phil C's comment | |
|---|---|---|---|---|
| Apr 4 07:29:09 | Snooze | ♥ 2 | Beat the 270 guy with 277! A perfect example of really polished simple graphics, with a unique and engaging gameloop. Loved shooting the timer, however shooting the minute or even the tens felt pretty bad. Also the way the spawns work seems odd, sometimes it felt like a lot was spawning when I just restarted compared to just began. f.png | |
| Apr 4 07:47:35 | 18m 26s | Cherish the Light | ♥ 1 | Extremely impressive graphics/particles and shaders! |
| Apr 4 08:35:19 | 47m 44s | Piggy Pileup | ♥ 0 | Favorite Compo so far, manage a 1010 score. Definitely gonna show this one to my girlfriend! The music is the only thing I can think of that can be improved. I also like @jcmonkey's power up idea, it can be annoying to clutter the bottom with no/little vowels cause you did all short words. Also is the highscores on a server or is that just pre-seeded? |
| Apr 5 04:44:07 | 20h 08m | Digital Pet | ♥ 4 | Had fun for about maybe 2 minutes clicking and buying points for the raise, when I was hit with a revelation. If you click the buy button you can then use the Space and Enter key to spam the click button for money. After that it was down hill as I could bought everything so much and was so bored, the food meter doesn't seem to work and the evolutions and stuff took ages, I never even died after leaving it running on my PC for 40 minutes. Definitely some more user feedback like @darandin said. The art is probably my favorite part. I have a love for programmer graphics. |
| Apr 5 05:29:11 | 45m 04s | One Sided Pong | ♥ 0 | Link doesn't work as they said here for the @ when you get it up. |
| Apr 5 05:29:49 | 38s | Rocket Rally | ♥ 1 | Empty submission? |
| Apr 5 05:37:42 | 7m 53s | Fox Driver | ♥ 2 | Wish I could give it a rating but it's not available in Windows, very curious about lisp though now after looking at the Github cause it looks so different. |
| Apr 7 05:49:43 | 48h 12m | Spilling Cups | ♥ 1 | I dig it, the song definitely vibes with the cups. I agree with @sirikan I had issues connecting cups on the web version but when I downloaded the Windows build I never had a issue. Might be worthwhile looking into. |
| Apr 7 06:10:55 | 21m 12s | The Great Horde | ♥ 1 | I like these types of games a lot, I agree with a lot of the advice given here. I personally was wanting from the glance of the game more strategical depth, instead of having to hug the center. Maybe adding things varying move hexs (like can move with a range 3)/enemy health. Or when you level up you could choose want to increase move hex by 1? Increase Damage? Increase Attack power? Clarity was a big thing cause your zoomed out a lot and had to stop and check a lot and became a chore. Good job it has a lot of potential, would like to see the post-LD version for sure! |
| Apr 7 06:31:45 | 20m 50s | Always Dying | ♥ 1 | I agree a lot with @pdotjpg The movement is absolutely phenomenal and feels really well. The shooting is definitely the weakest part of the game, would be a lot more fair if it shot a projectile toward the direction of the mouse. That way you didn't have to click exactly on them. A benefit of this would be supporting controllers or even a dual sticked arcade machine? Another great stand out is the multiple levels, I would argue this also turns into a negative as some levels are a lot harder than others (the one with the 3 spinnys comes to mind) I feel that it turns into a shit I got a bad level so I'll just die to have a easier chance at beating my highscore. Maybe make highscores level dependent and you can pick. Or have the level cycle over time. Example you killed all? Move to the next level and keep going. Also the tutorial seemed better fitting toward a platformer I was shocked at first how different main gameplay was from the tutorial at first, but considering the time constraints its good that you even had time to fit a tutorial in! It does explain how to play and does it well. |
| Apr 7 06:52:14 | 20m 29s | Lethal Dice 50 | ♥ 1 | Just popping in here saying this looks like a fun game and I think its unique that you did a physical game, I can't play it (or rate it as a result) as I only have 8 dice but you bet I went looking through my house trying to see if I had 20, was a good break activity looking around lol. |
| Apr 10 20:24:13 | 85h 31m | Halt the Annihilation | ♥ 1 | Agree with most people above: Nice tutorial, gameplay simple once you figure the strategy, music loud but pretty nice. Wish there was more depth but overall a nice entry good work! |
| Apr 10 23:04:13 | 2h 40m | The Pit | ♥ 1 | Most unique idea I've seen here so far, and plays really well. At first I was like well this sucks you can barely move and I can't get crap but then I realized the potential of the Restart with deck and removing options... And its gets crazy fun. The dialog volume in the beginning is the only true offender in this game in my eyes. |
| Apr 10 23:15:59 | 11m 46s | Fruitloose | ♥ 1 | Amazing challenging game, love the art style I dig it a lot. Only gripe was when I first played it as I didn't read the page. Par made me think golf, and in golf the lower your score the better, so I was trying to go for the easiest path which was almost always the default path so I was a little confused in that regard. |