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Krzyhau

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TimestampSince previousGameKrzyhau's comment
Apr 5 09:15:55 Pompeii Ludum Dare 50 ♥ 3 I had fun playing this - it's like your own twist on the Google Chrome dinosaur game. Art style is interesting, but I feel like it'd maybe benefit from some more story boards - for the intro you've made only one image, which, by the way, I've managed to skip accidentally the first time (I don't know if making every button skip it is a good idea). I very much appreciate the pseudo-randomness of the levels! Overall, nice little game.
Apr 5 14:12:58 4h 57m Ancient Shooter ♥ 2 I'll be honest, that's probably one of the best psychological top-down walking simulator game on the island with Venom-like figure as the main character that I have ever played!
Apr 5 14:37:07 24m 09s Neon Meltdown ♥ 1 Very addicting game. I had fun playing it until I got absolutely destroyed late-game. Visually it looks pretty, but it's lacking some stuff like subtle background or better menus. It loses a lot on lack of audio - even the simplest sound effects would make it more interesting (unless something broke and there was supposed to be an audio?). In any case, game's fun and fits the theme, nice job!
Apr 5 14:57:13 20m 06s Malevich in Budapest ♥ 1 Very simple concept, executed very well! Nothing more to say.
Apr 5 15:26:44 29m 31s Electro Rush ♥ 1 I've managed to finish it, and I must say: it's lacking control settings. Controlling the camera with mouse is pretty disorienting and simply difficult, considering it's both high sensitivity and inverted. However, the player controller feels very nice, levels were enjoyable and I'd actually play a platformer like this if this was a fully fleshed out game. Nice job!
Apr 5 16:19:18 52m 34s Tilted Saloon ♥ 1 Pretty much pinball mixed with rage platformer vibes. Very addicting, but I wasn't able to reach the end - I'll try to come back to it later. Visually it's pretty but the music gets annoying over time (considering the type of the game it is, it's natural). Honestly, kind of lazy approach with the theme, but the theme itself doesn't leave much room for creativity, I guess. In general, nice work!
Apr 5 22:59:35 6h 40m Card O''Clock ♥ 2 Really addicting and visually pleasing. Fits the theme quite nicely. Honestly, it's something I'd play to kill some free time (hahaha get it?! lmfaooo). Anyway, here's the score I got on my first go: score.png
Apr 5 23:43:32 43m 57s Atlantis ♥ 3 Pretty enjoyable! After some time you're getting easily maxed out, so there's not much to do, so definitely some kind of balancing would be nice. Additionally, better camera control would be appreciated - you can only rotate around the middle of the island and it's hard to see anything on its shore sometimes. Nonetheless, I had a bunch of fun and the game looks decent. Nice work! Anyway since everyone's posting their islands, here's mine: gaming.jpg
Apr 6 00:21:24 37m 52s Appoleo ♥ 0 The visuals and audio in this game are very cool! The only thing that's lacking to me, apart from some graphical inconsistencies (e.g. main menu is partially pixelated, but in-game UI elements are not) is gameplay itself - more variety would make it an awesome product! Still, nice job!
Apr 6 00:45:24 24m 00s Infection ♥ 0 Controls are neat, and it's cute and friendly both visually and audibly. The only thing that's missing is something to engage the player to keep playing - either more content, as it was mentioned above, or gradually ramp up difficulty by spawning more zombies. And on top of that, some kind of progression indicator in a form of a timer, point counter or current difficulty. Apart from that, playing it feels great! Good job!
Apr 6 01:17:11 31m 47s Mr.Filton Deluxe ♥ 1 Okay, this concept is fresh. As I type this message, my unstoppable army of male genitals is bravely defending the heart. However, apart from me drawing another one every minute or so, there's not much to do. I wish there was more customization and control over your units (e.g. telling them what to do and where to go) with ramped up difficulty. Additionally, a way to look around the canvas would be appreciated, because for me there was a lot of things happening off-screen late-game. Again, creative idea you've executed right here, so you're definitely getting points for innovation!
Apr 6 15:45:19 14h 28m Click to Continue ♥ 1 I see you made the gameplay **painfully** simplistic, but this allowed you to focus on content, and heck, the content is **cool**. Honestly, I have some quite mixed feelings, because there isn't much of a game in a traditional sense - I guess that's the thing about experimental games. But it's an interactable and enjoyable experience, so I give you that.
Apr 6 16:19:24 34m 05s Grapecheese ♥ 1 What a nice little game you've created right here. I love the atmosphere, the gameplay is enjoyable, and, well, it fits the theme, but my immersion is ruined not gonna lie lmfao. The only thing that's been bothering me is lack of audio settings - the music, even though it's great, can be really loud occasionally. Other than that, I had fun! Amazing you made it a pretty complete product in such short amount of time. Good job!
Apr 6 16:52:42 33m 18s Delay Your Death ♥ 1 Interesting and unique style. I must say, controlling the character is little bit stiff, but apart from that it seems pretty polished. Well done!
Apr 6 17:13:26 20m 44s Volcano ♥ 1 Very sweet game! I really loved the vibes. I feel like it's lacking some complexity - I don't know, maybe a way to produce sources? Basically a way to engage the player even more. But overall, nice concept.
Apr 8 14:26:27 45h 13m Shoal ♥ 3 Pretty chill game. I like the style and general vibes. I haven't really used the split functionality, seems like unnecessary addition, but it's cool you've actually made boids into the pretty fun game!
Apr 8 14:51:09 24m 42s The Inconvenience Store ♥ 0 Speaking of stuff that are inconvenient, my mouse couldn't get focused in the game, which made it leave the screen boundaries - made the camera kind of difficult to control. Additionally, I think it'd be better if the difficulty was being raised earlier/faster - the gameplay became boring before it got into a pace. On top of that, some kind of indicator displaying the difficulty (you could call it "store popularity" or sth.) I'm also missing some visuals - would be nice to see some capsule-shaped kids running around and actually causing the damage. But overall, nice concept and pretty enjoyable to play as well. Nice job on your first game jam! Here's my highscore: highscore.jpg
Apr 8 15:59:33 1h 08m Last Moment ♥ 1 Vibes of this game are very pleasing. Pretty interesting approach to the theme, making the whole thing amazingly atmospheric. Congrats on your first game jam! By the way, this rectangle man sure does enjoy riding on lammas: a.jpg
Apr 8 16:18:42 19m 09s Icarus: The fall is an inevitable ♥ 0 Very interesting idea for a game. Reminds me of the Crazy Machines series I used to play as a kid, but with an additional twist of the goal of keeping the guy in the air as long as possible. I've messed with some different contraptions for a while and had a lot of fun doing so. I think if you added some pre-made levels with obstacles and specific set of items with a goal of keeping Icarus in the air given amount of time, you could create an interesting little puzzle/strategic game out of it.
Apr 8 16:51:51 33m 09s Spin Impact ♥ 1 Graphically the game looks cute, and the controls are surprisingly intuitive. Gameplay is fun, but it'd definitely benefit from some additional complexity - additional powerups or more varying enemies with special abilities are the things that comes in mind. Difficulty balance is good as it is but it could use some improvement. Overall, I enjoyed it, nice work!
Apr 8 18:15:30 1h 23m The Arcane Artist ♥ 3 Creative gameplay idea! Making spells is very satisfying (even though half of my gameplay is just spamming lightning bolts and fire) and the difficulty seems to be pretty balanced, spawning just the right amount of enemies over time. Simply saying, I had a lot of fun! The game's lacking in terms of proper UI design, but I imagine you guys didn't have enough times to deal with it. Either way, nice work. I hope you continue working on it - this could be a very cool little game I'd actually play on my free time.
Apr 8 18:23:58 8m 28s My Type! ♥ 1 Simple concept. I enjoyed it, but difficulty could be balanced a little bit better - for several minutes I could keep up with the pace with ease, and then it was nearly impossible for me to catch up. I think keeping one pace for longer would be a more reasonable approach - waiting for the player to fail rather than forcing them to. Either way, good execution of the idea.
Apr 8 18:56:48 32m 50s WASDWASDWASDWASD ♥ 0 Cool concept. Reminds me of games like Hill Climb Racing, where you have to repeatedly play the game to upgrade your character to get even better score - which is precisely the concept used in this one. Sounds are actually horrible for long-term gameplay and I muted it after one minute. But the rest seems pretty fine - graphics are simplistic and uniform and execution of the gameplay formula is nice. I actually enjoyed playing it from the beginning to end (although got little bit frustrated couple of times). Nice job. By the way, I think I died and finished the game at the same time: winwin.jpg
Apr 9 18:55:52 23h 59m Definitely not Titanic ♥ 3 I must say, the music is too ambitious for a three-days game. In terms of gameplay, I kind of disliked the transitions between floors - I feel like they could've been nicer. Also, I must've picked up hammer on accident, because I though I somehow glitched the game and had unlimited amount of wood lol. Other than that, nice little game, presents itself amazingly. Nice job!
Apr 10 11:00:20 16h 04m Curse of the Blood Crystal ♥ 3 You've managed to create pretty engaging game. Not really creative in terms of a theme, but everything else is nice: graphics almost like taken straight from the 2000's games, controls feel amazingly well and music fits the gameplay. I disliked how sudden transitions were - I had a moment when I didn't even know what killed me, because it moved me instantly to a death screen. But overall, nice game, I enjoyed playing it!
Apr 10 11:17:40 17m 20s Imposter Syndrome Surgeon ♥ 2 What can I say, idea is dead simple, gameplay is hilarious and challenging, and the music is fire! I very much enjoyed playing it. Honestly, the idea can be expanded further - adding some more bizarre keywords, or even more levels (professions), ending up with a short, ridiculous and fun visual-comedy-based game. So yeah, good work!