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Feedback comments for LD50
Marc Grabow's games and stats for all events →
| Timestamp | Since previous | Game | Marc Grabow's comment | |
|---|---|---|---|---|
| Apr 5 09:19:32 | My happy weedy farm | ♥ 1 | Hey, we are farm pals, I made a farm game too :) Just yours looks and plays waaay better - great job! Love the atmosphere of it, even though the weed gets in the way it's an overall positive experience. | |
| Apr 5 09:31:58 | 12m 26s | Predestination | ♥ 1 | Super meat boy! 👏 👏 👏 |
| Apr 5 09:37:19 | 5m 21s | One Bite | ♥ 1 | 20100 points! Is that... good? Bad? :) Like the visual style and game feel, good job! |
| Apr 5 09:42:06 | 4m 47s | I Sink Not | ♥ 6 | Screenshot 2022-04-05 174105.png I made a boat! Love the art style and connecting those bits and bobs together, very well done! |
| Apr 5 09:43:40 | 1m 34s | Abysmall | ♥ 0 | Yep, same, please publish, we want to play! :) |
| Apr 5 15:27:28 | 5h 43m | DLAY's Buffet | ♥ 1 | Lol @ the title "DLAY"! :) Screenshot 2022-04-05 232355.png Nice little game, I especially liked the sound and overall look. The controls where good but I think you could add more "game feel" if you'd make throwing the sheep physics-based (that would make it much harder of course, so you'd need to scale down how much health one sheep takes away from DLAY). |
| Apr 5 15:32:07 | 4m 39s | Alien Annihilation | ♥ 0 | Worked for me, I got all the metal and build an antenna but not sure what I should have been doing next? That sliding walking animation has some old-school vibe, I like it! :) Screenshot 2022-04-05 233045.png |
| Apr 5 15:42:56 | 10m 49s | The Last Savior | ♥ 2 | Absolutely love the art style! As this is already very polished and has great game feel, just a few very small things I noticed: - The music is a bit loud in comparison to the sound effects but that might just be me (I like the audio effects being louder than the music) - There is no sense of "increasing power" when picking up more Att+ pickups. Ideally the attacks would become more powerful and destroy previously harder enemies with ease (and then more powerful enemies appear to even the battlefield again, the neverending story of powerups) - Even though I really love the 3 different attacks, I didn't notice that one has benefits over the others. Would be cool if that would be the case or maybe I just didn't notice. Screenshot 2022-04-05 233826.png |
| Apr 5 15:49:13 | 6m 17s | The Joys of Being Undead | ♥ 1 | Great art style and fantastic overall job for a compo entry, congrats! The difficulty level is very linear, as it is not getting harder later on. I didn't even know those dudes wanted to destroy those thingies, maybe an intro level would be good where a guy destroys one of them and that has a negative effect on you, so the player learns when playing the first time? Screenshot 2022-04-05 234626.png |
| Apr 5 16:06:29 | 17m 16s | Grandma | ♥ 1 | Great atmosphere, I feel sad about grandma and want to help her! Love the art style! The controls were a bit awkward on the keyboard, I guess they are better on a controller. I recommend at this point to remind the player how to fight because all those buttons from the start screen I couldn't remember. Screenshot 2022-04-06 000451.png |
| Apr 6 03:04:47 | 10h 58m | Muzketeerz | ♥ 1 | As others have said, the controls are tricky to grasp and more UI feedback would be cool, maybe simple buttons for what kind of formation you want would be cool. I'd really like a ring formation, shooting outside for example. Or drawing the line yourself and all your men align along it would be very cool. I really like the idea and with a bit more polish you could make this super fun! |
| Apr 7 13:58:04 | 34h 53m | Human Resource | ♥ 1 | Good job on getting this together and making it in the jam. Sound effects for the different actions would make a big difference, but apart from that it's a nice little game. I like the cartoonish shader and the characters. |
| Apr 7 14:03:49 | 5m 45s | Too Close | ♥ 2 | Very tricky, love the art style at atmosphere. The movement was a bit weird as it wasn't predictable which way she'd turn next, I'm not sure if that is randomized or if that's just me? If its randomized I'd recommend making it deterministic because it is kinda a puzzle under time pressure - which I find a really cool idea! This feels like something you could make into a real game and put it on mobile! |
| Apr 7 14:09:12 | 5m 23s | Dawn of the Karen | ♥ 1 | Oh no, I was defending myself against so many Karen's before one of them got me! Ha, really enjoyed this game, great job, nice art, loved the announcements! |
| Apr 7 14:16:33 | 7m 21s | Mr. Fuse | ♥ 2 | Overall really like this, got quite frustrating though when I got the bomb to the top and it fell down on the side :D I would recommend a few simpler levels to get players into it before turning up the difficulty. But who am I to say that, I make my own games too hard all the time as well, so don't listen to me :) Clever idea and as itzemii said I like the ending with just the bomb exploding, thats nice. |
| Apr 7 14:22:11 | 5m 38s | Nightwaker | ♥ 2 | Whilst I really like the game, I can't play it very far as my hand starts to hurt with the constant typing. I love the concept, really do, but I would enjoy it much more without that. Great atmosphere and gameplay though, big fan of Limbo and those games, you've done well! |